A Merc's Life: Howl of the Carrion King [02]

Harnrey describes the area were the enchaned trap extends to to warn the party. "If you step into that area, you will summon something, presumeably another asp."
 

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As you make your way through the cramped tunnel it takes a Westward bend and a vast cavern looms ahead, its outlines obscured by eerie vapors. Foul with the scent of ancient decay, these noisome mists crawl unnaturally along the chamber’s irregular floor. Unnerving outlines rise among the strange miasma, then fade back into nothingness as quickly as they appeared. An ancient barge dominates the chamber, hanging unsupported in the air. Little more than a skeleton of scorched spars and torn planks, portions of the ancient vessel flicker and fade, almost as unstable as the shifting vapors around it.

Lounging on the floor near the barge is a bedraggled vagabond. His clothes, once of the finest quality and cut, are now worn and torn from long exposure to the elements; his long dark hair is lank. Barely visible to you through the mists, he gazes up at the barge. The sound of his voice comes to you through the thick air, but it is pitched too low for you to distinguish his words.

[sblock=IMPORTANT! PLEASE READ!]I'm instituting the use of the Hero Points system from the Advanced Player's Guide effective immediately. Information on the system is up on the OP site here.

As you guys have stuck with me for a damned long time and have been such excellent players, your characters will have the full complement of 3 Hero Points starting now. I'm headed off to add them to your character sheets and stat blocks on the OP site. Have fun with them![/sblock]
 

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Keeland advances nervously, not at all pleased to enter the strange vapors. He eyes the strange fellow on the floor his caution warring with his curiosity. Is he real? Does he even know we are here? He waits for someone else to do something. His bow is at the ready.
 

Houwlou Groulenas, Olcán Ranger 3

Houwlou is quite nervous by the tableau confronting the party. He draws longsword and dagger and prepares for the worst.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

As you make your way through the cramped tunnel it takes a Westward bend and a vast cavern looms ahead, its outlines obscured by eerie vapors. Foul with the scent of ancient decay, these noisome mists crawl unnaturally along the chamber’s irregular floor. Unnerving outlines rise among the strange miasma, then fade back into nothingness as quickly as they appeared. An ancient barge dominates the chamber, hanging unsupported in the air. Little more than a skeleton of scorched spars and torn planks, portions of the ancient vessel flicker and fade, almost as unstable as the shifting vapors around it.

Lounging on the floor near the barge is a bedraggled vagabond. His clothes, once of the finest quality and cut, are now worn and torn from long exposure to the elements; his long dark hair is lank. Barely visible to you through the mists, he gazes up at the barge. The sound of his voice comes to you through the thick air, but it is pitched too low for you to distinguish his words.

[sblock=IMPORTANT! PLEASE READ!]I'm instituting the use of the Hero Points system from the Advanced Player's Guide effective immediately. Information on the system is up on the OP site here.

As you guys have stuck with me for a damned long time and have been such excellent players, your characters will have the full complement of 3 Hero Points starting now. I'm headed off to add them to your character sheets and stat blocks on the OP site. Have fun with them![/sblock]

Tsadok feels the hairs on the nape of his neck stand on end. He will bring his sap to his palm and cautiously looks around. I really don't like these mists. He will cautiously approach the man.

OOC - let me know when Tsadok is 6 ft or so from the man.

[sblock=?] Mike, Are we supposed to do something with the three Hero feats?[/sblock][/QUOTE]
 

[sblock=?] Mike, Are we supposed to do something with the three Hero feats?[/sblock]

[sblock=MikeL]They're not feats, they're points. Details about what they are, how they're earned and what you can do with them are posted on the OP page I linked to in the spoiler.

Basically you use them to get a re-roll on a bad roll, commit great feats of daring do, cheat death, etc. They give you chances to be more "Heroic." [/sblock]
 
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OOC: Rats! And here I was hoping against hope that we got three new feats instead of the 'crummy old' hero points! :p
 



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