Recent content by Sempronius

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    D&D 3E/3.5 Craft (Drug Creation) (3E)

    Craft:alchemy should do you fine. I don't have the 3.5 PHB, so I don't hae any of the examples or stuff they give there, but in the 3e PHB, the Alchemy skill had the following flavour text: "Alchemists combine strange ingredients in secret ways to make marvelous substances." Isn't that pretty...
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    D&D 1E Gestalt for 1e/2e feel

    What's wrong with level limits? I know they should never have been implemented like that, but they were still an awesome idea. f I were to run a 2e game, or a 2e:d20 game, I would keep the level limits, but in this manner: Every race can advance in any class, except paladin, but: Any class not...
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    D&D 1E Gestalt for 1e/2e feel

    IIRC, XP demands doubled each level, until you got to this weird stage where it just seemed arbitrary, but I think it went like this To get to level 2, you needed 950 for rogues 1500 for priests 2000 for warrior types 2500 for mages. I think, that is the case, and I can't remember where they...
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    D&D 1E Gestalt for 1e/2e feel

    1000....2.....1/1 3000....3.....2/2 6000....4.....3/3 10K......5.....3/3 15K......6.....4/4 21K......7.....5/5 28K......8.....5/5 36K......9.....6/6 45K....10.....7/7 55K.....11....7/7 66K.....12....8/8 78K.....13....9/9 91K.....14..10/10 105K...15..10/10 There ya go, all nice and neat for ya...
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    Improving Skills through use.

    Slwoyach: The thing I see as weird with your system is that 5 tics are all that is needed, each and every skill rank (or + skill tic). I like the idea in the OP, but with this amendment: Each time you succeed at a skill check, you have a chance to get a skill tic. When you earn more skill ticks...
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    Allowing PCs to choose which skills are class skills?

    About cross-class: I disagree. Those with talents/interests/hobbies are unlikely to be as trained, or capable in them as they are in their main line of work. If they were, they would likely be following that as their occupation. I'd probably stat out as an average Lv.1 commoner, and have an...
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    Allowing PCs to choose which skills are class skills?

    I like it. You could have sneaky fighters, but because of their low skill points, wouldn't be able to do much else (though what can they do RAW? ride horsies and climb walls...) You could have sneaky wizards (who needs sneak attack when you have a supprise fireball?) You could have sneaky...
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    Faster-Paced Initiative

    This has the added complication (or complexity, if you're that way inclined, and I think I am) of requiring different modifiers for different weapon uses: for weapons that have a piercing/slashing option, I imagine just poking at the enemy would be less time consuming than slashing in an arc...
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    Attempting to change spellcasting

    Something my group tried once: Casting spells does (1d3-1) non-lethal damage to the caster per spell level, except for cantrips/orizons which do 1d3-2. Healing changes the healed amount of damage to non-lethal damage, and healing rate for non-lethal damage was doubled. To stop spamming, or...
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    D&D 3E/3.5 Which mechanics from 4e have you imported into your 3e game?

    My group didn't take anything from 4e itself, though a few very similar things were done due to the influence of SAGA. Mostly, what we expected 4e to be like, when told that SAGA was used as a testing ground for ideas... We pretty much made it Star Wars... IN FANTASY (ok, bad trope...
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    Adjusting HP and damage

    Sorry, I meant to say that monster HP was changed in accordance with the above tables (which means undead get shafted, but there aren't too many of them in out games) Funnily enough, the group doesn't care about that part: They can do it themselves as well, or something. That is a piece of...
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    Adjusting HP and damage

    In a recent game, I decided to screw around with the HP rules a bit. Every class had HD of d4, but there were some changes with con modifiers and HP: ]Characters only suffer losing half their con penalty (rounding down, minimum of one) ]in a move following 2nd ed., I ruled classes gained bonus...
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