The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Hey guys! This personal project of mine is finally complete: a free adventure set in Magic: the Gathering's world of Innistrad, a gothic horror setting filled to the brim with classic horror tropes. This adventure takes PCs from levels 1-5 (XP rewards are given, but you can also use the...
I think against crazy odds don't just let the enemy drop a surprise ambush. Maybe the PCs find them walking along the road up ahead. Get a chance to avoid trouble.
Can someone with better theorycrafting than me explain why Paladin/Sorc is so much better than straight Paladin? I can understand at level 20 taking those Sorc levels would be better, but let's say I'm a Vengeance Pally, I think I'm doing better sticking straight Vengeance until at least lvl...
No. I feel like Barbarians greatly outshine Fighters at the lower levels and I never get to play at levels 11+ where that third Extra Attack brings them up. If I want to smash face with a weapon while being a tank it'd be Barbarian for me.
To answer OP: I feel like certain feats are too powerful and would like to see actual changes beyond RAW clarification in errata. Namely I've had issues with the power spikes provided in GWM and Sharpshooter: monsters are not designed with feats in mind and are annihilated way faster than...