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Phyrric Legacy - Shackled City IC Thread

Jdvn1

Hanging in there. Better than the alternative.
Legildur said:
"Ouch!" exclaims Flannad in surprise as he quickly draws back his hand. Opening the neck of the bag, he peers intently inside to see what his hand brushed against.
Confused, Dowlee watches Flannad carefully, wondering what he's doing as he pulls out fur from a bag. "What in the world do you have there?"
 

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Legildur

First Post
Jdvn1 said:
Confused, Dowlee watches Flannad carefully, wondering what he's doing as he pulls out fur from a bag. "What in the world do you have there?"
Confused himself, Flannad simply shrugs his shoulders as he looks across to the halfling.
 

Malvoisin

First Post
Legildur said:
Fearing the worst after their explorations to date, Flannad tosses the 'ball' clear of everyone.
To everyone's surprise, the ball of fur strikes the ground and instantly metamorphoses into a rat!

The rat sits up and quietly looks at Flannad with whiskers twitching, as though waiting for him to do something.
 

Malvoisin

First Post
(OOC: Flannad, and anyone else interested, can continue to play with his new bag of tricks as much as you like, but I'm also going to move you forward. We can assume the bag experimentation is happening along the way.)

The party recommits itself in its mission of finding the kidnapped children. Feeling that the last unopened 'Z' door is the best chance to get to the way down, the party sets off in that direction. The group removes Flannad's defenses from the night before, and slips through the secret door in the south wall of the lab. Passing by four more gear doors before reaching the intersection, Flannad notes glyphs with the letters 'N', 'E', 'I', and 'D'.

Flannad scouts ahead, but doesn't find any fresh signs of trouble. The group crosses the pit trap that the gnome had disabled previously, and they note gratefully that it still safely supports their weight. Heading into the map room, Flannad pulls out the 'Z' key. After a careful inspection, he unlocks the door, which rolls into its frame without incident.

Flannad leads the party into a small corridor which runs south for twenty feet, then ends in a T-junction. Looking west, the group sees a four way intersection. The northern part of the intersection looks like it must lead to the other gear door leading into the map room. Further west past the intersection, the corridor appears to lead into a larger room with two short flights of steps leading upwards past some kind of landing.

20 feet to the east, the group sees that the passage opens up into a large hall that holds what look to be some black pillars. Of further interest, a floating light can be seen bobbing and weaving in the gloom of the hall.

Which way?
 

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Legildur

First Post
Flannad doesn't even pause, knowing that Ghelve's map showed the children to be located east and north of this point. Before the others can catch up and bathe him i light, and making use of the shadows where possible, Flannad stealthily creeps (half speed) eastwards to the edge of the room and looks in.
 

Legildur

First Post
Malvoisin said:
To everyone's surprise, the ball of fur strikes the ground and instantly metamorphoses into a rat!

The rat sits up and quietly looks at Flannad with whiskers twitching, as though waiting for him to do something.
"That's way cool!" Flannad exclaims softly. Kneeling down, he flicks his fingers in an attempt to call the rat to him.
 


Malvoisin

First Post
Legildur said:
"That's way cool!" Flannad exclaims softly. Kneeling down, he flicks his fingers in an attempt to call the rat to him.
The rat comes right to Flannad. Apparently it will respond to his commands willingly.
 

Legildur

First Post
Malvoisin said:
The rat comes right to Flannad. Apparently it will respond to his commands willingly.
"Wonderful!" exclaims Flannad with a smile on his face that has been absent for some time now. He scoops the little fellow up and places him on his shoulder before setting out.
 

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