Creamsteak's Pathfinder Sunless Citadel [IC]

Pinotage said:
"Well," she started as they reach the empty and dusty chamber. "That was interesting. Quite a few things in fact." She seemed to considered them for a moment. "You know, I bet I know where we can find a key to that dragon door we spotted earlier. Perhaps once we've found this dragon of theirs. Not sure how we're going to do that, nor how we're actually going to catch that thing, but maybe Meepo here has some bright ideas as the dragon's keeper." She looked at the kobold and flashed a grin.

"Meepo," she started. "What is actually north of this door? Where are we going to find this dragon? I have a sneaky feeling that we've not got all the information we were after. The audience kind of went in a blur." She shrugged and then gave the northern door a good glance with her eyes. Years of traveling had done much to sharped them. "Meepo, do you think the dragon's beyond this door? Or is this the boundary to your territory? Which begs the question as to what's stopping you from expanding your tribe in these ruins."

"Smart hair-monkey. This is end of our territory. This room has been theirs, then ours, then theirs, then ours, but now no-one keeps guards here. Too few kobold left. Too few goblin left. This room not worth enough to keep, so kobold give up. Goblin give up too. But goblins come this way to steel dragon. They go north, into the citadel."

The door looks normal, devoid of dangers and seemingly safe.
 

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Snag goes to open the door and have a look at if the room is unoccupied like Meepo says.

" How good are these gobs with trapmaking, little scaledog? I'd like to know what sort of stuff I oughtta be looking for... " says the half-orc.
 

Meepo answers the inquiry proudly. "Green gobbos is not nearly as good as kobolds at making traps. Gobbo traps kill, two, maybe three at most. Kobold traps work again and again, but gobbos traps only work once! Sure, they make many traps, but kobold traps is better. Meepo thinks hairmonkeys should be careful, though. Hairmonkeys probably big enough to set off traps that kobold don't."
 

Nodding, Snag enters the room cautiously and begins looking around for any traps left behind by the goblins. Hopefully once they have moved through a couple of the goblins rooms they will have passed any traps...
 

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Dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked, stained, and dry, the fountain's carving of a diving dragon retains its beauty. A relief-carved stone door stands on the western wall.

An inscription on the stone door reads in draconic,

[sblock=draconic]"Tana Aman Heka Men - Channel good, open the way."[/sblock]

Another, much more difficult to find inscription is found written on the fountain in this room.

[sblock=draconic]"Nainarya - Let there be Fire"[/sblock]

Another passage leads off to the north, seemingly going on for quite a while...
 

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Aramil translates the draconic texts:

On the stone door:
"Channel good, open the way."

and on the fountain:
"Let there be Fire"

"Looks like we need priestly and fiery powers...", he adds.
 

Skye - Human Cleric - AC 16 - hp 17/17 - Perception (+7)

"Priestly and fiery power..." she intoned slowly after Aramil as he translated the passages of text. Her eyes suddenly widened. "Ooh, ooh! That means me! Why didn't I think about it?!" She seemed annoyed by the thought but there was still a grin on her face. "You don't encounter many creatures that requires the holy radiance of Gozreh, but this door is as good as any, I suppose. Do you really think this is going to open just like that?" She waved her holy symbol in the air. "I could try, if that's what we wanted. I have a sneaky feeling, and I'm getting a lot of those these days, that the neither the goblins nor the kobolds know what's behind that path. It's off the beaten track, as they say. Still, worth a go? Thunder? Snag? What do you think? Open the holy door?"

[SBLOCK=OOC]OOC: She'll channel positive energy at the door if the others agree.

Spells and Abilities Active:

Spells Cast and Abilities/Items Used:

Turn Undead (1 Used)

Spells Prepared:

Spells Prepared (Normal 3/1, Wis 0/1):

Level 0 (3): Detect Magic, Light, Resistance
Level 1 (2): Bless, Protection from Evil

Skye's Character Sheet
[/SBLOCK]
 

" No, I definately don't agree, " says Snag. " That is like finding a tripwire and deciding to move it before finding out that is attached to a giant boulder ready to crush anything in the hallway you are standing in. "

" We should go after our main objectives: finding those two siblings and finding the dragon. Speaking of which, I do not think we ever actually asked the little scaledog here if they have seen the people we are looking for. "
 

Aramil, AC 15 (T12, FF13), HP 18/18, F +1,R+3,W+2

"Oh, Snag, finding this damn dragon is not my top priority. It would be nice for the extra treasure, but was no part of the save passage deal. I still wonder why Thunder agreed to take the scaledog with us. Some unspecified kobold treasure for catching a dragon?
And about the door: If you relly need a good priest to open it, I don't think it that a risk. It's unlikely the two siblings took that way, though."
Aramil starts lamenting again.
 

"That door is locked, stupid hair-monkeys. You not be able to get in there. We already try. We even try the great key and nothing happen. Meepo never met no other hair-monkeys."
 

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