Round 5
Experiment 354b sends a wave of dismay in the direction of the tentacle monster and the monster collapses.
The ooze slides across the field toward the warforged, dragging the bard and the druid with it. It attempts to slam into 354b, but he dives out of the way just in time.
[sblock=Mechanics]
Experiment 354b:
Standard: Dishearten on Tentacles (burst 1 centered on J12) -
1d20+7=22 vs. Will for
1d6+5=6 damage
Ooze:
Cloud Drift Recharge roll:
1d6=6
Minor: sustain grab
Move: to E-F 14-15
Standard: Slam 354b -
1d20+7=14 vs. fort is a miss
[/sblock]
[sblock=Terrain and other Environment Info]
Trees & Rocks: Provide cover in the normal way. You can stand in the squares that have branches in them, but not the actual rocks or tree trunks, unless the rock is in only a tiny fraction of the square.
The Mist: Is a bit like a thick fog. Any creature more than 20 feet away is considered to have concealment unless you have blindsight.
There is no difficult terrain or anything. Just a road with a lot of low, dead grass around it. The map is attached. I apologize for my abysmal drawing skills. If you need clarification on what anything is, please ask.[/sblock]
[sblock=Monster Knowledge Check: Dungeoneering 15]These are all aberrant creatures. You recognize the tentacle covered humanoid as something called a dolgaunt. The small, 2-headed creatures appear to be dolgrim, and you've heard that warriors of their ilk lurk in The Mournlands. The large ooze is more of a mystery, but you think it may be what the stories refer to as living darkness. It is certainly large an black enough to have earned the name.
[sblock=Dungeoneering 20]You've heard that the dolgaunt can suck the life from a person with its long tentacles.
The dolgrim are simple creatures, from what you remember, but very strong. You also remember a story about each head seeming to act on its own.
Living darkness isn't something many people have encountered and lived to tell about. You suspect that, like most other ooze creatures you've encountered in your travels, it will attempt to absorb its prey.
[sblock=Dungeoneering 25]Living darkness is immune to gaze and poison effects, and it's jelly-like nature seems to make most attacks less effective than normal. It is known to be vulnerable to radiant damage.
The dolgrim, with their warring heads, are likely weak against psychic attacks.[/sblock][/sblock][/sblock]
[sblock=Monster Status]
Tentacles: Dead
2-Heads 1: Dead
2-Heads 2: Dead
Ooze:
HP: -17 AC: ?? Fort: ?? Ref: 19 Will: 18
Conditions:
[/sblock]
[sblock=Player Status]
Kaelen:
HP:
30/41 (+4) Surges: 8/9 AP: 0 MI Daily Uses: 1
Conditions:
Karananak:
HP:
23/45 Surges: 11/11 AP: 0 MI Daily Uses: 1
Conditions: Beast Form, Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze
Thalin:
HP:
22/43 Surges: 9/10 AP: 0 MI Daily Uses: 1
Conditions: Dazed, Grabbed & 10 ongoing necrotic while grabbed by the ooze
Colgrave:
HP:
32/32 (+3) Surges: 6/6 AP: 1 MI Daily Uses: 1
Conditions:
Experiment 354b:
HP:
25/40 Surges: 9/9 AP: 1 MI Daily Uses: 0
Conditions:
[/sblock]