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Recent content by Spatula

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    Looking for Gamer(s) in San Diego, CA

    Our group lost a couple of players to life circumstances and we are looking for 1-2 new players to fill out the party. Who we are: 3 professionals in our 40s and 1 student in his 20s 2 of us are married & have children, 2 are single/no children (all men) 3 of us are potential GMs, I suppose I'm...
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    Knights of Badassdom

    Knights of Badassdom Trailer - HD - YouTube Got into a preview screening of this earlier this week. Walked out after about a half-hour. If it even gets a theatrical release, I recommend not paying money for it. There are a bunch of roleplaying jokes that I was probably the only one to get in...
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    D&D 3E/3.5 Need help with 3.5 stealthy Sniper

    3.5 isn't great at making long-range one-hit-kill snipers. Generally one pumps up the damage through sneak attack (which only works at close range) or skirmish damage from the scout class (which requires constant movement) or lots of attacks (which you can't do with a crossbow). You could maybe...
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    D&D 4E 4E DM's - what have you learned?

    I haven't DM'd much 4e, so a lot these lessons were learned playing and DMing 3e. But 4e certainly confirmed a lot of the conclusions I had already come to, and taught me some new things as well. 1. Don't sweat the small stuff. Make rulings at the table and look them up after. Games ground to a...
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    D&D 4E Best adventures to introduce 4e with?

    People really like Reavers of Harkenwold, from the Essentials DM Kit.
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    D&D 2E 2E specialty clerics

    It really depends on the specialty priest. The ones in the Complete handbook were pitiful compared to the standard cleric. The standard cleric got major access to most of the spheres, all armor, decent weapons, turn undead, and the 2nd-best THAC0. Aside from tacking on lots of special class...
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    ZEITGEIST A chance to blow Zeitgeist's trumpet

    You guys fail at linking! Here is the RPG.net thread. Here are the story links.
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    D&D 4E 4E Encounter Design - Changing up the Format

    Not very well, to be honest. Assuming the players know that they get to rest afterwards, they can pop off dailies nearly every round and blow their opponents out of the water. Waves are a good idea, as that will mitigate encounter-long status effects. I would also keep the monsters within 3-4...
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    D&D 3E/3.5 5E Eberron - should it be closer to 3.5E or 4E/

    I suppose there was a conceptual change to Dragonmarks in 4e, from providing extra magical abilities to enhancing your existing abilities. I'm basically neutral on that topic: either approach works for me.
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    D&D 3E/3.5 5E Eberron - should it be closer to 3.5E or 4E/

    I'd like to see the racial restrictions back on the Dragonmarks. Otherwise, it doesn't seem to me that 3e Eberron and 4e Eberron are really all that different.
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    D&D 4E The Three Pillars of RPGs - How to Integrate into 4E?

    Exploring the dungeon is your exploration, right there. You can jazz it up by making the dungeon truly dangerous, as opposed to a collection of encounters. Reward the party for scouting or negotiating. Add in deadly traps. Obstacles that can be overcome with clever thinking. Secret doors. Make...
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    D&D 4E Zanzer Tem, Nostalgia, and 4e

    Pliantreality : a quick google search of Zanzer Tem offered up several 4e conversion ideas on the first page of results.
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    D&D 3E/3.5 Things from 3e (inc PF) not done well

    1. Too many fiddly rule bits. 2. Requires too much system mastery to build characters. 3. Introduced "feats" to D&D. 4. A chore to DM.
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    D&D 4E Things from 4E Not Done Well

    1. Presentation. 2. Too many interrupts. When everyone can interrupt the flow of combat, it takes longer. 3. Treating every combat as an important set piece. 4. Too many little one round buffs and penalties. 5. Not sticking to stated design principles, especially regarding feats and items.
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    D&D 4E Some questions about 4e

    Monks (and I think assassins) can use any weapon with which they are proficient as an implement. That's especially important for monks, who have 100% implement attacks. Also, sorcerers can use daggers as implements. Yes, but possibly there are punches & kicks & such thrown in there too. It...