City of the Spider Queen

Question #5

"Becausssse we followed the Spider Queen." the corspe rasps out and then tumbles forward to lay amongst the other dead drow.

[sblock=OOC] Search check first room completly empty. First door is shut and unlocked. You see no traps and it looks like it has been broken into by the chisel and crowbar marks on the doorjam. Second door is down the hall and you haven't had time to go check it. Map coming up. [/sblock]
 

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AREA 4
This wide hallway extends about 40 feet into the darkness before ending in what looks like a small cyrpt, though there is no sarcophagus. Two alcoves branch off from each side of the hall. These are also apparently empty. except for thick a coting of dust.

Door near Aden.

The door here was obviously once pastered shut, but the wide crack in the plaster surrounding it indicates that it has since been broken open. The door is now closed.

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l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:

l l = open area/hallway
l l = stairs down
l l = soild/unexplored
lDl = door (normal 5'x 8')
lDl = door (large 10' x 10')
 
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Nodding at the others, Aden draws his crossbow and waits for them to open the door.

[sblock=Notes]

Standard procedure here. Aden will stand 5 ft. behind, with a clear line of fire into the room, but will let the fighters go in first. If the room appears empty, he will take the lead again. if there's anything of note inside (an exit, or dead bodies, for instance), he will sneak into it and search it).

Provisional Search check for room (1d20+18=22)

[/sblock]
 

Morrolan moves up into position putting his longbow away and loosening his shield. Fafnir rests on his shoulder. He says quietly, "Ready to open the door, when it is time."

[sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-)
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan Character Sheet & Fafnir the Pseudodragon
 


Platinus: Celestial Fleshraker, Druid Warshaper

As the others move further into the tunnels, so too do the pair of large dinosaurs. Their tails sway slowly in counterpoint to the duo of fanged heads on their powerful necks. They take up most of the worked stone corridor, having just enough room to fight if need be.

[sblock=OOC]Is A4 where we are coming into the tunnel system? Your legend dropped our identifiers and there are now 2 "A" marks on the map.

As nobody has voices any negative opinions regarding the poison, I'll call all the crossbow bolts, arrow tips and non-natural weapons (aside from Slash's and mine) coated in DC 21 1d6/1d6 Dex dmg poison.[/sblock]
 

Talhia Shen, human beguiler

"So, stuck in the middle of a war. This should be fun," she comments dryly as their dead information source falls. She keeps her crossbow ready as she moves into position near the door.

OOC: Is using poison considered evil by default? If so, I don't think Talhia can use it since she's Chaotic Good. If not (and I tend to think it's an oddly absolutist concept), then she'll go ahead and use it for her crossbow bolts.
 


Morrolan waits for th eothers to get in there normal postions before opening the door. After letting Slash squeeze through he opens it. Aden steps up and then mutters, "Looks clear." Before stepping back.

Morrolan raises his shield and keeps his scimitar at the ready as he slowly steps into the room, a feeling of foreboding coming on the warrior. He knows you just don't walk into such places unchallenged his thoughts stop as...

On the floor at the threshold of the crypt, a dangerous looking glyph suddenly becomes visible and flashes bright blue. With the peal of thunder, two bright-golden lions appear, roaring with anger!

Beyond the glowing lions stand several stone sarcophagi - at least four, probably more.

One south of Morrolan swipes it razor sharp claws as it materials next to the warrior. Ducking the beast, it takes chunks out of the corner of the wall missing him completly.

The second pounces and Morrolan raises his shield catching the beast in the air. It bites and rakes with it's back claws at the magical shield, holding on with a large paw. As Morrolan let's the creature drop back to the floor it brings it's other claw down on the half-orcs exsposed upper arm, drawing blood.

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KEY:

l l = open area/hallway
l l = stairs down
l l = soild/unexplored
lDl = door (normal 5'x 8')
lDl = door (large 10' x 10')
l l = exit to the surface


Characters:

lAl = Aden
lMl = Morrolan
lfl = Fafnir
lRl = Renard
lTl = Talhia
lDl = Dargun
lPlPl
lPlPl = Platinus
lSlSl
lSlSl = Slash
 

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[sblock=OOC] Well the above is done (finally) and it takes a few things for granted and if you follow the pounce link I screwed up majorly. I took for granted that part of the SOP is Morrolan entering the room at total defense. Kind of having the shield only exposing you from the shins down and the chin up. ;)

If you wish to change that to having some sort of ready action avaiable let me know. But it did raise your AC to 27 (then dropped to 25 for being Flat-footed). So it saved you a couple hits, although like I said I messed up the rake attacks I used the bites numbers which are lower to hit but more damage so I will just call them misses as they are. I kind of like the picture of the great beast scratching at the shield with it's back legs. Morrolan took 8 pts of dmg. Please everyone roll an init and if you want let me know your actions. This was like a surprised round with Morrolan being surprised and the lions attacking. So now we are top of round 1 everyone to act. [/sblock]

[sblock=Lions] AC:15; HP: 66(south of Morrolan) and 57 (in front of him)

I list AC and HP of monsters so you will know if you hit (and maybe kill) and post accordingly. [/sblock]
 

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