Beneath the Ice! Eberron Dungeon Crawl {Full}

Mong stays on the ship. "A respectable explorer would not turn back on the day their exploration begins, no? Do you stop climbing the mountain when you are at the foot of it?" she whispers to those around her. "Be away foolish gentleman." She looks around at the others, and doubts if anyone will be stepping off.
 
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I've started the mental outline of my character, she is an (appropriately enough) arctic bitch, only interested in the strange or unusual things in life. She's currently a mix of paragon and some spellcaster, and she trains on certain weapons only (meaning she'll take the feat for each one). Cold, heartless, unrestrained on her desire of knowledge that is hidden or withheld. She comes off as nosy often.

She's heard that the tome she's looking for was hidden away in the Frostfell, she seeks the Grimoire Arcanamacha (Suel Arcanamach prestige class).
 

adamantineangel said:
I've started the mental outline of my character, she is an (appropriately enough) arctic bitch, only interested in the strange or unusual things in life. She's currently a mix of paragon and some spellcaster, and she trains on certain weapons only (meaning she'll take the feat for each one). Cold, heartless, unrestrained on her desire of knowledge that is hidden or withheld. She comes off as nosy often.

She's heard that the tome she's looking for was hidden away in the Frostfell, she seeks the Grimoire Arcanamacha (Suel Arcanamach prestige class).

Looks interesting. Human?

Most likely, she would have been a stowaway aboard the Whale's Carcass, as her unsavory reputation would have caused Voddlegrok to balk at hiring her. (the stowaway idea allows me to work her into the story later on, should the need arise). Also, consider having her be distantly related to Lord Boroman ir'Dayne (mentioned in the story fragement below). Although she would not, of course, be a favoured relative, she would be close enough to the nobleman to know about his previous expedition and about the one member of his crew who didn't return: the man who was last known to possess the Grimoire Arcanamacha.

In Eberron, the class would probably be the Dhakaani Archnamach (a more setting-appropriate ancient culture)
 

Yep, human :D

Or possibly the Keepers of the Word (the Keepers' Arcanamach)?

I can imagine that it also contains some history of Adar and the fight to keep magic alive in the continent. Does that work for you?

By the way, all the stowaway stuff is perfect for her, so good to go on that.

If you need a name, I was thinking Rigel (Ree-zshel).

Here's a look at what I'm working on (believe me, there's a story behind it all!)

[sblock]
Code:
Name: Rigel ir'Vol 
Class: Battle Sorceress/Human Paragon/Major Vampire Bloodline
Race: Karrlakton Human
Size: Medium
Gender: Female
Alignment: LN
Deity: Aueron, Blood of Vol

    Stat  Bonus Cost
Str:  17*  +3     8    Level: 2/2/1   XP: 12,500
Dex:  16   +3     6    BAB:      +2   HP: 27 (2d8-3 + 2d8-2)
Con:  10   +0     2    Grapple:  +5   Dmg Red: -/-
Int:  12   +1     4    Speed:    40'  Spell Res: -
Wis:  10   +0     2    Init:     -3   Spell Save: -
Cha:  18   +4    10                   Spell Fail: 20% (ignored)
*Str +1 @ 4th, +1 Bloodline           Action points: 8d6

Traits:
Focused: +1 on Concentration, -1 on Spot and Listen
Quick: -1 to HP at level up, + 10' land speed

Flaws:
Murky Eyed: Roll miss chance twice for creatures with concealment.
Unreactive: -6 to Initiative

Bloodline: Major Vampire Bloodline
1st: +2 on Climb
2nd: Stealthy feat (+2 on Hide/Move Silently)
3rd: Strength +1
4th: Resistance to cold 5 (Ex)
5th: Vampire affinity +2

Feats:
Human: Aberrant Mark (Chill Touch)
1st Level: Iron Will - +2 to Will saves
Flaw 1: Combat Casting - +4 bonus to Concentration checks when casting
        defensively
Flaw 2: Draconic Heritage (Green) - Move Silently class skill, bonus
        versus sleep and paralysis
3rd Level: Draconic Claw - gain claw attack (1d6), can make swift attack
           when casting a spell
Human Paragon (2nd Level): Two Weapon Fighting - reduces penalties for
                           fighting with two weapons

AC:
Base  Armor Dex Nat Total
 10    +5   +3   +1*  19
*Familiar special ability

         Base   Mod  Misc  Total
Fort:      0     +0          +0
Ref:       0     +3          +3
Will:      6     +0   +2     +8

Items Possessed (7500 gp (576 gp)):
Darkleaf Breastplate 2450 gp
Boots of the Winterlands 2500 gp
Masterwork Riedran Crysteel shortsword 1650 gp
Masterwork Cold Iron Warhammer 324 gp

Weapon        Attack   Damage        Critical
Warhammer      +6      1d8+4         (x3)
Short Sword    +6      1d6+3         19-20 (x2)
Both           +4/+4   1d8+3/1d6+3   (x3)/19-20 (x2)
Claw           +5      1d6+3         (x2)

Languages: Common, Adarian, Draconic, Fey

Abilities: 
Battle Sorcereress: Weapons and Armor (light
 weapons, one martial (short sword), light armor),
 ignore spell failure on light armor, Spells,
 Familiar (Hedgehog - DMG)
Human Paragon: Weapons and Armor (light weapons, 
 one martial (warhammer), light armor), Adaptive
 Learning (one skill will always be class skill),
 Bonus Feat

Spells Known:

0th:
[list=1]
[*]Detect Magic
[*]Disrupt Undead
[*]Light
[*]Read Magic
[/list]

1st:
[list=1]
[*]Fist of Stone (Complete Arcane)
[*]True Strike
[/list]

Skills 24+4+6+4=38: (Armor Check Penalty: -2)

Human Paragon Class Skill List:
Climb                Knowledge (Undead)
Concentration        Move Silently
Hide*                Speak Language
Knowledge (Arcana)   Spellcraft
Knowledge (History)  Tumble
* - Permanent Class Skill

Skill             Stat + Ranks + Misc - ACP = Total
Climb              +3     +4      --     -2     +5
Concentration      +0     +5      +1     --     +6
Decipher Script*   +1     +1      --     --     +2
Hide               +3     +6      +2     -2     +9
Intimidate**       +4     +1      --     --     +5
Jump*              +3     +1      --     -2     +4
K (Arcana)         +1     +4      --     --     +5
K (History)        +1     +2      --     --     +3
K (Undead)         +1     +2      --     --     +3
Listen*            +0     +0      -1     --     -1
Move Silently      +3     +3      +2     -2     +6
Speak Languages    --     +2      --     --     --
Spellcraft         +1     +3      --     --     +4
Spot*              +0     +0      -1     --     -1
Tumble             +3     +2      --     -2     +3
                         ----
                          35
*-Cross Class
**-Class skill only for Battle Sorceress levels


Equipment:                  Cost  Weight
To be determined

Total Weight:             Money: 

Age: 22
Height: 4'9"
Weight: 125 lb
Eyes: Blue
Hair: Short, Blue-Black
Skin: Tanned
[/sblock]
 
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adamantineangel said:
Or possibly the Keepers of the Word (the Keepers' Arcanamach)?

I can imagine that it also contains some history of Adar and the fight to keep magic alive in the continent. Does that work for you?

Actually, that works really well (since it allows me to tie a couple of other subplots neatly together), so we'll go with that.

I wanted to let all the players know that so far, everything seems to be going quite well with the game. But, of course, I'm not all-knowing and all-seeing, so if there's something I'm missing or something you'd like to see changed, let me know. I'm still learning the ropes as a PbP user, so don't be afraid to give me feedback.

On a related note, Ferrix will be out of town until the fourth. That should be okay, since his character won't be offically introduced until the ship reaches the frostfell (which should be right about that time).
 


Slippshade said:
The alts should now be keeping thier noses out of the IC thread, even if we are technically on the ship correct?

I'd say you're more than welcome to read the IC thread. That would actually be a good thing--you'll be up to date on the story should we need to bring you in.

I want to thank the alternate players for the effort you guys have put into your concepts. Just so you know, I do plan on using material related to and inspired by your chaarcters and their subplots, so don't feel as though your ideas are going to waste. For instance, I plan on having Cyril's ancestor spirit play a role, and I've already tied in one of the major villians to Rigel's concept (but I don't want to say too much about that, lest I give away plot surprises). So, again--thank you very much for your ideas and your enthusiasm, they've been of great help to me.
 


Same here, I'm keeping up with the IC (helps me learn for my game, too).

I hope my character history grooves with your ideas, nonamazing. I'll make it as loose fitting as needed by you (the main idea being that I'm related, via trysts involving polymorphing, to too many important people, and none of them want me alive - including a vampire ancestor from the Mark of the War). My personal history would probably involve me traveling from here to there discovering what it meant to be a human (and thus explaining the paragon levels some). From the Eldeen Reaches (to explain the armor), to Adar, to almost all of the rest of Khorvaire, I've never found a home (and can't, really, as I'm constanstly on the lamb as a target and I've never been great at making friends.

If you want more detail, I'll be glad to give as much as you want. I try not to pin down too many specifics as it just usually causes headaches for the DM.
 

Well, Rigel is almost done. I decided to stop tip-toeing around the mental issues I was having and went full blown everyone-hates-me-and-wants-me-dead. I'm the screwed up result of humans, elves, vampires, and magic and all that. Please notice my name change. Weird, huh? I'll be continuing with Battle Sorceress and Human Paragon, then dropping into Dragon Disciple and then into Keeper Arcanamach (if I succeed in finding the tome, of course). You can basically assume I'm on everyone's bad list, that I've been traveling all of my life, training with who I can and developing on the run, hiding from those who would kill me, torture me, deify me ... Frostfell holds my destiny for now. Once again, if you want more, I can write up what happened in Adar (where I was kept hidden for a while) and all over Khorvaire, hiding in forests, monasteries, on lightning rails, etc. I've currently only got my mundane equipment and encumberance to calculate. Thanks for letting me be an alternate!
 

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