Beneath the Ice! Eberron Dungeon Crawl {Full}

Ferrix - You do start with 9,000 gp, since you don't get the fancy ring that the rest of them got. And which spoilers were you referring to? Are they showing up as blank?
 

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nonamazing said:
Ferrix - You do start with 9,000 gp, since you don't get the fancy ring that the rest of them got. And which spoilers were you referring to? Are they showing up as blank?

Okay, will get money sorted out.

Spoilers for Floe at the start & finish of the last big IC post where I'm introduced, there's one which I get but two which have the show button and clicking on it does nothing.
 

I'm reposting it here under 'ordinary' spoiler tags.

Ico glares at the Strangers, huddled together next to their black ship. "These are not good people. These are not the Wandering Ones--Thugrun's plan has failed."

"They may not be Dwarves, my brother," says Dawn Iceshaper, Ico's sister, "but are you so sure that they mean us ill?"

"You remember the other Strangers, and the cursed one they left behind. Were it not for them, we would still sit in our ancestral halls. We would not be outcasts, forced to live among the flighty Uldra to survive."

You can't help but take a little offense at that last statement. Yeah, maybe your people don't take things as seriously as the Dwarves do, but flighty? That's stetching it a bit.

The brother and sister keep arguing quietly before coming to a decision. Ico waves you over, while his sister sulks in the corner. "Glitterice. We are not ready to be seen. The secrets of our people must remain quiet until we know the intentions of these strangers. If one among them is like the one that helped steal our home...then we must do our best to avoid them."

Dawn interrupts her brother. "But although we cannot meet them directly, you can. Even stubborn Ico recognizes your wisdom. If you will meet with the Strangers, learn of their intentions, we will trust your judgement."

"Yes," Ico whispers, "we will listen to what you have to say. So will you go, and meet them on our behalf, keeping the existence of our people a secret until we are ready to reveal ourselves?"

You have to admit that the prospect seems interesting. And, you realize, you don't have too much of a choice--if you don't meet with the Strangers, then they will eventually leave, and with them any chance the Dwarves might have of getting help (which means they'll be living in your village for a very long time).
 



nonamazing, I had a spell question.

Being a druid from the really wintery areas, I realized that not many plants grow there. I usually use entangle pretty often (dang good spell), but realized that being not many plants, could I instead use a version that's basically "winters entangle", which ice and snow entangles rather than plants?

I'm trying to update Floe to 5th level and looking over her spells I'm having a tough time choosing some spells due to things like the above.
 

How about this: slick ice - makes a 40 ft. spread snow into dangerously slippery ice; any creature moving more than half its speed must make reflex save or fall prone. Other variables (range, duration, etc.) remain the same as entangle.
 

We had just started a combat when the site went down. I'm anxious to jump back in there and get the ball rolling, but I want to make sure that everyone has a chance to post. I'm mindful of what Sorrow said about taking liberties with the characters and I certainly don't want to do that. I'm not worried about it, there's really no rush (the beauty of PbP is that you can take your time) but I don't want you guys thinking I'm slacking off on you. I want to do my best to make sure everyone is having fun.

I'll go ahead and wait one more day. I'll post the results of the first round of the combat tomorrow afternoon.
 

nonamazing said:
How about this: slick ice - makes a 40 ft. spread snow into dangerously slippery ice; any creature moving more than half its speed must make reflex save or fall prone. Other variables (range, duration, etc.) remain the same as entangle.

Definately not as good or as useful as entangle though. Entangle is nice cause it requires a DC 20 Strength or Escape Artist check to move if they fail their Reflex save, and each round it attempts to regrasp them. Slick ice would just end up meaning that people will move at half speed and mitigate even the possibility of falling.
 


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