I'd just like to point out that Phantasmal Force is an amazing spell. It targets Intelligence, which can be easy to spot if the hostile creature is low on (animals, beasts, brutes etc.) and requires an action to break. If the creature doesn't spend an action to break the illusion, it will...
You're wrong on two accounts.
Poison does get doubled on a crit, just like everything that follows an attack roll. Also, rogues can't sneak attack more than once a round so using an offhand doesn't do much aside from being a backup plan in case your first attack misses.
Also, where are you...
Rogues can still deal immense damage. A level 20 rogue with the assassin subclass using purple worm poison (bit pricey per usage, but hey) can deal over 320 damage during a surprise attack, which is enough to kill almost anything in the Monster Manual. The example is a bit extreme but assassins...
I think it is the best one to come out so far, for sure.
It's packed with content while you rarely ever feel as if anything is filler. All the classic creatures I usually associate with D&D are in there and the rules for running them are simple and easy to use. There's also a lot of fluff...
Does anyone else have a slight problem with this? I know it may be a bit meta gamey, but if a player happens to know this trivial detail rolling becomes a lot less exciting. A level 1 fighter with 16 strength will hit on any roll of 13 or higher, no matter what the enemy is. Even he's at a...
I haven't been here in a while, but after reading the latest playtest batch and absolutely loving it I just wanted to see what you guys thought. I notice a lot of people don't like it at all and with a playerbase as divided as D&D's, that's understandable.
As for me, I'm thrilled. While not...
This is a pretty small issue, but nitpicking is what we do here, right? :)
Anyways, does anyone else feel this way? Other class features like "sneak attack" and "rage" are quick and to the point, not the eight syllable monstrosity that "combat superiority" is (nine syllables, if you say combat...
Assassin - Class or Rogue Scheme
Barbarian - Background (Barbarian) and Speciality (Berserker)
Bard - Class
Cleric - Class
Druid - Class
Fighter - Class
Paladin - Class
Psion - Class, but I don't really care about psionics
Ranger - Class
Rogue - Class
Monk - Class
Sorcerer - Class
Warlock -...
I can imagine it narrows the gap that ability scores make. The higher the base attack bonus, the less players need to rely on their primary attribute to be effective and will feel less obligated to throw everything they have into their main attribute. Sure, a higher primary attribute helps, but...
Does anybody else find this ability to be needlessly clunky?
It adds another resource pool for the cleric to manage apart from his spells, which would be fine, except the abilities this grants is so similar to his spells I can't help but feel the two could either be melded together somehow or...