Recent content by krakenstar

  1. K

    Rolling to Hit: A Sacred Cow that should have been slain?

    err.. I really doubt this is what the OP is trying to get to. While it's possible, you'd have to rewrite almost all the rules. while it is possible to have a diceless PnP RPG, D&D is not (I hope never become) one of them. On a side note: we did start to use "average damage" with a calculator...
  2. K

    Bracers of Mighty Striking: Near Useless?

    Someone corrected me on the at-will vs. basic attack mixed up.. thanks. It was late and I wasn't thinking straight. I still think it'd be good in a fighter's hands where it would make his OA attacks a bit more powerful. But I'd say none of the magic items were as deadly as the older versions...
  3. K

    Fighter Vs Paladin

    For me its this: +1 to hit (2 levels nothing to scoff at) Reliable powers Tide of Iron At will. is so strong indoor with hallways. Most importantly for me - Combat Challenge + Shield Push (feat). Until you've played this combo a couple of sessions and master it's usage, you haven't played...
  4. K

    Can D&D be played without all the mini rules?

    I'm a miniature type player, but I've played campaigns where minis weren't used alot (mostly outdoor/storyline heavy). So I could be talking out of turns. I think with 4E you'll miss out on a lot of the finer points of combat if you don't have something to represent positioning in a more...
  5. K

    D&D 4E Designing 4e adventures for a single character?

    I have a few suggestions: 1 - start him/her at higher level, 8th? 2 - storyline heavy, combat light. Focus on character/plot development, problem solving, stealth, politics, intrigue, drama rather than combat. 3 - Run a DMPC so its a 2 character party. 4 - combat gotta happen eventually I...
  6. K

    Anyone Tried Hexes?

    I've also tried it with previous editions (must say haven't tried it in 4th yet - still trying out all the rules in squares first). But I don't see what difference it was make square vs. hex in all editions. It all depends on the group. Some groups loves the hexes, most hate them or prefer...
  7. K

    Opportunity Attacks without a melee weapon in hand?

    Hmm, does that mean if I got disarmed somehow, I could use a "two handed hammer strike" (aka bad wrestling move) as a 1d8 improvised weapon?
  8. K

    Bracers of Mighty Striking: Near Useless?

    I'd say about half of your attacks will be basic attacks - You only have 4 encounter attacks a day from level 11+? So I'd say its pretty decent.
  9. K

    Level scaling

    I think the OP has something. Mathematically speaking, without taking into account of powers and synergy of party members, you will have a harder time as levels progress upwards. It means that party optimization is very important in 4E as you reach higher levels. It will be more important...
  10. K

    How to improve Dragonborn Senses Feat?

    I didn't say it was a bad thing, I am just asking why do people value it so high? I've seen it mentioned in many places by different posters how good they thought this feat was (relatively speaking). 9+ instead of 10+ on a save? I'd take low light any day as a human.
  11. K

    How to improve Dragonborn Senses Feat?

    No, you don't get +1 to all defenses, you get +1 SAVE.
  12. K

    How to improve Dragonborn Senses Feat?

    What's so good about this feat? Can someone enlighten me on it?
  13. K

    How to detain an Eladrin Rogue? ie, teleporting

    I still think pits are easier. Low tech effective. The windowless room is not that great - how do you keep watch of your prisoner to make sure they're not doing anything sneaky? (like tunneling).
  14. K

    How to detain an Eladrin Rogue? ie, teleporting

    A slippery pit Hi everyone, first time poster here was driven out of wizards' D&D forums by people with obviously no life - I must say its a breath of fresh air here. A very slippery pit! Imagine a slippery funnel with a cell at the bottom of this cone shaped pit. Make the cone part of...
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