I haven't been here in a while, but after reading the latest playtest batch and absolutely loving it I just wanted to see what you guys thought. I notice a lot of people don't like it at all and with a playerbase as divided as D&D's, that's understandable.
As for me, I'm thrilled. While not perfect, the direction this step took us was exactly where I wanted D&D Next to go. I love how customizable every single character is without the system being messy. The terms are familiar and easy to pick up and seem easier to explain to people than the ones used in 3.5/Pathfinder (the systems I've used thus far, I can't speak for 4E). The new classes are very well done, the ranger being a particular favorite (I haven't seen it handled this well, ever).
The only things I'm a bit iffy over are some of the numbers (3d10 extra damage for a paladin at level 1? Yikes!) and some of the clunky fighter mechanics, but otherwise this is looking great. I'm very excited to see how this ends up and I hope we're reaching equilibrium in mechanics which have been changing a lot, but as of right now are just right for me.
Bring on some more!
As for me, I'm thrilled. While not perfect, the direction this step took us was exactly where I wanted D&D Next to go. I love how customizable every single character is without the system being messy. The terms are familiar and easy to pick up and seem easier to explain to people than the ones used in 3.5/Pathfinder (the systems I've used thus far, I can't speak for 4E). The new classes are very well done, the ranger being a particular favorite (I haven't seen it handled this well, ever).
The only things I'm a bit iffy over are some of the numbers (3d10 extra damage for a paladin at level 1? Yikes!) and some of the clunky fighter mechanics, but otherwise this is looking great. I'm very excited to see how this ends up and I hope we're reaching equilibrium in mechanics which have been changing a lot, but as of right now are just right for me.
Bring on some more!