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d20 Transformers...

thundershot

Adventurer
I said I wasn't going to pass it up... I said that if it's not "plug and play" then I probably won't get much chance to use it. My wife and I both work full time jobs, and two of our gaming group are full time students and work part time. It's very difficult to coordinate a good day for gaming...

I have Redline, Grimm, Virtual, and am waiting for Spellslinger, so I sure won't pass this up. I was just making a comment.. :D


Chris
 
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rvaughn_ffg

First Post
Von Ether said:
Of course, I have a built-in solution for "umpteen games." I have fickle players. It seems every two months they get bored and want to something new, mostly after luster of their "kewl powers" wears off.

There's a side of me that feels the same way. Just as players enjoy trying out new games and "kewl powers," I enjoy developing them. That's what has made the Horizon line such a blast to do.
 

Von Ether

Legend
rvaughn_ffg said:
There's a side of me that feels the same way. Just as players enjoy trying out new games and "kewl powers," I enjoy developing them. That's what has made the Horizon line such a blast to do.

And you guys are doing it well. I especially appreciate the tips in Spellslinger on how to modify the setting for "realism" and for "fanstical" settings.
 

thundershot

Adventurer
This is still the only thing that makes me nervous.

2) Scale. In general, mecha games (and d20 mecha games in particular) use Medium humanoids as a baseline, and work up from there in terms of power scale. This means that trying to play a group of giant robots involves huge amounts of damage, lots of DR, complicated combat rules, and lots of vehicle design buy points. Bleh. We want to be able to make a little guy that turns into a hatchback (1st level), idolizing the hummer or the tank (5th level), all of whom team up against the attack helicopter (10th level). It should be as easy to create and play those characters as it is a 1st, 5th, or 10th level human fighter, elven wizard, or halfling rogue. Our combat rules will look just like d20 humanoid-scale, with some cool weapon and shapeshifting fighting tricks, and we'll probably use the vehicle combat rules from Redline and Dragonstar, both of which have proven themselves as versatile, intuitive, and user-friendly. Meanwhile, since the scale advances, humans will be on a par with toads or rats or other non-attack-capable Tiny creatures in D&D.

I *want* to be able to have my d20 modern characters (or D&D for that matter) be able to meet up with and interact (or even fight) robot characters. Never underestimate humanity's resourcefulness. We don't get an extra feat and an extra skill point every level for nothin'. :D


Chris
 

rvaughn_ffg

First Post
Sample art

Got some of the first robot concept illustrations http://www.fantasyflightgames.com/rants.html in from one of our two big artists, Matt Kuphaldt (the other is going to be Joe Ng). Both have done lots of work for Dreamwave and, I believe, 88 MPH, so I'm looking forward to seeing what they'll do with the illo descrips I sent 'em. Should be a fine-looking book. Joe is scheduled to do the cover.

For some more details on Mechamorphosis and who the attached bad boys are, check out my rant on the FFG site at http://www.fantasyflightgames.com/rants.html.
 

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jaults

First Post
Those are beautiful. Where should I send the check? Can I just make it payable directly to you, Rob?
*Jason giggles with glee*

Jason
 


rvaughn_ffg

First Post
jaults said:
Those are beautiful. Where should I send the check? Can I just make it payable directly to you, Rob?
*Jason giggles with glee*

Jason

Jason-

We here at FFG believe you should support your local gaming store as much as possible. So much as I'd like to take your money, spend it at the Wizard's Citadel instead and tell 'em to order the Horizon line so you can buy Mechamorphosis :D.
 

thundershot

Adventurer
Anything else on the sizing issues and compatability with other d20 games? This would be so great to introduce into a d20 modern world. That's what level adjustments and hit dice are for.. :D


Thanks
Chris (who can't wait for a preview!)
 


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