TerraDave
5ever, or until 2024
The original Duergar (from Monster Manual II)
INTELLIGENCE: Average to Genius
ALIGNMENT Lawful evil
The duergar are the seldom-encountered race of evil dwarves. They are also known as the gray dwarves or gray ones. Malicious in the extreme, duergar dwell in subterranean depths where their evil need not withstand the light. Normally but a handful of these wicked creatures will be discovered, but occasionally a lair will be discovered with hundreds of
duergar there.
SNIP
(they include) 3rd-6th/3rd-6th level cleric/assassins and 9th/7th-9th level cleric/assassins
SNIP
The duergar lair will always be subterranean, extensive, and consist of many passages, rooms, chambers, and secret areas. There may (25%) be some monster kept as a guardian in the lair complex. There is a 75% probability that there will be 10-40slavesthere. Roll 1d20 to find the type of slaves kept: 1-8 = mountain dwarves or orcs; 9-12 = dwarves or goblins; 13-16 = gnomes or xvarts; 17-1 8 = halflings (stout) or kobolds; 19 = svirfneblins or norkers; 20 =adventurers or others.
Duergar have been know to dwell with derro (q.v.) and similar evil creatures, but such communities are rare. Duergar surprise on 3 in 6. They are surprised only 1 in 10. As with normal sorts of dwarfkind, duergar save vs. magical attacks (deathmagic,polyrnorph, rodet al, and spell) at +4. They are immune to paralysis and poison. Spells of the
illusion/phantasm category do not affect duergar.
All duergar have the following psionic disciplines: expansion, invisibility, molecular attraction, and reduction. Performance level is equal to hit dice of experience. Duergar speak the silent speech of subterranean creatures, their own tongue, and Dwarf. Some speak other tongues as well.
Duergar appear as emaciated, evil-visaged dwarves. Their skin is medium to dark gray. They favor garb of drab color, typically that which blends into their environment. They live longer than do normal dwarves, some reaching 500 or more years of age.
INTELLIGENCE: Average to Genius
ALIGNMENT Lawful evil
The duergar are the seldom-encountered race of evil dwarves. They are also known as the gray dwarves or gray ones. Malicious in the extreme, duergar dwell in subterranean depths where their evil need not withstand the light. Normally but a handful of these wicked creatures will be discovered, but occasionally a lair will be discovered with hundreds of
duergar there.
SNIP
(they include) 3rd-6th/3rd-6th level cleric/assassins and 9th/7th-9th level cleric/assassins
SNIP
The duergar lair will always be subterranean, extensive, and consist of many passages, rooms, chambers, and secret areas. There may (25%) be some monster kept as a guardian in the lair complex. There is a 75% probability that there will be 10-40slavesthere. Roll 1d20 to find the type of slaves kept: 1-8 = mountain dwarves or orcs; 9-12 = dwarves or goblins; 13-16 = gnomes or xvarts; 17-1 8 = halflings (stout) or kobolds; 19 = svirfneblins or norkers; 20 =adventurers or others.
Duergar have been know to dwell with derro (q.v.) and similar evil creatures, but such communities are rare. Duergar surprise on 3 in 6. They are surprised only 1 in 10. As with normal sorts of dwarfkind, duergar save vs. magical attacks (deathmagic,polyrnorph, rodet al, and spell) at +4. They are immune to paralysis and poison. Spells of the
illusion/phantasm category do not affect duergar.
All duergar have the following psionic disciplines: expansion, invisibility, molecular attraction, and reduction. Performance level is equal to hit dice of experience. Duergar speak the silent speech of subterranean creatures, their own tongue, and Dwarf. Some speak other tongues as well.
Duergar appear as emaciated, evil-visaged dwarves. Their skin is medium to dark gray. They favor garb of drab color, typically that which blends into their environment. They live longer than do normal dwarves, some reaching 500 or more years of age.