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alsih2o

First Post
please, place any map you have here.

save commentary on how pretty and cool or cheap and trashy maps are for somewhere else, as it will make it easier for all of us to find a map.

please post only mpas anyone can see. if your game group needs to be kept from it please post it later on, so that anyone can use this resource.

thanks.
 

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RC Hagy

Explorer
Edit: Thankee, die_kluge. It would figure the one link I do not check... :rolleyes:
Let us try the normal size (checked it and works for now). There is the link in my sig also.


Anti-alias'd - Normal size


A little mem heavy, so a link for the daring (or the evil ones with broadband).


Hagy
 
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der_kluge

Adventurer
Djinni's dungeon

This is an Al-Qadim map I used many years ago.

Area #2 houses three levers. The levers move the circular structures left or right depending on whether the lever is pushed forward or backwards. Pulling the levers down rotates the structure counter-clockwise. Lever #1 moves the structure 5 feet. Lever #2 moves it 6 feet, and lever #3 moves it 7 feet. Standing at the ends of the hallways to the right or left the PCs can verify the movement and measure it if they make an attempt (since the outer wall is stationary). As the map indicates (though in a foreign language - actually, just gibberish, since spells don't translate it), moving the levers down 1, 2, 3, 3 will rotate the structure 25 feet, which is enough to align room #3 up with room #5. This alignment has to be perfect or else the door to room #5 won't open. There are large boulders that move into the rooms adjacent to room #3 that will fall into those rooms to raise the door to room #5.

The rest, you can fill out however you like, obviously.
 

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der_kluge

Adventurer
Another Al-Qadim map wherein two djinnis are fond of playing Chess (using real people as pieces) in room #9.

Area 5 takes some 'splaining. The spiral staircase descends into the room, but doesn't actually touch the floor. It stops about ten feet above the floor. So, PCs have to just jump down. When they land on the floor, it reverberates with a hollow sound.

In the far corners of the room are 4 very large steel spheres. The room itself balances carefully on a point right below the center of the room. Anyone that moves towards the edge causes the floor to slant from their weight. Only via spells such as flying, or levitating, or by counter-balancing their weights can the PCs get from one side to the other. I've had a lot of fun with it.
 

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der_kluge

Adventurer
A house.

1. living room/foyer
2. music room/study
3. kitchen
3a. privy.
4. dining room
5. understairs closet
6,7,8,9. bedrooms
8a. office
 

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  • sholns house.jpg
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