dontpunkme
First Post
First I'll give you guys the situation then I'll pose a few problems i foresee and hopefully you guys can give me some good advice
1) I'm getting ready to gm my latest campaign and in it all of the characters are good aligned drow. Its in my homebrew campaign setting. The basic premise is that while the characters were young (by elf standards at least but still quite young) they were accompanying a drow raiding party to learn the ways of their people. Well, the raiders were defeated and the young drow were to be executed, but a half-orc druid who helped defuse the raid pleaded for their lives and took them under his wing. They were cleansed of their evil taint via an atonement spell but as part of the requirement to the spell they were forced to take an oath to nature and to good. As to be expected the party is comprised of characters of a wilderness background (ranger, druid, and barbarian).
2) Problems:
a) Daylight Adaptation: give it for free at first level or make the characters take it as a feat?
b) Drow weapon proficiencies: having not fully grown up as drow do i change these to something more applicable?
c) Handling a party that will most likely provoke attack from both frightened humans and hateful surface elves? How do I ever take them into a city without using spells to hide their heritage?
d) So far I'm at best going to have only 3 pcs. This prevents a severe disadvantage to the party (partially tempting me to want to give them daylight adaptation).
e) Other problems that are sure to pop up that I overlooked that you guys might think of
1) I'm getting ready to gm my latest campaign and in it all of the characters are good aligned drow. Its in my homebrew campaign setting. The basic premise is that while the characters were young (by elf standards at least but still quite young) they were accompanying a drow raiding party to learn the ways of their people. Well, the raiders were defeated and the young drow were to be executed, but a half-orc druid who helped defuse the raid pleaded for their lives and took them under his wing. They were cleansed of their evil taint via an atonement spell but as part of the requirement to the spell they were forced to take an oath to nature and to good. As to be expected the party is comprised of characters of a wilderness background (ranger, druid, and barbarian).
2) Problems:
a) Daylight Adaptation: give it for free at first level or make the characters take it as a feat?
b) Drow weapon proficiencies: having not fully grown up as drow do i change these to something more applicable?
c) Handling a party that will most likely provoke attack from both frightened humans and hateful surface elves? How do I ever take them into a city without using spells to hide their heritage?
d) So far I'm at best going to have only 3 pcs. This prevents a severe disadvantage to the party (partially tempting me to want to give them daylight adaptation).
e) Other problems that are sure to pop up that I overlooked that you guys might think of