Phyrric Legacy - Shackled City IC Thread

COMBAT ROUND 11

With Liracor safe, Dowlee again nocks an arrow, shifting to a position where she can the clearest shot possible. She fires the arrow with accuracy, and it tears through more fibers of the rag creature.

The rag thing lashes out at Flannad, and the whisper gnome can't get out of the way in time! His head snaps back from the force of the blow, and he falls hard to the stone floor!

Arak's greatsword tears through the rag thing in retaliation, and Remen's scimitar does the same as Jon works to create an opening for the weary barbarian. Even after the two blades have done their damage, the creature still floats in the air. It looks like it can barely hold itself together now, though.

END ROUND 11

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ROUND 12 INITIATIVE

1. Liracor (Unconscious)
2. Dowlee
3. Raggamoffyn #2
4. Flannad (Dying)
5. Arak
6. Jon
7. Remen

STATUS UPDATE

Liracor -3/10 hp (Unconscious), Dowlee 4/9 hp, Arak 12/12 hp, Flannad -6/8 hp (Dying), Jon 2/8 hp, Remen 4/13 hp.
Skulk -10 hp, Dead; Raggamoffyn #2 -34 hp; Raggamoffyn #1 -39 hp, Destroyed.
Remen - Fatigued
Jon - Inertial Armor

Actions for Round 12?

ROUND 11 SUMMARY
[sblock]
1. Dowlee moves 10 feet, to get a better shot at the Raggamoffyn (-4 for firing into melee). Roll: 16, Hit! Damage roll is 3.

2. Raggamoffyn makes slam attack vs. Flannad. Rolls 16, Hits! Damage roll is 9!!! Flannad falls to -6 hp, and is dying!

3. Arak attacks the raggamoffyn with Greatsword, rolls 15, Hits! Damage roll is 8.

4. Jon uses Aid Another to help Remen's attack. Rolls 14, succeeds!

5. Remen (fatigued, +2 Aid Another bonus) attacks Raggamoffyn with scimitar. Rolls 16, Hit! Damage roll is 4.[/sblock]
 

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The Voices swirl in his head once again at the ebb and flow of battle. For every gain, there is a loss, and Jon fears he would be next. Carefully, he continues his aid of the barbarian, desperation driving his blows.

Hold on Flannad, Liracor! Hold on!
 



"Ack!" Dowlee moves around Jon to try to stop Flannad's bleeding. She may have known some medicine before coming into these dungeons, but she's really getting some practice now! This was definitely not part of her training. "Hold on!"

ooc: Thanks for NPCing me. :heh:
 

COMBAT ROUND 12

Dowlee, seeing yet another companion go down for the count, scrambles around behind Jon to try to help Flannad. She applies the healing konwledge that she knows, and once again help save a life. Flannad's breathing comes a little easier now.

The rag thing, obviously on its last legs, shows it still has some fight in it, though, as it lashes out at Remen. The weary barbarian has no defense, and he takes a hard shot to the chin, staggering him. He almost falls, but not quite.

Arak moves opposite of Jon, and slashes with his greatsword, but misses the floating rag pile. Jon, unsure how else he can help, steps back out of reach of the thing, while Remen also stumbles away, reaching into his belt pouch to find his healing potion from Jenya.

END ROUND 12

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ROUND 13 INITIATIVE

1. Liracor (Unconscious)
2. Dowlee
3. Raggamoffyn #2
4. Flannad (Unconscious)
5. Arak
6. Jon
7. Remen

STATUS UPDATE

Liracor -3/10 hp (Unconscious), Dowlee 4/9 hp, Arak 12/12 hp, Flannad -6/8 hp (Unconscious), Jon 2/8 hp, Remen 0/13 hp (Disabled).
Skulk -10 hp, Dead; Raggamoffyn #2 -34 hp; Raggamoffyn #1 -39 hp, Destroyed.
Remen - Fatigued
Jon - Inertial Armor

ROUND 12 SUMMARY
[sblock]
1. Dowlee moves 10' and makes a Heal check to stabilize Flannad. Rolls 17, success! Flannad stabilizes.

2. Raggamoffyn makes slam attack vs. Remen. Roll 19, hits! Rolls for damage = 4. Remen now at 0 hp, disabled.

3. Arak takes 5' step to flank the Raggamoffyn with Jon. Attacks w/ Greatsword, rolls 10. Misses!

4. Jon takes a 5' step to get out of range of the Raggamoffyn's attacks. (stonegod, with Remen now disabled, I figured Jon would realize he won't be attacking the creature, so I wasn't sure what else he would do this round.)

5. Remen (disabled) takes a 5' step, retrieves his potion of CMW (move action). (I'm assuming that Remen would want to use his potion now. If this is wrong, hopefully our newly returned Land Outcast will step in and correct me.)
[/sblock]
 
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(OOC: Time to drop the curtain on this fight...)

COMBAT ROUND 13

Dowlee grits her teeth, nocks an arrow, and takes aim at the rag creature once more. Her aim is dead on, and the arrow tears through the foe! At last, the cursed thing falls limp to the ground, its threat ended.

END COMBAT

STATUS UPDATE

Liracor -3/10 hp (Unconscious), Dowlee 4/9 hp, Arak 12/12 hp, Flannad -6/8 hp (Unconscious), Jon 2/8 hp, Remen 0/13 hp (Disabled).
Skulk -10 hp (Dead); Raggamoffyn #2 -37 hp (Destroyed); Raggamoffyn #1 -39 hp, (Destroyed).
Jon - Inertial Armor

ROUND 13 SUMMARY
[sblock]
1. Dowlee fires at the raggamoffyn (-4 firing into melee). Rolls 20! Hits! Damage roll is 3, the raggamoffyn is destroyed![/sblock]
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OOC: Wow. What a fight! 13 rounds of intense action, but you all survived. And, you'll level up from this as well. Well done! Before I award xp, though, let's role-play the aftermath of the fight, and determine the party's course of action from here. Most everyone is hurt, with two characters unconscious. The party's resources are drained. The fate of the kidnapped children remains unknown. The party also still has two healing potions available, but I won't speak for Jdvn1 or Land Outcast as to how they should be used.

You also might wish to explore this room. Refer back to post #512 for a description of its contents.

Finally, one matter of bookeeping....I will rule that Dowlee can recover half of her arrows fired (4), which puts her at a current total of 14 arrows.

Okay, what are you guys going to do now?
 

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Jon slumps to the floor, his breath coming hard. He cluthes his head as if in pain. The Voices are still caterwauling in his head, and he swore he heard Flannad's and Liracor's voice join them momentarily. Looking around at his companions, he sees many bruises and weariness everywhere.

"We must rest. We cannot help the children like this. We can only hope that the gods will keep them safe a bit longer."


The scholar scans the room, taking in the odd contraption and the alchemical devices. Taking to his feet, the scholar begins to carefully look through the material. "Some of this may prove useful. The gnomes are reknown for their alchemical gifts. I will see what can be found, as I doubt I can be of use to you, Mistress Dowlee."

OOC: Jon will take 20 to search the alchemical piles and the cabinet area (also behind it; he remembers where they got their key). He is also interested in the strange rope device, and will take 20 on a search of it and the north wall (and then the rest of the room) barring any objections.
 

That's why I didn't want them to shed my blood the Fury... Its like being back there, down the sewers, mi mind returns to the beast

Remen staggers, and with heavy steps, goes up to Dowlee, supporting himself on her (and making her almost drop to the floor because of his weight), but only long enough to descend slowly to the floor. With a smile he says at Dowlee -still holding the potion on his hand and pointing to Flannad- "give this him, the guy looks way bad"

With this said, scimitar still on hand, he closes his eyes... but before anyone says anything, he clarifies drily:
"I'm resting"
 

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