• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Beneath the Ice! Eberron Dungeon Crawl {Full}

That's a bit better... let's look at Entangle...

SRD said:
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.

And let's look at the Entangled effect...

SRD said:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

Thus the Entangle spell does quite a lot, stopping or at best reducing movement, inflicting penalties on all attacks, a penalty to Dexterity, and making it difficult to cast spells.

Slick Ice as you propose would only be a problem for a character if they tried to move, causing them to make a Dexterity or Balance check. Then it's basically just the cleric spell Ice Slick or the Wizard/Sorcerer spell Grease, neither of which Druid's get.
 

log in or register to remove this ad

Time to ask the alternate players to step in!

It would appear that two of our original players are unable to continue playing. So at this point, I'd like to ask for any of our alternate players to come forward and announce their interest in taking up the abandoned spots.

The players who had previously secured positions as alternates are: johnsemlak, Lady Shatterstone, adamantineangel, and Slippsahde, in that order. Lady Shatterstone and johnsemlak were first on the list, so I'll give them a bit of time to see if they're still interested. If not, adamantineangel and Slippshade have already finished their characters, and it would be easy to bring them into the story. Of course, if any of you are no longer interested, please let me know.

The story thus far can be found here: Beneath the Ice! A brief summary: A gnomish explorer put together a tough group of adventurers in order to search the barren Frostfell for what might be the legendary lost home of the Dwarves. About a week or so out, their ship was attack by the Order of the Emerald Claw. Shortly after the attack, the ship was caught up in a powerfully weird storm, and sent halfway across the ocean toward their destination. The adventurers disembarked upon reaching the frozen lands, but had only gotten about a mile inland before meeting a bizarre native and being suddenly attacked by a huge flock of flying ice monsters. After this fierce battle, the adventurers will no doubt return to their ship (located close by) in order to regroup.

And as a side note to Ferrix: actually, it would be fine to use entangle as written, only with 'snow tentacles' instead of vines. I was trying to come up with a more 'wintery' approach to the spell, but as you can see, I'm having a tough time finding something that works quite as well as the original. It's not really a big deal, although I will note that this version of the spell will be considered seperate and different from the original (ie, you couldn't use 'snow entangle' on plants, and vice versa).
 

I am not going to be able to play, I am sorry to say as it looks like you have good thing going. Besides two of the other alternates have characters ready to go, I say let them in. :) Have fun everyone!

~ Lady Shatterstone
 


adamantineangel said:
I'll do my best to step up to the plate; nonamazing, you've seen my slow but consistent posting. Please consider this before activating me :)

Well, it's really up to you, but I think you'd do okay. If you'd like to join in, I'd be more than happy to have your character become a part of the group. And if you've been peeking at the story, you might have noticed I recently revealed that a minor villian has the same last name as your character...could there be a connection between the two? *cue dramatic music*

In story, the character will likely be heading back to the ship soon. Here's my idea for introducing your character: while the explorers were away on the ice, Rigel was discovered aboard the ship, thanks to the sharp eyes of a Warforged ex-paladin (and how she were able to stow away for so long aboard the ship is a mystery I'll reveal soon...*more dramatic music*). Once found, she managed to convince/badger Quentin Voddlegrok to allow her to join the expedition as an official member (Quetin is actually fairly easily badgered--she would have been able to win him over through the sheer force of her Charisma). When the explorers return, Quentin tells them that they have to take Rigel along in place of Toshanharath (Quentin is nervous being alone, and wants to have the strong warrior aboard the ship with him).

If you like that idea, and you're still interested in playing, just let me know, and drop your character into the Rogue's Gallery for the game. The current characters still probably have a few things to take care of in the story, so you've got quite a bit of time to get ready.
 



Krug, you've got a snake based shifter, right? Dragon just printed up an article on Saurian Shifters. Most of it is the same, but they do have some new shifter feats. I've scanned that in and included it for your perusal.
 

Attachments

  • saurianshiftertraits.jpg
    saurianshiftertraits.jpg
    68.9 KB · Views: 115

adamantineangel: I noticed that your character has been posted into the rogues gallery, and everything looks fine so far. Is there an in-character explanation for her Flaws and Quirks? And are you attached to the green dragon as her dragonic heritage, or could we possibly substitute another color of dragon? (I'm thinking white, because it would allow me to make another connection with the backstory of the dungeon, but it's not a major thing).

The secret of how Rigel managed to hide so long aboard the Whale's Carcass:
Your character has the backing of several organizations who are anxious to share in the knowledge retrieved from the Grimoire Arcanamacha. One of those groups, surprisingly, is House Ghallanda (their motives in this remain a mystery to you). In exchange for Rigel's promise to deliver to them a certain page of the book (of course, whether or not she actually intends to keep the promise is up to you...) House Ghallanda has provided her with a unique item: the lifekeeping coffin. The coffin (which House Ghallanda managed to sneak onto the ship's manifest list) contains a large extradimensional storage space--a decent-sized, well-furnished apartment. Also, when fully charaged, the coffin creates ample food and water each day, enough to sustain a single occupant comfortable (the coffin had 50 charges when you left port--now it has 34 left). Thus, Rigel has been able to hide quite easily for some time now (the coffin was buried under piles of other equipment, and went unnoticed).

When the explorers went out onto the ice, they took much of that equipment with them. Flamesaxe (see story for more details on this NPC) was carefully examining the rest of the storeroom, when he came across your coffin and somehow managed to open it (it was supposed to be sealed, only openable from the inside). Flamesaxe told Voddlegrok about the situation, but fast-thinking Rigel was able to talk her way out of trouble...or did she talk her way into it?

I'll be happy to add more details/clarifications to the above, should you wish.

I'm still hoping to hear from either johnsemlak or Slippshade, to see if either is still interested in joining the game.
 

Nah, I only chose green to go with that whole original weird mating thing that the Vol line did with the green dragon. White, I felt, was too apropo, originally. If it fits with whachew got, then cool by me. I might change my spell line up based on that (is Lesser Shivering Touch okay?)

Traits:
Focused: Trained from day one to keep spells going and to ignore things around me.
Quick: Taught to keep my feet moving at all times.

Flaws:
Murky Eyed: My eyes are icing over!
Unreactive: It takes me a while to get Focused.

Does that work? Do you have any suggestions?
 

Into the Woods

Remove ads

Top