OOC:
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Sure, I put Primera on the map.
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Not missing a beat, Nementah, Renquist and Ibram jump into action, a fraction of a second before everybody else.
They face overwhelming odds. The most worrisome hunters are a pair of huge goliaths grinning eagerly as well as scimitar wielding maniacs. A bizarre creature made entirely of shards as well as huge horned beast seems even more powerful but they are at the back of the pack and are likely to be more of a problem for the three new comers charging up the road.
[sblock=Insight]
Ibram's insight (1d20+4=16)
[/sblock]
OOC:
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Nementah, Renquist and Ibram are up for a surprise round (remember, that's just one standard action).
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[sblock=S&S]
Goons (G)
Perception 14;
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 17, Reflex 18, Will 17
Speed 6,
OA: +11 vs AC; 5 damage (6 damage against a bloodied target).
Goliath Thug
HP 65; Bloodied 32
Perception 14
AC 16, Fortitude 18, Reflex 15, Will 15
OA : Greatclub
+7 vs. AC, 2d6 + 5 damage.
Elf Archer
Perception 22; low-light vision
HP 44; Bloodied 22
AC 17; Fortitude 14, Reflex 18, Will 15
OA: +8 vs AC; 1d8+3 damage (if longsword is drawn).
Horned Terror
Perception 16; low-light vision
HP 107; Bloodied 53
AC 19; Fortitude 22, Reflex 18, Will 18
OA Claws, +11 vs AC; 2d10+3 damage.
Scimitar Wielding Maniacs (white token with ninja type)
Perception 15; low-light vision
HP 62; Bloodied 31
AC 19; Fortitude 18, Reflex 17, Will 16
OA Scimitar +10 vs AC; 1d8+6 damage (crit 1d8+14).
Shard Monster
Perception 16; truesight
Emotion bending aura 1; enemies grant combat advantage while in the aura.
HP 154; Bloodied 77
AC 21; Fortitude 18, Reflex 20, Will 19
OA: Quick Illusion (standard, at-will) Illusion, Psychic
+11 vs Will; 1d6 + 5 Psychic damage and the target is knocked prone.
[/sblock]