Endur's Return to TOEE part 2

Dalamar

Adventurer
Kerwyn takes the time to again protect himself with a shield, and then takes to the walls and ceilings with his new and niffty (and disguised to look like sleek leather boots) slippers to engage the archers on the platform, preferrably be dropping on them if it is a relatively short drop. Once he gets there, he'll start pushing people off the platform.

OoC: Look! It's the Amazing Spider-Dwarf! :D
 

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Endur

First Post
Torn summons a mist to obscure the party from their enemies as the other casters cast spells. Lenya casts Shield upon herself. Kerwyn casts Shield upon himself and heads up a wall towards the ceiling.

The obscuring mist protects the party for one round. It takes five more rounds of movement before the party can charge the enemy archers. Although many arrows are fired at the party, the heroes are so skilled that they dodge the incoming missiles or deflect them with their shields.

On Round 4, Kerwyn arrives on the stone platform (room 81) and shoves an archer off the stone platform (5+2 charging vs. 4+1, archer dmg 17= dead). The second archer struggles to push Kerwyn off the platform, but is unable to do so (Kerwyn AOO: 20/15+, critical hit, dmg 9). On Round 5, Kerwyn shoves the wounded second archer off the platform (dmg 19, 2nd archer dead) and owns the platform to himself.

Round 6
26: Kerwyn (shield) runs down the wall to the ground
18: Torn (barkskin) charges and stabs an archer with her new sword, dropping him (5+11+2 charging=18 hit, dmg 6)
17: Lenya (shield) drops a Gnoll with Eldritch Blast (14+ hits, dmg 12)
11: 3 Gnolls fire arrows at the party, but all miss (12+, 8+, 10+)
10: The remaining human archers pull back into a room (78) and slam the door shut. Two arrows are fired at Torn from arrow slits in the large double doors, but the arrows miss (3+, 17+)
9: Lylamwyn
7: Belaver
7: Neshi barks and guards Belaver
6: Toriah (barkskin)
3: Raner charges and cuts a Gnoll in half (2 handed pa for 7, 14+, dmg 29; cleave, 4+ miss)
1: Craven charges and his hammer rangs off the hallway stone as he misses the Gnoll he was aiming for (2 handed pa for 7, 3+, miss)
 

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Endur

First Post
Round 7
26: Kerwyn (shield) charges a Gnoll, but his shoes stick to the ground and he almost trips and falls (1+ miss)
18: Torn (barkskin) charges a gnoll with her new sword, dropping him (18+11+2 charging=31 hit, dmg 10)
17: Lenya (shield) drops a Gnoll with Eldritch Blast (9+ hits, dmg 17)
11: All the gnolls are dead or dying
10: The remaining human archers bar the door into room (78). Two arrows are fired from arrow slits in the large double doors, but the arrows miss (4+, 14+)
9: Lylamwyn
7: Belaver
7: Neshi barks and guards Belaver
6: Toriah (barkskin)
3: Raner attempts to open the door with his Axe (2 handed pa for 7, dmg 25-hardness 9=16)
1: Craven attempts to open the door with his Hammer (2 handed pa for 7, dmg 21-9=12)

The large double doors that Craven and Raner are pounding on are bronze with engravings depicting monstrous, demonic heads. The archers are firing through arrow slits cunningly designed to let the arrows fly out of the demonic mouths.
 
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Endur

First Post
Round 8
26: Kerwyn (shield) delays
18: Torn (barkskin) delays
17: Lenya (shield) delays
11: All the gnolls are dead or dying
10: Two arrows are fired from arrow slits in the large double doors, but the arrows miss (7+, 13+)
9: Lylamwyn
7: Belaver
7: Neshi barks and guards Belaver
6: Toriah (barkskin) delays
3: Raner attempts to open the door with his Axe (2 handed pa for 7, dmg 28-hardness 9=19; 29-9=20; Door is broken in)
1: Craven forces his way through the breach, crushing the first archer with his Hammer (19+, 2 handed pa for 7, dmg 24)
1: Lenya (shield) slays an archer through the breach (10+, dmg 14)
1: Kerwyn (shield) tumbles through the breach and his dagger cuts through an archer's armor (7+8=15+2 flanking, dmg 7)
1: Torn (barkskin) moves through the breach, but misses an archer (3+11=14)
1: Toriah tumbles through the breach and backstabs an archer (19+/11+6+2 flanking, critical hit, dmg 24)

The last two human archers drop their weapons and surrender to the party.

This room (78) is empty except for a central dais 7 feet above the floor, connected on two sides by six steps. The dias is of black stone as are the steps.

The archers admit to being the last inhabitants of the Air Temple. They are beaten and dejected and will answer any questions that the party asks in exchange for their lives.

The archers and gnolls do not have any treasure (except for usual weapons and armor). When asked about treasure, they tell the party that High Priest Fachish (the fat bald cultist with the goatee) had all the valuables in his room.

The party visits High Priest Fachish's chamber (room 75). This is a lavish bedchamber suite, with a wooden poster bed covered in blankets and pillows, two wooden wardrobes, a chest of drawers, a circular rug intricately woven in silver and sky blue, a desk and chair, a round table with two padded chairs, and a pair of wooden shelf sets. An open brazier on the table lights the room, but only dimly. Paintings in elegant frames decorate the walls.

The wardrobes and the chests of drawers contain only clothing and personal gear. The books are vile, evil texts discussing demons, elemental air, and some very unsavory practices and topics, some are even illustrated.

The 8 paintings in the room are worth an average of 50 gp each. The rug is worth 200 gp (and weighs 50 lbs.).
 

Endur

First Post
Lylamwyn and the others examine a letter, the books, and other documents on Fachish's desk.
(Documents attached as JPGs; books in text below)

Master Fachish-
I am pleased to inform you that things move apace. The one who delivers this message will soon take the Test. Continue your supplications to Yan-C-Bin so that the Great Prince might join us in our adoration of the Dark Father. Be assured that the doomdreamers take a keen interest in your actions. Great things await you.
I have further good news. Tessimon has eliminated the intruders which had foiled her at the Fire Temple. I am returning the two Lesser Keys of Air which were captured. You may freely use the Air Bridge again but remain on your guard and report anything suspicious to me at once. The plan is at a fragile point.
Know that the time is drawing near when the Faithful shall be rewarded and the Infidels will meet their just punishment. Stand steadfast and vigilant Brother Fachish and glory shall be yours.
Hedrack



Fachish's Books
• An ancient tome entitled "The Yeth Codex":
The worm-eaten pages you are holding, about a dozen in number, are filled with a dense, crabbed script which occasionally becomes spidery and sprawling without apparent reason... extended readings prove nauseating and disorienting. The language is a corrupted form of Ancient Suloise, and marginal notes suggest that the pages are a translation from an older tongue. The author or translator displays an obsession with capitalization and interjections. Most of the text is a meandering prayer, both groveling and gruesome, to something variously called the Unmaker, the Destroyer, the One and the None, the Eater, and the Sleeper in the Void. There are also disgusting supplications, dedications, and vows from the author to the entity, and several portions of the text are divine spells.
In some instances, the text alludes to an imprisoned “Avatar” of the entity. A mention of a manifestation of the Avatar near the now-lost Baklunish city of Dharba-Aran places the Avatar on Oerth prior to the Invoked Devastation, although there is nothing to indicate whether the Avatar or its associated entity was linked to the Cataclysm. It is clear that the author of the text regarded the Avatar, like the entity it represented, as an object of abject terror and sniveling adoration.
It is also clear that the Avatar or its associated entity was at some point imprisoned by “The Others,” a group held in contempt by the author, who seems incredulous that such a thing could or should have happened. At one point, there is also mention of “thousand-cursed Tsojcanth.” The author refers to “the Black Cyst” as the venue of the Avatar’s or entity’s confinement; several descriptions of the prison as “Beyond” and “Outside the Prime” suggest an extraplanar location.

• A beautifully illustrated tome, the cover of which is titled in silver, "The Breath of The Eye." It's pages seem to have been tenderly perused over the years:
This book is a sort of how-to manual relating various techniques of torture. Most of the techniques described herein use suffocation, drowning, alteration or removal of the subject's lungs, and the like. An appendix in the back gives recipes for the preparing and utilization of ungol dust, burnt othur fumes, and insanity mist.

• "The Boundless Blue" by Gaunt Hohn. The chapter on inhabitants of the Elemental Plane of Air is quite dog-eared:
"Yan-C-Bin: Yan-C-Bin, the Master of Evil Air, is naturally invisible. Only a slight disturbance in the air marks the passage of this archomental. He lives in a palace of solid air similar to Akadi's, but spends much of his time wandering the plane (not to mention several others, particularly the Prime Material). All creatures that soar the skies of any plane or realm know of Yan-C-Bin and fear him. The power doesn't amass troops, but merely gathers together small groups of evil air elementals (and similar creatures) as needed.
"His greatest foe is Chan, though their conflict is not an open, physical war but one of silent intimidation and covert chant-gathering. Truth is, the two have never even met. Neither puts much stock in amassing armies, but its said that someday these wandering beings will meet, and that only one will survive the day.…"


• A battered, copper-bound work entitled, "Welcome to the War," by Altus Timblespiver, which seems to ramble on about something he thinks is important:
"…One of the most important mistakes a prime can make is just that: thinking he can make an important mistake. He can't. Sure he can irritate some high-ups, and get himself put in the dead-book real easy. He can steal the hammer of Thor… well, at least he can give it a try. He can kill off a pit fiend and try to storm the fortress of Malsheem.
"But is any of this important? No. A mortal can make precious little difference in the Blood War. It's too big, been going on too long. The most lasting impact a body can hope to have is - maybe, just maybe - to become a tiny little footnote in the annals of the war. But even that's something that powerful heroes, paladins, and wizards and the like, haven't done in eons. It's that hard.…
"…let me give you some basic tips on the war. But don't think I can share the full dark of it with you. You'll find out the real secrets as you get better in your trade - whatever it is. Just remember: Life on the planes is about belief and knowledge. If you expect everything to be handed to you on a silver platter like it is on the Material, well you've got a good deal to learn, and you probably ain't going to like most of it.…"


• A worn scroll, the edges of which are pressed gold leaf. It is written in Dwarven, but has been translated into Common between the lines:
The scroll describes the area of the mines that the Air Temple is in, as well as many of the chambers that lie to the east of it, as the living area of the dwarven community that once ruled here.
After a page and a half of mundane information about the dwarves' daily lives, the scroll indicates that the dwarves discovered a magnificent diamond deep within their mines. They secreted this fabulous stone, called Tulian's Eye after their queen, somewhere in the area. The last part of the scroll is a warning regarding the diamond's curse…

• The "Dämonomicon", which, aside from offering detailed illuminations of people performing truly unwholesome acts upon one another, offers the following information:
"…The mightiest of the demons are the balors, the personification of rage and passion that drive the race into frenzies of destruction. Caught up in their own spells of self-loathing and self-love, balors push themselves toward release and abandon. They won't find it, but their absolute devotion to the war effort often inspires their inferiors. Indeed, these fiends are the very heart of the Blood War, rousing all other demons to take arms against their opponents with murderous fury.
"The canine heads of the glabrezu hide monstrous intelligence and cunning. These demons are far more subtle than they look; fact is, they shoulder the burden of drawing strength from other planes (especially the Material). The glabrezu tempt mortals into summoning them, and then, sap power from the sod's plane for the betterment of the Abyss.
"The froglike hezrou enforce the will of the rest of the high demons, and see to it that lesser fiends form crack fighting forces. Without the hezrou, the balors and mariliths might bark orders that never reach the ears of their battle captains or get woefully misinterpreted.
"The mariliths, six-armed strategists of the Blood War, hold the second-most important seat in Abyssal society. They don't inspire the same awe as balors, but they're terrifying in their own right. Shrewd and cruel, the mariliths are eager to betray and hurt, and their brilliant minds plan the complicated surges and feints of the demon troops. If the balors are the heart of the Blood War, the mariliths are the head.
"The nalfeshnee are the judges of the Abyss. They decide which souls become dretches, which become manes, and which become rutterkin - all based on the spirit's potential for evil. These bloated demons boost or sap the intelligence of the newly formed fiends. Thus, they really control the Abyssal end of the Blood War, for success depends on the quality of the recruits.
"Finally, vrocks make up the sterling fighting force of the Abyssal fiends. A gathering of vrocks (also called a murder of vrocks) can unleash crushing magic on its enemies, and its coordinated attacks are enough to give even the devils pause. Vrocks work together better than do the other battle-bent demons. Fact is, vrocks exhibit the only loyalty in the Abyss; they're proof that demons can band together to form an effective team.…"
 

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Dalamar

Adventurer
"Do the people actually read these things? I'd fall asleep halfway through some of these," Kerwyn says as he turns around one of the books, trying to decide which way a picture is supposed to be looked at.
 


Endur

First Post
In addition to the Air Temple, the party has now captured the South Gate into the Crater Ridge Mines. So far the party has found three entrances into the Crater Ridge Mines: The High Western gate the party entered by, the lower Southern gate the party just captured, and the secret passage into the Dwarven Temple.

As the party is deciding where to go next, a warrior cultist walks up, is about to hand you a pouch, and then suddenly realizes that you aren't members of the cult. He tries to flee, but is dropped onto the ground by Neshi and becomes another prisoner. He admits under questioning that a hooded cultist gave him a message for Choranth; he does not know which cultist it was that gave him the message.

The message is written in elven.

Lylamwyn,

The time has finally come for me to communicate with you and your associates. Please share everything I have written with your companions and then destroy this note. Sending you this note comes at a great peril to myself. However, I can no longer ignore your success thus far in penetrating our enclave in the Lortmil Mountains.

You have achieved much against difficult odds, but the trials ahead will become harder. Our esteemed chief has dismissed your progress thus far as no more than chance – luckily, for if he turns his attention upon you your doom will soon follow.

You have done well to not attempt crossing the Fire Bridge. Had you done so, you would surely have been destroyed. Soon will come a better time. The concentration of the leaders of the cult is directed elsewhere, as the search for the champion intensifies. This gives me the distraction and time to provide this warning to you.

Your conquest of the fiend, D’Gran, was an excellent omen of things to come, but it does not compare to your victory over the Forces of the Air Temple! Good tidings indeed! News of the destruction of the Air Altar has reached us here in the Outer Fane. Not that it was difficult to discern, what with the mountain shaking like that. We wondered what it was at first, until Mistress Naquent came rushing in, and in what foul mood! I was – secretly, of course – overjoyed. Hedrack, I am afraid, sees things in a different light. He made mention of “crushing those puny infidels”, although I am uncertain as to whether he meant you or your superiors in Hommlet.

Heed me. I pray for your success when you face the next temple, whether you choose to fight the Fire Temple or the Earth Temple. Know that the Earth Temple is now populated exclusively by the reptiles from the Underdark. The leader of the Fire Temple is Tessimon and she bears a rod of tentacles, a potent sign of favor from the Elder Elemental Eye.

Should you succeed, I implore you: do not be hasty! The Outer Fane is well protected, and you will need to gain more power as well as the appropriate keys before making your approach. The time is growing near, but it is not upon us yet. I am doing my best to delay proceedings in the search for the champion. I will try to get a further message to you when he is found, but you should not be able to ignore the omens of his finding even should I fail.

Beware, my friends. The path ahead is rough. I know, as I have trodden upon its darker twin. Mayhap I will never be able to make my way back. Be it that your path stays lighted.

-- A friend
 

Xael

First Post
Lylamwyn passes the message around if there's somebody else who can read Elven, and then briefly translates the message to others. He doesn't do this near the prisoners of course. "So, there's somebody in here who seems to know me, or has found out about me, and seems to be following our progress. But we can't do much about that now, so more importantly, we have cleared the Air Temple. Should we head for the Earth of Fire temple, or head back to civilization to identify and sell all the stuff we've found so far, and possibly purchase the freedom of the dwarves and resupply?"
 

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