"SPACE FIGHT!" Starship combat boardgame

I started off doing that, but it just didn't work. The reason is that the design goal is to simulate the ships on TV/movies, and Lucas, Roddenberry, et al. did not all use a universal manual to balance their spaceships. They just decided "I want this ship to do that" and so it could.
Luckily, I don't plan on "simulate" any existing Mecha properties (so in that regard, the goals and systems are very different and will lead to different opportunities and constraints)

It's so hard to come up with values on what a particular ability is worth. is being able to use transporters better or worse than being able to execute a specific emergency evasive maneuver? Is being able to launch a Raptor which is able to use an EMP pulse better or worse than the Borg's boarding partie sbeing able to assimilate enemy Heroes?
Reminds me of something... Is it better or worse to immobilize a foe or to daze him? ;)
 

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Still happy with the movement rules? I know before you said it was a little like being back in school, but it's becoming second-nature by now, right?

Anyway, looks great! Can't wait to give this a try....
 





So this is like the board game version of VGA Planets?

I wonder why no one has said that yet?

Well, for my part because I've never heard of it!

In other news, some brand new art from Claudio Pozas arrived today! This is the art for the Hero cards (Bold Captain, Bounty Hunter, Indomitable Leader, Legendary Engineer, Plucky Pilot, Saboteur, Science Genius, Seasoned Admiral, Spy, and Squadron Leader).
 

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VGA Planets was (or I guess is) a turn based empire building game were you played the rebelion, empire, federation, colonials, cyborgs, etc.

Didn't have these cool cards though.
 


A new page of counters - asteroids, explosions, mines, and laser towers.

More art pieces coming!
 

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