World at War OOC

SRD said:
Your Jump check is modified by your speed. If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet.

All Jump DCs given here assume that you get a running start, which requires that you move at least 20 feet in a straight line before attempting the jump. If you do not get a running start, the DC for the jump is doubled.
so for yer jump with running would put you at a 26, without would be 46 (figgure the distance DC then added the speed penalty)

but on a bonus note, if you make a 21 you can still make it with a dc 15 reflex then a dc 15 climb check :P
 

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That's an easy jump check for me. :)

And, for a keep that need entertainment, there are a lot of patrolling guards and not very many commoners.
 

I'm sort of back. However this connection is so horribly slow it takes me 20 minutes to navigate to a thread and post.

Still waiting on where the stables are to put the troupe's animals. . .
 

sorry, map updated, dark gray area is where the horses are stored, and you are told that there is a outer pasture where most of the other troops horses are

twins, as you aprroch the bclacksmith you can see the wrapon racks lining the wall to the barracks. all of the weapons are of normal quality. from your "expert" eyes, you believe that if you used a little effort and had a chance to mess with the racks, they could be formed into a ladder up to the roof of the barracks.
 


Concerning the "speed affects standing jumps" issue, I've debated it with myself and found good arguments for both sides. I don't really want to debate it here in this thread, but perhaps at some point, somewhere else.

JonnyFive said:
as you aprroch the bclacksmith you can see the wrapon racks lining the wall to the barracks

Are these weapon racks outside against the wall of the barracks or inside the blacksmith against the wall between the blacksmith and the barracks? Also, how high is the roof of the blacksmith?
 

its an open air smithy, the only roof is just above the furnace and anvils. and the roof is about 10 feet high. the weapon racks are lined against the outside of the barracks.
 


umm.. here :P
 

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Mallak said:
Concerning the "speed affects standing jumps" issue, I've debated it with myself and found good arguments for both sides.
I don't think there's any debate at all.

Your Jump check is augmented by your speed.
The DC you need to pass doubles if you don't have a running start.
 

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