Sempronius
First Post
In a recent game, I decided to screw around with the HP rules a bit.
Every class had HD of d4, but there were some changes with con modifiers and HP:
]Characters only suffer losing half their con penalty (rounding down, minimum of one)
]in a move following 2nd ed., I ruled classes gained bonus HP from con bonuses in the following manner:
]]classes with a RAW HD of d4 gain 1/3rd con bonus to HP
]]classes with a RAW HD of d6, d8, gain 1/2 con bonus to HP
]]classes with a RAW HD of d10, d12 gain their full con bonus to HP.
This also applies to monsters.
All classes gain HP equal to their Con at character level 1, and class levels 10, 15, and 20 (though maybe that should be changed to all character levels, and at 5th as well)
To balance this out, damage from spells was nerfed in the following manner damage die was reduced by one die type (d4 to d3, that type of thing), damage increase from caster levels was halved.
Weapons were kept as is, but energy damage from weapons was dropped to d4s. As with monster abilities.
Now, the thing is this: it worked out fine and all, but the group rotates DMs frequently, and most games are just one-off adventures with no long term character advancement.
Now, there is no issue with the group enjoying it, that is fine, my question here is: Do people think this is majorly unbalanced in any way, and if so, how could it be improved?
Every class had HD of d4, but there were some changes with con modifiers and HP:
]Characters only suffer losing half their con penalty (rounding down, minimum of one)
]in a move following 2nd ed., I ruled classes gained bonus HP from con bonuses in the following manner:
]]classes with a RAW HD of d4 gain 1/3rd con bonus to HP
]]classes with a RAW HD of d6, d8, gain 1/2 con bonus to HP
]]classes with a RAW HD of d10, d12 gain their full con bonus to HP.
This also applies to monsters.
All classes gain HP equal to their Con at character level 1, and class levels 10, 15, and 20 (though maybe that should be changed to all character levels, and at 5th as well)
To balance this out, damage from spells was nerfed in the following manner damage die was reduced by one die type (d4 to d3, that type of thing), damage increase from caster levels was halved.
Weapons were kept as is, but energy damage from weapons was dropped to d4s. As with monster abilities.
Now, the thing is this: it worked out fine and all, but the group rotates DMs frequently, and most games are just one-off adventures with no long term character advancement.
Now, there is no issue with the group enjoying it, that is fine, my question here is: Do people think this is majorly unbalanced in any way, and if so, how could it be improved?