Arabesu's Eyes of the Lich Queen - IC

OOC sounds like you've got a plan and are trying to set up surprise.

Post your desired map coordinates and roll hide and move silently checks to get to those coordinates, unless a fully-armored-non-silenced Hightower is involved in which case it might be somewhat moot.

Remember, you get a +1 bonus per ten feet between your character and anyone trying to observe you, and they get a -5 if they are distracted.

If you want to take an action, take one full round once you are on the map (including more hide, listen, move silently, and spot checks if desired), and then post an initiative for the first regular round.

Ain't it cool to be on the cusp of round time again?
 

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"Well then, if that's settled, give us scout-types a head start of 30 seconds before moving in," says Rosa, fading into the vegetation.

Hide, Move Silently (1d20 18=25, 1d20 15=31)

Rosa will circle around a bit and approach the camp from the east rather than come in from the way the scout came.

OOC: Note that Rosa's land speed is 40', so halving it yields 20'.
 

"Well, I'll wait here with Hightower, wouldn't want him to get lonely after all, and send Hoppy to give me a status report. Once we're set, Hightower and I can move in. I'm assuming that Fenris, Saris, and Trent will attempt to go with you?" Fenwick says while putting Hoppy back down.

[sblock=ooc] Arabasu, are you going to cover for the missing PC's? [/sblock]
 

Hightower, barb2/fighter2 AC 28 (uncanny dodge) HP 34

After a good thirty count, Hightower nods his head toward the path and starts off. His attempt at a whisper is almost comical as his gravelly larynx is clearly not designed to make quiet sounds. "I'll provide as much cover as I can, until we get to them." He raises his tower shield high (no pun intended) and moves smoothly toward the first clearing, expecting another ambush around every bend (combat expertise +4 AC) his chain coiled loosely in his other hand.

Initiative: (1d20+2=6)
Spot: (1d20+5=9)
 

OOC let me know if you are having problems interpreting the battle map. I am assuming that you are approaching the eastern poision-dusk camp from moritheil's comment. Let me know if you want to attack the blackscales instead.

[D]______________________________________________________________________[/D]

Rosa collects her combat gear and places Hoppy in her coat pocket taking care that he has cover and concealment from opponents but can see out so as to enable empathic signaling to Fenwick. With a deap breath she takes he leave, sneaking off toward the eastern edge of the camp.

Because of the rise to the immediate eastern side she opts to come in slightly from the southeast (square M48). Faris and Saris are just ahead of her for a time, but they continue to swing around the eastern camp hoping to flank the poisondusks from the Northeast and prevent their escape.

Unfortunately, because of the ridge to the east the druid and scout are not yet quite in position (off map at where T60 would be) when Hightower, Trent, and Fenwick approach.

Hightower smartly opts to cut through the segment of jungle just south of the intersection hoping to avoid notice from the Blackscales in the western camp who now seem to be singing some kind of vulgar song to get themselves ready for battle. While the noisesome song prevents the blackscales from hearing Hightower's approach, the single obvious poison dusk that Rosa spots looks up from his work at a wide but low toadstool.

The approaching heroes do not notice him, but Rosa can see both him and the blackscales from her particular vantage and angle. She can't quite make out the rest of the poisondusks (OOC unless you wish to make an active spot check rather than taking ten) but when he glances up she know its her time to strike.

OOC I want initiatives and spots from everyone. Rosa gets one full round of actions for surprise before we go to regular rounds. I am going to hold back Faris and Saris until you need them, deus ex machina like. Trent has been posting occasionally so I will assume he will post into the battle at some point. I don't know where doune has been but he is NPC'ed until returned.

[D]______________________________________________________________________[/D]

Hightower, spot 11, init 8 (I think that Trent has his "senses" aura up).

Fenwick, spot 20, init 17 (Hoppy: Spot 15, Init 17; same as Fenwick).

Rosa, spot 29, init 20 + surprise round of action taken to close without penalties.

Trent, spot 21, init 14 w "senses" aura up to being the battle.
 

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ooc - I'm here, just been busy with new job, actually not working from home anymore.

Trent sticks with Hightower and Fenwick, hoping that the other scouts don't get into too much trouble that they couldn't help with. His senses are on alert, as well as the others, as his small aura benefits them slightly.

He tries to spot the others, as well as the foes. Then he will act...
Spot and Initiative (1d20 2=21, 1d20 4=14)

He will relay what he sees to the others, whispering to them of the foes locations, status, and if anything else happens. Hide +11 if possible as well.
 



Oh, its on.

Rosa is able to just get to the edge of the camp. Now that she is at the camp's edge she can just make out the other three hidden poison dusks. Each has a bow out, with arrow knocked, while the fourth exposed poison-dusk is huridly pulling arrows out of a mushroom cap. None of the lizardfolk notice her, intently gazing in the direction of the approaching Hightower and company.

Only Rosa has noticed the well hidden poison-dusks (yellow on the map) until they take actions.

OOC Rosa is first, see updated map:

Rosa 20
Fenwick 17a
Poison-dusks 17b
Trent 14
Hightower 8
 

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Trudging through the jungle Hightower realizes that it will take almost 20 seconds (3 rounds of double move) before they will emerge from the foliage in the spot he wants (L, 37) and pushes on double time, hoping that the scouts don't attack before he can get there.

OOC-Gotta love full cover from jungle squares :)
 

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