A Merc's Life: Howl of the Carrion King [02]


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As the group descends the shaft the harping resumes, this time playing a stirring battle march - but very quietly. The sounds of the high desert winds - such a constant presence above ground that they'd faded into the background - are conspicuous by their absence down here.

As you make your way down the sloping passage, Keeland's bow lights the way for those unable to see clearly in the dark and provides some color for those who otherwise would see none.

Ceramic lamps burning with cadaverous blue flame light as you enter the wide, high-ceilinged chamber at the end of the slope. To the southwest, a baboon headed figure crouches menacingly. A stern-looking pharaoh stares across at it from the northeast. Carved folds of well sculpted cloth enshroud the northwest statue, and in the southeast niche, the pharaoh is again depicted, his face scarred and twisted with anger. Three arches lead from the chamber, the fragments of shattered doors dangling on ancient hinges (OOC: One of these three is the one through which you entered).

[sblock=Aodhán, Keeland]These statues depict lesser known spirits of destructive magic. (KS: Religion)[/sblock]
 

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Houwlou Groulenas, Olcán Ranger 3

"Well this is certainly an ominous place," says Houwlou.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

"The statues are depictions of destructive magic. I suggest we tread cautiously here." Keeland whistles a simple tune and waves his free hand in a gesture reminiscent of a conductor leading an orchestra. Then he gazes about again with new interest at the features of the room.

OOC: Detect Magic.
 

As Keeland begins to examine the room from an arcane perspective, Aodhán wracks his brain to remember something during his time spent as an acolyte of the temple about these spirits.

[sblock=Religion]religion (1d20+8=23)[/sblock]
 

Question

As the group descends the shaft the harping resumes, this time playing a stirring battle march - but very quietly. The sounds of the high desert winds - such a constant presence above ground that they'd faded into the background - are conspicuous by their absence down here.

As you make your way down the sloping passage, Keeland's bow lights the way for those unable to see clearly in the dark and provides some color for those who otherwise would see none.

Ceramic lamps burning with cadaverous blue flame light as you enter the wide, high-ceilinged chamber at the end of the slope. To the southwest, a baboon headed figure crouches menacingly. A stern-looking pharaoh stares across at it from the northeast. Carved folds of well sculpted cloth enshroud the northwest statue, and in the southeast niche, the pharaoh is again depicted, his face scarred and twisted with anger. Three arches lead from the chamber, the fragments of shattered doors dangling on ancient hinges (OOC: One of these three is the one through which you entered).

[sblock=Aodhán, Keeland]These statues depict lesser known spirits of destructive magic. (KS: Religion)[/sblock]

OOC - Mike, I assume you've blacked out the rest of the room for realism, would Tsadok be able to see anything beyond the area designated?
 


OOC: Detect Magic.

(Detect Magic Cantrip)

The statues all radiate mild evocation magic.

OOC - Mike, I assume you've blacked out the rest of the room for realism, would Tsadok be able to see anything beyond the area designated?

OOC: Sorry, I didn't quite get the visual area big enough . . . both the West and South corridors end in turns to the left just outside the lighted area. So in this case you (and Aodhán) could see that but nothing around the bends without breaking out the periscopes. :)
 

Houwlou Groulenas, Olcán Ranger 3

So in this case you (and Aodhán) could see that but nothing around the bends without breaking out the periscopes. :)
OOC: Can't Houwlou also see this much? Oh, wait, he only has LowLight vision. Well, how much can he see, eh?

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

OOC: Can't Houwlou also see this much? Oh, wait, he only has LowLight vision. Well, how much can he see, eh?

[sblock=OOC]Bear with me while I 'think out loud' to work this out.

Keeland's Light cantrip is like a torch, shedding normal light in a 20' radius and increasing the light level one step for an additional 20'. Low-light vision allows Houwlou to see twice as far as a human in low-light, but doesn't help with total darkness. So in this situation, he and Keeland can see 40' as though it were normally illuminated but can't see into the darkness beyond the torchlight. Harnry sees 20' with normal illumination, and between 20' and 40' is dimly illuminated for him. Tsadok and Aodhán can see perfectly out to 60'.

The bends in the corridors are just at the limits of the dim torchlight, so Keeland and Houwlou can make them out as well - though not so clearly as the two with Darkvision.[/sblock]
 

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