Beneath the Ice! Eberron Dungeon Crawl {Full}

Still needs some work, such as equipment and I will add more background soon. Let me know when or if you will need me and I will finish this character up.

Code:
Name: Cyril Vadallia 
Class: Bard/Fighter
Race: Valenar Elf
Size: Medium
Gender: Male
Alignment: NG
Deity: Undying Court (Valenar Version)

Str:  10 +0 	     Level: 3/2      XP: 12,500
Dex: 16 +3 	     BAB: +4         HP: 38 (3d6+5 + 2d10+5)
Con: 12 +1  	     Grapple: -     Dmg Red: -/-
Int:  14 +2  	     Speed: 30'      Spell Res: Immune to Sleep
Wis: 10 +0  	     Init: +3        Spell Save: +2 vs Enchantments
Cha: 16 +3 	     		      Spell Fail: -%
			     Action points: to be determined  	

                         Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor: Chain Shirt  10     +4    +0    +3    +0    +0    +0     17

                         Base   Mod  Misc  Total
Fort:                     4     +1          +5
Ref:                      3     +3          +6
Will:                      3     +0          +3

Weapon                    Attack        Damage       Critical     Range
Double Scimitar         +7 (+5/+5) 1d6+3/1d6+3   18-20 (x2)  

Languages: Common, Elven, Draconic, Gnome

Abilities: Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Compitence

Racial Traits Low-Light Vision; +2 on Enchantment Saves; Immune to Sleep, Martial Proficiency: Scimitar, Rapier, Longbow, and Shortbow, +2 Listen, Spot and Search.


Feats: Exotic Weapon Proficiency: Valenar Double Scimitar, Two Weapon Fighting, Weapon Finesse (Valenar Double Scimitar), Dodge

Spells: [B]0 level:[/B] Detect Magic, Mending and Read Magic [B]1st level Spells:[/B]Comprehend Languages and Cure Light Wounds

 
Skills                        
Balance                3			
Climb                   4                      
Concentration       4
Dicpher Scripe       2+2=4
Diplomacy              2+3=5
Escape Artist         2+3=5
Gather Information  2+2=4  
Hide	              2+3=5
Knowledge: History	 2+2=4
Listen                   2
Move Silently	 2+3=5
Perform (sing)        6+3=9
Sense Motive
Search		 2+2=4
Sleight of Hand	
Spell Craft             2+2=4
Spot                     2+2=4
Swim                     2
Tumble		  2+3=5	
Use Magic Device(wand)2+3=5

Fighter                      
Handle Animal(horse)     4+3=7
Jump                          2
Ride(horse)                  5+3=8

Equipment:                  Cost  Weight
To be determined

Total Weight:             Money: 

Age: 116
Height: 5’0"
Weight: 106lb
Eyes: Blue
Hair: Black
Skin: Tanned

Cyril is the ancestor of the Valenar hero Cassael Vadallia, who's spirit has led him on a quest to discover new territory. Cyril heard about a mission to the Frostfells a place few have ever attempted journeying to and fewer still have returned alive. The legend of Cassael was singing to Cyril, his destiny was to the north and the frozen land of the midnight sun.
 

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Various notes

I have to say that I'm impressed by how quickly everything has come together. I'm really pleased to have such a diverse group of interesting players and characters. I promise to do my best to craft an enjoyable game.

Floe Glitterice, Uldra Druid in partial form below (i took some leeway since she is from the Frostfell with your limitation on stuff from that book, if it's not okay, will rework). Gear and fluffy stuff isn't sorted out yet.

Floe should be a very handy addition to the group. Don't worry about adding the various Frostfell-realted equipment, as it does make sense for the character. Floe will be joining the party very shorly after they make landfall--a little later on I'll post more specific information that your character would possess (bits of knowledge about the current situation on the Frostfell). By the way, I think that's a really neat name for your animal companion.

A thought just occured to me: Several of you have animal compainions or familiars. How do you prefer to run such things? Do you want me to play them as NPCs, or would you prefer to play them? Either choice is fine by me. And speaking of familiars, Speed-Stick, did you want to choose a familiar for Karthak? Or did I miss it?

Everything checks out okay so far. I only had a couple of notes. First of all, I should warn you that Mark of Hleid might need to be changed slightly to fit the setting: in Eberron, the power of a feat like that would come from the character's faith, and not from an outside source. So in this setting, one wouldn't be born with the mark--it would be something one chooses to take in order to show their dedication to Hleid. Mainly a flavour thing; the effects of the feat would not change. And secondly, your attack sequence lists a rimefire scimitar, but your equipment shows a rimefire cudgel. I believe it should be the cudgel, am I correct? Finally, I noted that one of your languages has not yet been picked--if you want to be able to speak the language of the ancient dwaves, you may choose that (the glacier dwarves are very, very isolationist, but they do occasionally trade with other races).

Slippshade said:
Still needs some work, such as equipment and I will add more background soon. Let me know when or if you will need me and I will finish this character up.
Cyril looks great. Your character was also hired to be a part of the expedition, but after straws were drawn he ended up being part of the 'reserve' team that stays on the ship while the main group goes inland. This probably irritates Cyril to no end--he'd like to be out there exploring new territory and answering the call of his destiny!

Anyway, that will provide us with a story-context related reason to introduce your character, should we need to (and I thank you for being willing to act as a backup player). There's no rush to finish up the character, but if you want to, you're welcome to join in the optional roleplaying going on here--Cyril would have been at Voddlegrok's introductory dinner, where he would have been given one of the expedition rings.

Sorrow, I wanted to let you know I saw that your character had been posted over in the Rogue's Gallery thread. I think that descriptions you've written are strong and really help to give a sense of the character. I'll wait until you've had a chance to post your character's background before I parcel out your exp bonus, but I can already say that it looks like you'll be getting quite a good one.
 

Cyril

Singing softly in elvish Cyril listens to the talk of his companions. His voice is loud enough to be heard by the group and those others that are near, but not distruptive to the flow of their conversation. The elf has long black hair, braided and tied back, intertwined with a silvery thread. He is dressed in fine traveling clothes, a loose fitting deep blue tunic matches his azure eyes, and black billowing pantaloons are tucked into a pair of soft black leather riding boots. A silver goblet languishes in his right hand precariously tilting forward, it's crimson wine almost, but not quite slipping over its lip.

For those that can understand the language, the song is of a fair elven maiden of Aerenal waiting for her love to return from Khorvaire. It is a song of loneliness and longing, but also the hope of his return.

Orders...huh, why have to lead me here Cassael, if I am only to languish on a stenched filled tub of a ship? Show me the path and I will follow.

Not letting his thoughts distrupt his song, Cyril finshes the last chorus and leans forward to introduce himself.

"I am Cyril Vadallia of Valenar, although I will not be making the trip inland with you, I will do my best to make the journey as entertaining as possible," the disappointment in Cyril's voice is obvious. He wants badly to be a part of this expedition
 

nonamazing said:
Sorrow, I wanted to let you know I saw that your character had been posted over in the Rogue's Gallery thread.

Thank you. ;) I've just edited the character sheet, mainly for a few minor miscalculations, and to hand tweak the formating. Rather than adding another skill with the 4 points I gained, I decided to expand my arsenal of languages. Also, one minor equipment purchas I left out, a campaign journal. I just used the price and weight of a blank spellbook, as those are meant to be hardy documents that'll survive rough handling and travel.
 
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Krug said:
Starting soon?

Fairly soon. I still want to prepare a few more things, and we're still waiting on a couple of character backgrounds. And I figured most everybody would be pretty busy, given the holidays and all. How does Monday sound to everyone? I'll start the official in-game thread on that date (and, of course, I'll post here to let everyone know). I should have a couple more suprises up my sleeve before we get started, however...


Sorrow the Man Bear said:
Rather than adding another skill with the 4 points I gained, I decided to expand my arsenal of languages.

And an impressive arsenal it is. You're pretty much the gnome that speak everything.
 


I'm going to be out of town from the weekend until Tuesday, but I should have access to a computer, so starting Monday is fine with me.
 

Hey, everybody! It looks like we'll be getting started quite soon, but there's still a few more details I'd like to add. I've got some bits of information for each of your characters--check the spolier block next to your character's name below. Here you'll find some subplots, extra character hooks, adventure hints and clues, and little extra bits of flavour. It's best if you only read the information intended for your character.

Barandurr
[SBLOCK]After dinner, as you reflected over the people you had met and the mission you were all about to embark on, you decided to read a little of your father's journal, hoping it would inspire and invigorate you. You opened the book at random to the following passage:

Seventh Day of Water
New Moon

"Even the summers, here, are cold enough to kill. I am glad that I'll never have to deal with the harshness of a Frostfell winter. I still can't believe all that I've uncovered here--all the secrets that I now must protect. I know more, I believe, about the history of the Dwarves than any scholar on Khorvaire, and yet...I cannot tell a single living soul what I have learned. This is the essence of frustration. At least I take some satisfaction in the fact that I am among the first to set foot in these lands in almost 13,000 years.

"The beasts that live here are very hardy. The great cats are surprisingly dangerous, especially the infected ones. Their infection is rare and unsual--no doubt the zealots of the Silver Flame would be caught off guard by their uncanny resistance to silver. Although since silver is rather hard to come by up here, it is fortuitious that these beasts have a different vulnerability than others of their kind, a vulnerability that is much more commonly found in these frozen wastes. The moon-gifted ice may be a terror to the unwary, but it is a boon to those who would stand against the Greattusk clan."[/SBLOCK]

Mong
[SBLOCK]In the middle of the night, you are startled into wakefulness as Rast suddenly tightens herself around your arm. You have the very strong impression--although you're not sure why you feel this so pwerfully--that there is someone standing right outside your room. Rast hisses softly, but surprisingly doesn't seem unduly agitated or nervous.

"Ah. You have awakened. I was told that your senses would be sharp, but...you have surprised me." The man behind the door has a high-pitched voice that changes tone softly as he speaks, almost as though he were singing. The voice sounds Elvish, although the accent is odd. "I must admit that my first impression of you was incorrect."

The Elf's speech is very clear, only slightly muffled by the thick wooden door. "I am here to deliver a brief message. The expedition that you are about to be part of is more important than you can known. Events are being set into motion that may very well change the world. Our leader, the Great Druid Oalian, has asked that I extend the following invitation to you: should you return from World's End with the Mark of the Eye, come immediately to Greenheart, in the Eldeen Reaches. There, Oalian will reveal your destiny to you."

He hesitates, as if unsure whether to continue. "...be careful, ranger. You have attracted the attention of more than our organization. The Emerald Claw has assigned an agent to recruit you--or assassinate you, should she fail in that. And the Order is almost the least of your worries. You will face many trials before you reach World's End. We wish you luck, and I implore you to remember this: when all is at its darkest, look to your faith--there is one who watches over you."

By the time you get to the door, the Elf has vanished.[/SBLOCK]

Toshanharath
[SBLOCK]Last night, your friend Captain Wassen invited you to have dinner on his flagship, to celebrate your upcoming mission. The meal is pleasent and conversation is light (the captain's other guests make very little impression on you). All throughout the night, however, you have the impression that Lord Wassen has an ulterior motive for asking you here. Shortly after the meal is over, Wassen invites you onto the deck to watch the stars.

"Wonderfully bright this evening, wouldn't you say?" Wassen stands at the railing for a few moments, breathing in the fresh night air, before he turns back to face you. "Ah, but I'm sure you've guessed by now that I've not asked you up here just to look at the sky, eh? No, not at all."

Wassen sighs. "The fact of the matter is, well, you see...I need to ask a favour of you, lad." He smiles sheepishly. "You can tell I'm not accustomed to asking for favours, can't you? I prefer to give commands and have my orders obeyed without much question, but you're not one of my men, are you? Keep this in mind, though--if you can help me, I'll do my best to reward you well.

"You'll be meeting my nephew tomorrow. He's a bright lad, with a good future ahead of him. I'd like you to watch out for him, make sure he stays safe." Wassen looks you in the eye. "I've always held a good deal of respect for you, Tosh. I hope you'll agree to help me.

"This whole expedition is more complicated than it seems. There are quite a few people who don't want to see you succeed, and some of them are willing to go to extreme measures. But the biggest threat to my nephew Karthak may be your captain, Gravan. Be wary of him--he's a former pirate, and he's known to have quite a grudge against me. There's no telling what that black-hearted scoundrel might be up to."

Wassen shakes your hand warmly, thanks you for your time, and leaves you alone on the deck with the stars.[/SBLOCK]

Norderil
[SBLOCK]It's only a couple of days before The Whale's Carcass is due to set sail, and Quentin Voddlegrok has asked you to meet him in order to go over a few last-minute details. He's been working with the Royal Collection of Aundair in order to secure a few helpful reference books to bring along. But just yesterday the Collection suddenly changed their mind and refused to deliver the books. So the two of you have been rushing through the city, searching local booksellers for anything that might prove useful.

After an exhausting day, the two of you are returning to the ship with your hard fought prizes: a couple of interesting books on the etymology of the Dwarven language, some ancient Dwarven history texts, and a huge, comprehensive survival manual discussing the hazzards of particularly cold environments. Voddlegrok, however, is not happy about the meager collection the two of you have managed to assemble. "I must say, really! After, um, months of negotiation, the men of the Royal Collection could not have been ruder, mmm? Although, um, I must admit that we were lucky to find that Alousious book--rather a rare author, wouldn't you say? I do not believe, um, that even the respected Library of Korranberg would have had that text, so that's, um, a point in our favor. Have you, um, by any chance, been privilaged to read any excerpts from Alousious' discussion of the, um, development of the three hundred and fifty-two different Dwarven words for stone? Quite, um, exciting, if I do say so myself!" Suddenly, Voddlegrok comes to a halt and points into the darkness ahead. "Oh, m-m-m-my! Who's there?"

You can just make out the crude shillouette of the ship, sitting alone at the furthest end of the dock. The odor that wafts from it is disturbing and foul. Because your eyes are watering slightly from the stench, you can't quite see what Voddlegrok is pointing at. The excited gnome drops his books as he rushes toward the ship. "W-what are you doing there? Get away from m-my ship!!", he shrieks.

You see a small but stocky figure break away from the shadows at the side of the ship and run, surprisingly swiftly, away from Voddlegrok. In a few moments, the mysterious person is gone. Voddlegrok waves you over. "D-d-did you see him? I believe it was a Dwarven male, um, hard to tell, really, dressed all, um, in black like that. Uncanny how quick he was, don't you think? Oh, um, look at this!" Voddlegrok points out a small set of tools abandoned, scattered, on the dock. As you look over the ship's side (holding your nose to protect you from the stench), you notice that someone had appearantly been trying to cut at the ship's timbers.

"Oh, oh, oh! Sabotage!" Quentin turns pale with horror, and then faints.[/SBLOCK]

Karthak
[SBLOCK]On the day before the expedition is due to set sail, you are called before Esravash d'Lyrandar, matriarch of House Lyrandar. You are brought to one of the highest towers of Stormhome, where the walls have been uniquely carved to channel the wind, creating a constant eerie melody that echoes all around you. Esravash greets you warmly as you enter the highest chamber, although she remains seated behind a long, low wooden table. She motions toward a chair and smiles. "Please, have a seat, honored cousin. I'm sure you are curious as to why you've been asked here today." Her bodyguards are silent and completely unobtrusive, but you remain keenly aware of their presence nevertheless.

"The family has been keeping a careful eye on your for quite some time, Karthak. We're quite proud of your acomplishments." Esravash reaches beneath her table and produces an elegant looking scroll. "And We wanted to let you know just what the entire family thinks of your remarkable abilities. Gallion d'Lyrandar, a professor at the University of Wynarn, has discussed your case with the University's review board, and they have decreed that you are to be this year's recipient of their honorary degree." She passes the scroll to you. It is edged in real gold, making it heavy and cool in your hand. "The University recognizes, in particular, your affinity with storm-based magic. In fact, Professor Gallion has personally requested your assistance with a complex magical weather theory." She smiles at you once more. "I must say that the project certainly seems interesting. Of course, the two of you would need considerable funding from the House..."

She pauses for a moment to allow the impact of this suggestion to settle in. "I do wish that I could authorize this funding, my dear cousin. But other members of the House are against it. Unlike us, they are simply unable to see the benefits of new forms of weather magic." She sighs, obviously frustrated at their lack of imagination. "But an idea did occur to me, cousin, about how the two of us may convince them otherwise." She smiles conspiratorily at you. "You see, it's long been rumored that the Frostfell is home to unusual forms of magical weather that are rarely, if ever, seen here on the mainland. The legendary Blood Snows, for instance, or the mysterious Faerie Ice. If House Lyrandar had exclusive access to some of the rare magic from the Frostfell...well, it would certainly go a long way toward silencing those who question the usefulness of weather magic!" Esravash laughs lightly.

"So here's what I'll need for you to do, cousin. Keep a careful eye out for any unusual or unique magic, and bring back any samples that you can. Don't let anyone else have access to any of this magic--it is to be for House Lyrandar only. Do you understand? Good." She smiles warmly once more, before you are escorted away from her tower, clutching your degree.

Note: I wanted to add one small detail to Karthak's abilities. Karthak, due to his training and his unique talents, gains a +4 bonus to any knowledge (nature) checks involving weather.[/SBLOCK]

Floe
[SBLOCK]It has been eight months since the dwarves came out of World's End, changing your life forever. The Dwarves had always lived apart from your people. They were a stern and quiet folk who preferred to be isolated. The lived in their high, cold towers and only rarely came away from the mountains. But when they were cruelly driven away from their city, the Dwarves came to your people for help.

You helped them build shelters of ice, and fend off frequent attacks from the Greattusk clan. They told you of the Three that came to take their lands from them. First was the ice dragon, who had long dwelt in the mountains, once an ally to the Dwarves. Then there was the dragon's daughter, a princess beautiful and strange. Finally, there was the husband of the dragon's daughter, a wizard who came from fire to rule over lands of ice. The Dwarves felt a very deep sadness at the loss of their city and the treasures it contained. They spent long hours solemnly discussing how to take their home back.

During the long months of the Dwarves' exile, endless chaotic storms blew out of World's End. At times, the sky would grow distant, and strange beasts of ice and magic would appear, as if from out of the snow. Your people and the Dwarves were forced to take shelter together. Eventually, you managed to befriend one of them, a bold Dwarven leader named Thugrun Blackice. Thugrun would spend hours telling you the myths and legends of his people, including the story of the Wandering Ones, the Dwarves who left World's End many thousands of years ago. Eventually, you had an idea: why didn't Thugrum seek out the Wandering Ones and ask them for their help?

It has been nearly two months since Thugrum left, riding a Rimefire raft that your people crafted for him. Conditions have only gotten worse--the Dwarves whisper frightfully about something they call the Heart, and the storms grow steadily more intense. Scouts have reported seeing an odd craft caught in the ice not far from shore. Could it be Thugrun, finally returned? Or is it some new danger set to test the endurance of the Dwarves?

You have agreed to travel with a small group of Dwarves as they investigate this strange vessel...[/SBLOCK]
 

The time to begin your journey has arrived. The Whale's Carcass is finally ready to set sail. You're all on deck, sharing glasses of Barandurr's spiced ale in order to clear away the memory of the ship's stench. Poor Voddlegrok already seems slightly seasick. Captain Gravan, a tall, grim-looking man with a well-trimmed black goatee, taunts the gnome mercilessly, while his crew laughs.

Down on the dock, a number of longshoremen (with scarves wrapped around their faces to protect them from the ship's odor) are loading the rest of the cargo, including the heavy wood-and-steel sleds, designed espcially for the expedition by skilled Cannith artificers. A little further down the dock, a Vadalis animal trainer struggles to convince her charges to board the ship (the dogs are understandably nervous about approaching the source of the stench).

Just as everything is loaded and ready to go, you catch sight of a haughty-looking nobleman making his way toward the ship with a small retinue of servants, including a dragon-marked member of House Lyrandar, creating a slight breeze in order to keep the smell of the Whale's Carcass away from his master. None of you recognize the nobleman, but Gravan sneers as he approaches, and Voddlegrok turns a little greener as he gasps, "L-l-lord B-boroman!"

The nobleman stops just short of the ship and calls out to you. "Hail, explorers! I am Lord Boroman ir'Dayne. I trust that you may have heard of me." When there is no immediate response, the nobleman looks slightly disgruntled before continuing. "I have come here today to politely ask you to call off this expedition. There are reasons why I never returned to the Frostfell, reasons why no man should ever go there again. In the name of all that is good, I implore you to abort this mission immediately. If you so do, I will see to it that you are all offered lucrative positions with the Wayfinder Foundation."

Voddlegrok suddenly groans and clutches at the ship's railing, too ill to respond. Gravan steps forward and commands his crew to loosen the ship's moorings and set sail. He glares down at the nobleman with obvious contempt in his eyes. "It's not our duty to protect your secrets, ir'Dayne! Nor to safeguard your blood-stained reputation. My ship will sail to the frost, and return, this I swear. And then we'll see just how deserved your fame is."

Boroman flinches at the captain's comments, as if stung. "You may go where you wish, Gravan--no one will ever listen to the ramblings of an ex-pirate. My plea is for the respectable explorers aboard this ship. It's not to late for you to turn back, and keep hidden things man is not ready to know!"

You are all suddenly aware, as the lines keeping the ship tethered to the dock are cut, that this is your last chance to change your mind. What do you do?

Well, we're just about to get started. Here is the in-character thread--I will make the first post of the game on Monday. If you'd like to have your character respond to any of the above, you may do so in this thread (and if you have any questions to ask or issues to clarify, let me know about them as soon as possible!).

One more thing: Sorrow, I thought your background write-up for Norderil was excellent. Please take 500 experience points as your bonus.
 
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