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Wahammer RPG

JoeGKushner

First Post
Zappo said:
I don't understand why you went to the trouble of changing the determination of starting career, unless you also changed a lot of more important stuff...?

Changed the amount of skills people get. It was extremely unfair to have someone start off as a servant and another person as a gladiator. The gladiator off the bat gets about a thousand points worth of skills. That's a huge difference in skill ranks that is damning to the servant.

For a while, I messed with a point buy but it fell apart when it came to the nonhumans. Besdies, I could always have a witch hunt when the elves started bausing their stats.

I know, it's not about power, it's about role plyaing. Min-maxers are brand new to 3rd edition. yada yada yada. There are rules laywers in every game system and to give the game any sense of balance, I did a lot of work with many areas. (Like removing random spell points...)
 

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frankthedm

First Post
I really like this depiction of the trolls.
The WHFRP trolls could shower you with potent acid if you disembowled them with a crit.

The more recent WHFB trolls use their stomach acid as a desperate attack.
 

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doghead

thotd
Warhammer was cool. It was the only game in which we routinely bought the adventures. And we played all of them.

The career paths worked for us, although we were fairly flexible about it. Sometimes, careers also used to change as your circumstances changed - get stuck guarding a caravan for the summer season, you were a caravan guard. Creative role-playing sometimes allowed you to get skills outside your 'career' if you could impress the GM. And once, I had a witch hunter whose heart really wasn't in it. So he lost the career - a mid level crisis, so to speak.

The percentile system was a bit dodgy IMO. But we just converted to using a d12 version of the WFB rules and whoa! It was fast a furious, but involved enough to make your choices and improvements meaningfull. It also ment that all of the WFB material could be pretty much slotted straight in. I had a great time scrounging the Chaos books - not sure the players were so keen. But damn those minatours were cool.

*sigh*
 

JoeGKushner said:
He didn't like it, I don't like it, and a lot of other people, including myself and my game group threw it out. Does it mean that it couldn't be worked around? No. Does it mean we don't like it? Yes.
I'm well aware that it was a simple process to do away with random career paths, but that was simply one example of something I didn't like. There were a few other wonky elements of the game, IIRC, the aforementioned "invincible naked dwarf" syndrome being one.

I think a good update could make a good system out of the game, I merely commented on the fact that the system as we (who aren't playtesters of the revision) know it had some really wonky elements that turned me off.

And for what it's worth, I think John Blanche is good to have around as a conceptual artist, but nothing he does should be released to the public. His style is too sketchy and scribbly to look professional. ;)
 

tarchon

First Post
I liked the random generation, though there were some problem careers for sure (Assassin for example).
Note that you do actually get to choose your "class" (scholar, rogue, warrior, ranger) - the random generation is for the "career" within the class. IIRC, the rule for career progression is that any basic career within your class is accessible for the basic EP cost, but otherwise buying outside your class or career path costs is impossible (I think for advanced careers) or costs extra EPs (I think for out-of-class basic careers). I haven't seen the book for like 15 years, so that may not be totally accurate.
 

Obi-Don

First Post
I just recently started playing Warhammer FRP, and being a veteran player of D&D (Basic to 3.5), I found it to be a refreshing change. Character creation is fun and different and gameplay is simple and fast-paced.

I'm looking forward to the Green Ronin edition, as they have been putting out top-quality products (Mythic Vistas line and Mutants & Masterminds being my favorites).
 

JoeGKushner

First Post
Joshua Dyal said:
I'm well aware that it was a simple process to do away with random career paths, but that was simply one example of something I didn't like. There were a few other wonky elements of the game, IIRC, the aforementioned "invincible naked dwarf" syndrome being one.

In terms of naked dwarf... one of my friends love the whole Gortex series and gave my giant slayer, who became a dragon and then daemon slayer, an artifact axe. Dudes had to do like 15 points of damage before they would hurt me and I had like 25 or more wounds. Talk about lack of fatality... "Fire another catapult at him! He's still coming!"
 


Karl Green

First Post
Pramas said:
FYI, Black Industries has posted some info about the first few releases for WFRP. You can also see the cover of the core book.

http://www.blackindustries.com/home.htm

Chris Pramas
Green Ronin Publishing
www.greenronin.com

That is a SWEET cover :D
I have the old ed and I am looking forward to this...or maybe I will use Black Company rules to play in a WH world :D I am liking those rules also
OH and reading through Noir also... you guys are getting lots of my money
 

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