Recent content by Spatula

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    Looking for Gamer(s) in San Diego, CA

    Bump, still looking for another player!
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    Looking for Gamer(s) in San Diego, CA

    Our group lost a couple of players to life circumstances and we are looking for 1-2 new players to fill out the party. Who we are: 3 professionals in our 40s and 1 student in his 20s 2 of us are married & have children, 2 are single/no children (all men) 3 of us are potential GMs, I suppose I'm...
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    Rangers done wrong?

    ...and to tack on two-weapon fighting. ;) 2e was the worst, IMO - +4 to hit (and some social penalties) vs. one particular race is just really, really weak. Unless you just happen to be waging a war against that race for the entire campaign. 3e & PF are a little better but it's still too...
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    Rangers done wrong?

    ...Huh? What are you talking about? Rangers weren't archers in 1e, they were melee gods vs. giants and evil humanoids. +level to damage is huge in a system where bonuses to damage weren't that common. 1. Only 1e AD&D rangers have wizard spells. 2e AD&D and later rangers have divine...
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    GMed first MHRP session on Sunday

    The game doesn't exist anymore because Marvel pulled the license. Probably because of unrealistic sales expectations, but no one is allowed to explicitly say. Marvel actually has a bit of history doing that - they did the same to the previous Marvel superhero RPG. From what I've seen, the game...
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    Pathfinder 1E Pathfinder Encounter Difficulty?

    It also depends on what kind of stats you gave them. In theory, PF is balanced around a 4-person party using 15 point buy. But that's a CR 1 encounter. It's just supposed to drain some resources, really.
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    Agents of Shield: Odd vibe from series

    The show just came off a month-long hiatus, and it's spring break, so the ratings dip is not too surprising. Personally, I enjoy the show. The first half of the season was pretty uneven, but the quality has been really solid now that all the seeds that have been planted are bearing fruit. And I...
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    Best (but simple) Superhero Game out?

    This is one of those differences between narrative games like FATE (or MHR) and more traditional RPGs. "Flies at Supersonic Speed" (or any other trait) isn't necessarily a mechanical thing like it would be in, say, D&D. It's a narrative truth that defines what is or is not possible for the...
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    Best (but simple) Superhero Game out?

    The forums over at MWP are also back, and much more focused than RPG.net. Although it seems they've lost all the posts from the old boards. which is a real shame. There was a ton of advice and player-created writeups there.
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    Best (but simple) Superhero Game out?

    Yes. While not perfect (what RPG is?) I find that it emphasizes what's important and interesting about each character, and has some interesting balancing mechanisms to deal with the issue of power disparity between PCs. But there's not a lot of room for mechanical character advancement, which is...
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    Best (but simple) Superhero Game out?

    I was about to say the same thing. There is so much support for MSH, that I don't think there are any characters that you couldn't do in the system. Heck, the entire Marvel universe circa the 1980s has been officially statted up using the system. Personally, I find the d20 holdovers in M&M to...
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    New Robotcop trailer (pretty awesome)

    Very intense! I wasn't too interested in this before, but this trailer makes it look better than I was expecting.
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    Robert Downey Jr. is not Tony Stark

    I didn't really care for IM 2 and greatly enjoyed IM 3 (and IM 1).
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    GMed first MHRP session on Sunday

    Thanks for taking the time to write this up! You can speed this up if the players aren't rolling ones by having your villains use D4 distinctions, or by invoking their limits. Mooks and minor villains are good candidates for this, since they're going to get steam-rolled by the players anyway...
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    Pathfinder 1E What spells do you consider to be "breakers"???

    I don't really agree with a lot of the items on your list, ZenFox42. Many of them have flaws or handicaps or wiggle room that generally keep them in line, although it's possible that maybe they can become an issue when combined with other spells. I would actually say that spell combos are...
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