[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)

Sheng dances away from danger, and when the giant crocodiles appear, he banishes from sight, leaving a cloud of green vapor, appearing behind the others. The attacking reptile bites only the green gas, which is more than just that. The monk smiles lasciviously.

OOC: Using Slaad's gambit immediate interrupt to teleport probably to K19. I'll post Sheng's remaining actions when the map is provided. Attack: 12 vs will for 15 dmg, half damage (7) if misses.
 

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Murphy also disappears after the vines crawl up his legs but before the poison gas can reach him.

[sblock=Voda Vosa] If you could put your mini-stats in posts during combat it would help. I need you to roll for your Wild Magic on your first turn too. Also it looks like Slaad's Gambit on your character sheet doesn't do any damage on a Miss. Let me know I am not sure I have the book.[/sblock]
 
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It says so in the book, I already fixed it on the sheet.
Wild Magic: 5


[sblock=Sheng Zim]
Full sheet
Level: 5 XP: 5786
Race: Human Class: Sorceror Paragon Path: Epic Destiny:

Initiative: 5 Passive Insight: 13 Passive Perception: 12 Senses: Normal Languages: Common, Deep Speach
Hit Points: 47 Bloodied: 23 Surge Value: 11 Surges/Day: 8 Regeneration: Saving Throws:
AC: 18 Fortitude: 16 Reflex: 17 Will: 20 Speed: 6 Speed (Alt): 0

STR 8 CON 15 DEX 16 INT 12 WIS 10 CHA 19
Skills: Acrobatics 5 Arcana 8 Athletics 1 Bluff 11 Diplomacy 6 Dungeoneering 2 Endurance 9 Heal 2
History 8 Insight 3 Intimidate 11 Nature 2 Perception 2 Religion 3 Stealth 5 Streetwise 6 Thievery 5

Feats: Arcane Spellfury, Disciplined Wild Soul, Arcane Reserves, Armor Proficiency (Leather)
Class Features: "Spell Source Wild magic, Chaos Power, Chaos Burst, Unfettered Power, Wild Soul

Racial Features: Human perseverance, bonus at will, bonus feat, bonus skill
Equipment: Tooth of Chaos, Boots of spider Climb, Gloves of piercing, Cloak of Distortion, Deathcut armor

At-Will: Chaos bolt, Acid orb, Burning spray
Encounter: Bedeviling Burst, Spectral claw
Daily: Chromatic Orb, Slaad's gambit
Item Powers: "Cloak of Distortion +1
Gloves of Piercing
Deathcut Leather Armor +1
Boots of Spider Climbing
Tooth of Chaos +1[/sblock]
 

[sblock=Draconic]"I do not feel like being food for a belly crawler. Nor will I allow my possesions to be taken. Your death will be slow and painful swamp dweller.
[/sblock]

Shorrin heaves his warhammer at the caster, then turns his attention to the roots that entangle him. With a roar that shakes the trees he tugs his legs free.
[sblock=ooc]


Giantkind gloves vs AC (1d20+6=14, 2d6+4=9) Throwing the Frost Warhammer at the guy that put weeds on my legs.


Save vs immobile 1d20=14
[/sblock]
 

Shorrin misses with his warhammer, but it returns to him directly.

OOC: Do the Giantkind gloves provoke an AoO? As you can see below there was a threatening croc next to Shorrin (not two, since the one that has him grabbed can't bite right now.


map
The white areas are NOT difficult terrain, everything else costs 2 squares of movement and no shifting. Yellow is Immobilized (save ends), Red is Dazed (TENT Marsh Mystic 2), and the Red Dot is Grabbed

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Sheng performs a series of moves, producing again the green gas. As he dances, the gas takes the shape of a skull, that starts moving it's chin, as if shouting, green gas protruding from it's eye sockets and mouth. With the final move of the spell, the skull lunches forward towards the battlefield, and sinks into the nearest crocodile in a puff of green smoke.
The creature roars in pain, as in its primitive mind is tormented by the monk. With another gesture from Sheng's hands, the skull gets out of the first reptile and to the next, producing the same scene. Both predators are confused and bite each other, apparently deceived by the spell.
Sheng smiles lasciviously.
[sblock=OOC] Will change my location to N 19
Standard: Chaos bolt vs Croc 3, 2 and 1: 1d20+7; 1d10+8; 1d20+7; 1d6+7; 1d20+7; 1d6+7
[12,7] = (19) vs Croc 3 Will
[10,8] = (18) psychic damage, jumps to next target
[19,7] = (26) vs Croc 2 will
[4,7] = (11) psychic damage and ends here since the attack roll was not even.
[9,7] = (16)
[1,7] = (8)

Move: To O 19[/sblock]
 

Murphy continues to struggle against the vines that pin his legs to the ground and calls upon his necklace's power to harm enemies if they assault him. With that precaution in place, the assassin looks at the battlefield, his gaze initially focuses on the mystical foes, but they are too far for him to reach so the next closest target is the large, mosquito-like creature. He calls on its shadow to latch onto it and then hurls a trio of dark shards from his sword at it.

After his attack, Murphy then draws the shadows around him to attempt to disappear from some of the enemies.

[sblock=ooc]
Move: Talon Amulet +1 daily power - until end of combat enemies take +1d6 damage if they hit Murphy with a melee attack
Free: Shroud on Stirge
Standard: Shadow Darts on Stirge - Shadow Darts on Stirge (vs ref, 3 attacks); damage; shroud (1d20+9=19, 1d20+9=25, 1d20+9=20, 1d8+6=7, 1d8=5, 1d8=2, 1d6=1) pathetic damage rolls... ok so hits Ref 25 for 8 or Ref 20 for 13, or Ref 19 for 15 :.-(
Minor: Shade Form - insubstantial, vulnerable 5 radiant, can hide with cover or concealment - hide check stealth (1d20+14=28) against anyone who I have cover or concealment

save against immob (1d20=7) still stuck here...
[/sblock]

[sblock=ministats]Murphy Tang Male Human Assassin 6
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:45/45, Bloodied:22, Surge Value:11, Surges left:4/8
Action Points: 1
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise

Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Cloak of Shadows
Slayer's Escape
Shade Form
Boots of the Fencing Master

Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour


Conditions:

Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)

Full sheet: [/sblock]
 


OOC - Question; can I slide someone out of a grab? If I push a creature that is grabbing another, does the grabbed creature automatically go as well? I can't seem to find the answer in the PHB.
 

OOP - Answer: Yes, you can slide someone out of a grab(if you slide it far enough and the creature doesn't have reach) and the grabber isn't affected by the slide but the grab is ended.
 

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