Recent content by Naszir

  1. Naszir

    In the heat of battle, is hit point loss a wound?

    Fair enough. And I'll agree that I don't particually like that all damaged is healed fully with a single nights rest (unless magically aided). However, I also do not like every "hit" being considered as physical damage. It's imaginitively restrictive and mechanically restrictive.
  2. Naszir

    In the heat of battle, is hit point loss a wound?

    To me a "hit" just represents a successful attack. I've even gone so far as to change the wording when I DM. No longer do I describe a good combat roll as a "hit", instead it is now a "successful attack". It is amazing that simple wording from back when the game was in its infancy now turns into...
  3. Naszir

    Move - Attack - Move

    My thoughts exactely.
  4. Naszir

    Blog: Resilient Heroes

    If hit points are a mashup of actual physical damage, fatigue, luck, skill etc why can't some of those hit points come back at the end of a short rest. No need for surges. Each character automatically regains a portion (say 1/2 of the damage taken from the pervious encounter), but only a portion...
  5. Naszir

    D&D 5E Innovations I'd like to keep in 5E

    Or 1d6 per level plus constitution bonus of character being healed?
  6. Naszir

    D&D 5E Innovations I'd like to keep in 5E

    Yes. If they go back to something resembling 3rd edition or earlier then a cure wounds spell should heal 1/4 of the hit points of the character being healed rather than 1d8 plus level of the cleric. Maybe it won't follow that specific formula but it I think it should be based off the character...
  7. Naszir

    D&D 5E Innovations I'd like to keep in 5E

    This is what I would like to see kept: Healing based on the character being healed not on the character doing the healing. Never felt right that 1st level cleric could heal the common man from 1hp to full health with a cure light wounds but the 5th level fighter only got a scratch healed...
  8. Naszir

    Excising, Severely Limiting, or Strictly Organizing Feats

    I've liked feats but I will agree that since their implementation they do have a tendancy to get a little out of control. As far as organizing them I feel like they could be set up as a way to structure the base classes out to "sub-classes". If the base classes are Cleric, Fighter, Rogue...
  9. Naszir

    D&D 4E 4E combat and powers: How to keep the baby and not the bathwater?

    For all of those not liking the AEDU aspect of 4e, are we forgetting that 2e and 3e had a trimmed down version of this with their "you can use this ability 1/day per level" and "you gain a bonus feat or special ability at this level". Of course 4e expanded this but by only one additional type...
  10. Naszir

    How long should a round represent?

    I slightly confused here since the definition of round seems to be shifting. The way I see it is: A round is a unit of measure in which all participants have an opportunity to act. I think in D&D that even though there is a little nod to the fact that everyone is sort of acting at the same...
  11. Naszir

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    Yeah, but if you are restoring a resouce that prevents you from getting wounded then it is important. But the point is to have less of it.
  12. Naszir

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    According to KD it is historically typical that characters lose half their hit points every encounter. :) I think you are not looking closely at this enough. This is an attempt to keep adventurers going without having to rely so much on clerical healing. Though it still can be important to have...
  13. Naszir

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    Historically for you? Does a 1st level group have golf bags full of Cure Wounds Wands? Or does the 1st level group have one encounter, loses half their hps and then calls it a day? Clearly we play the game differently.
  14. Naszir

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    I wouldn't really consider this pro one group and anti another. It sounds like a particularly deadly game if every encounter melee characters are losing more than half their hit points.
  15. Naszir

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    I like this a lot. I thought about this a little after reading it in the other thread. As far a magical healing goes I think it would make sense if a clerical cure wounds spell would read something like "you cure one quarter of targets wounds with this spell". This way you avoid the weird "cure...
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