Endur's Return to TOEE part 2


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Kerwyn uses his Wand of Invisibility to scout ahead while looking carefully for traps. Although he does not see any traps, he decides not to step on any of the four inlaid symbols on the floor.

At the intersection in the hallway, Kerwyn looks down the North and South corridors.

The South corridor is also 15 feet wide and 15 feet high. The corridor goes forty feet and ends. Four gnolls are drinking ale and eating meat from a large haunch at a round table. A rack of six spears are against a wall. There is a large bell with a gong next to it. There is a closed door about 30 feet away on the western side of the corridor. There is a ten foot wide corridor on the eastern side (perhaps leading to the arrows slits?).

The North corridor is 15 feet wide and 15 feet high. There are no lanterns along the North corridor and it gradually gives way to darkness. There is a open door on the eastern side about twenty feet away (perhaps leading to the arrow slits?), with lantern light leaking out from the door. There is another western corridor about thirty feet away. The North corridor looks like it enters a Y intersection about 50 feet away.

When Kerwyn sneaks up and looks inside the open door along the North corridor, he sees four human guards sitting at a rectangular table covered in coins, dice, and mugs of ale. A small keg is set next to the table. Two benches are pushed against the walls, and the floor has paper, old food, and other trash scattered about in small piles. Another bell and gong are next to these guards.

Kerwyn is fairly sure he would have heard the dice game and the gambling before this, but the noise of Craven, Raner, and Xaod's metal armor covered up the sounds that the Gnolls and Humans were making.

Kerwyn sneaks further down the entrance corridor to look inside the Great doors at the end of the entrance hallway. He sees a large room (40 feet wide by 40 feet long by 20 foot ceiling) that has three long tables filled by benches. The remainants of a meal (plates, cups, leftover food) are scattered across the surfaces of these tables. A canine-like beast as large as an elephant with long sharp quills protruding from its neck growls from where it is chained to the south wall. Two ballistae lie near the east wall (in a position where they could be fired all the way down the entrance corridor and out the west gate if necessary). Four doors on the western side lead to areas beyond this room, two of the doors are open and Kerwyn can see more humans and gnolls moving around in those areas.

Kerwyn is certain he can sneak past the human and gnollish guards to continue exploring the complex, although he is a bit uncertain about sneaking past the huge canine-like beast. He does not think that the rest of the party could sneak past the gnoll guards (especially Craven, Raner, and Xaod).
 
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Western Gate

Western Gate Entrance
 

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Xaod says, ,

"Ha! I know what to do! We have the invisible kid turn the gong invisible! Then when the guards go to bang the gong, they won't know where the gong is."
 


Kerywn sneaks around the corner near the Gnolls and lurks next to the gong.

Belaver, Craven, Lenya, Lylamwyn, Toriah, Raner, and Xaod run around the corner towards the Gnolls.

Surprise Round
22: Kerwyn lurks invisibly next to the gong
19: Toriah shoots his shortbow at a gnoll, hitting him in the head, and dropping the gnoll out of his chair (12+7=19 hit, dmg 14)
17: Craven charges a gnoll sitting at the table, striking a solid blow to the gnoll's left shoulder with his warhammer (19+10+2+2=33 hit, dmg 6)
14: Raner charges a gnoll sitting at the table, cutting two gnollish heads off (two handed PA for 12, 7+10+2+2-6=15 hit, dmg 25; 8+10+2+2-6=16 hit, dmg 18)
13: Xaod charges the fourth gnoll sitting at the table, and stabs him through the heart (two handed PA for 12, 13+9+2+2-6=20 hit, dmg 23)
12: Lylamwyn.
9: Belaver
9: Lenya

Round 1
22: Kerwyn lurks invisibly next to the gong
19: A gnoll opens the door to the west, you see two other Gnolls beyond the one that opened the door. Two of the Gnolls in the distance fire heavy crossbows at Craven, but the bolts bounce harmlessly off his armor (14+ miss, 16+ miss)
19: Toriah shoots his shortbow at a crossbowman gnoll and hits (12+7=19 vs. ac 16, dmg 3)
17: Craven charges the Gnoll that opened the door and hits him in the chest (4+10+2=16 hit, damage 8)
14: Raner charges the Gnoll in the doorway and his axe pulps the head of the gnoll, flinging blood on both himself and Craven (two handed PA for 12, 12+10+2-6=18 hit, dmg 27; cleave misses a second gnoll 4+10+2-6=10 miss)
13: Xaod charges one of the gnoll crossbowmen, but misses (two handed PA for 12, 3+9+2-6=8 miss)
12: Lylamwyn shoots his crossbow at a gnoll crossbowman not in melee and hits (12+6=18 vs. 13+4 cover =ac 17 hit, dmg 7)
9: Belaver slings a stone at a gnoll crossbowman Lylamwyn shot and hits (11+7=18 vs ac17 hit, dmg 3)
9: Lenya blasts the Gnoll Xaod is fighting and drops the gnoll (touch attack 12+6+1 = 19 vs. 10+4 cover=14, dmg 16)

Round 2
22: Kerwyn lurks invisibly next to the gong
19: Toriah shoots his shortbow at the wounded gnoll, but misses badly (1+7=8)
19: Two Gnolls pick up loaded Heavy crossbows and fire at Xaod at point blank range, but the bolts bounce harmlessly off the armor that Lylamwyn enchanted (9+ miss, 5+ miss)
17: Craven charges a wounded Gnoll and drops him (9+10+2=21 hit, damage 5)
14: Raner charges the last Gnoll and his axe cuts off the head of the gnoll (two handed PA for 12, 11+10+2-6=17 hit, dmg 21)
13: Xaod
12: Lylamwyn
9: Belaver
9: Lenya

Result: 8 dead gnolls, 1 safe gong, nobody else in complex seems to have reacted to the combat. The party finds: 8 suits of leather armor, 4 heavy crossbows, 8 battle axes, 8 steel shields, 30 gold pieces, and other miscellaneous equipment.
 
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Since the southern guardpost and arrow slits were easily taken care of, the party decides to deal with the northern guard post and arrow slits.

Kerywn sneaks inside the room with the Humans playing dice and lurks next to the gong.

Belaver, Craven, Lenya, Lylamwyn, Toriah, Raner, and Xaod run through the doorway towards the human warriors playing dice and drinking alcohol.

Surprise Round
23: Belaver slings a stone at the red-bearded human with the dice in his hand and hits (17+7=24 vs. 16+2 sitting +4 cover = ac22 hit, dmg 3)
22: Kerwyn lurks invisibly next to the gong
18: Xaod charges a warrior sitting at the table, but his sword does not penetrate the warrior's banded mail (two handed PA for 12, 8+9+2+2-6=15 miss vs. ac 16)
11: Raner charges a warrior sitting at the table, cutting two warriors' heads off (two handed PA for 12, 18+10+2+2-6=26 hit, dmg 21; cleave 13+10+2+2-6=21 hit, 27)
7: Lenya attempts to blast the warrior Xaod attacked, but misses (touch attack 4+6+1 = 11 vs. 10+2 sitting+ 4 cover=16)
6: Lylamwyn shoots his crossbow at one of the warriors not in melee, but misses (13+6=19 vs. 16+2 sitting+4 cover =22 miss).
4: Toriah shoots his shortbow at the warrior closest to the gong, his arrow splits the warrior's head in half (20/19+7=27/26 critical hit, dmg 36)
3: Craven charges the warrior Xaod attacked and drops him with a solid blow(14+10+2+2=28 hit, dmg 10)

Round 1
23: Belaver slings a stone at a human archer in the distance and misses (7+7=14 vs. 16 miss)
22: Kerwyn lurks invisibly next to the gong
18: A hail of arrows comes from the west as four human archers start firing arrows at the party from the arrow slits area (Xaod: 10+, 14+ misses, Craven: 9+ miss, Raner 13+ miss).
18: Xaod charges an archer and drops him (PA for 12, 11+9+2-6=16 vs. ac 16, hit dmg 19)
11: Raner charges an archer, cutting two archers in half (two handed PA for 12, 13+10+2-6=19 hit, dmg 24; cleave 18+10+2-6 =24 hit, dmg 25)
7: Lenya blasts the last archer and drops him (touch attack 7+6+1 = 14 vs. 10 hit, dmg 13)

The party finds a set of dice, 8 suits of masterwork banded mail, 8 masterwork bastard swords, 8 longbows, 150 arrows, and 8 potions of cure light wounds.

Kerwyn helps himself to the 35 cp and 2 sp that were on the dice table.

(Nobody seems to have heard either fight).
 
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