Round 3
The hulking creatures seek their own individual prey, one climbing after Raijin and raking at him with its long talons, another leaving Mab with a massive dirty cut, another breaking a claw off on Earth.
Rysethynn move forward and challenges two of the eels... and pays for it. Both clamp onto her with vice-like jaws. Another gets another mouthful of wasps while the last snaps at Illarion and ends up with a mouthful of planks.
[sblock=Oops]I posted a GM block earlier saying Hulking Creature 1 was dead - this was in error. I misread Illarion's attack as being 19 Fort when it was 9. Apologies.[/sblock]
[sblock=Player Actions]I changed Rysethynn's actions to:
Move: Move to N13.
Standard: Earth Shield Strike - 1d20+6=20 AC vs Eel 1, hit, 1d10+6=8 damage and Rysethynn gains +1 AC.
Minor: Second Wind - Gain 8hp and +2 to defenses.
Free: Nature's Wrath - Mark Eel 1 and Eel 4.
Xander's Actions:
Standard: Astral Seal - 1d20+6=11 Reflex vs Eel 1, miss.
Move: -
Minor: - (was debating using his Healing Word on him, but he's got resist 10...)
Devinihm's aspect triggered and I'll let you decide where he went. That eel will chase you down wherever, but you do get the other benefits.[/sblock]
[sblock=Enemy Actions]Eel Creature 1: Shift to L15. Lunging Bite: 14 Reflex vs Rysethynn, hit, 11 damage reduced to 8 and Rysethynn is grabbed.
Eel Creature 2: Swim to M10, Lunging Bite: 19 Reflex vs Devinihm, hit, 10 damage reduced to 6 and Devinihm is grabbed.
Eel Creature 3: Swim to L10, Lunging Bite: 11 Reflex vs Illarion, miss.
Eel Creature 4: Shift to P15. Lunging Bite: CRIT vs Rysethynn, 15 damage reduced to 12 and Rysethynn is grabbed.
Hulking Creature 1: Athletics 28 to climb to G12, Tearing Cut: 13 AC vs Raijin, miss.
Hulking Creature 2: Move to J13, Finger Claws: 21 AC vs Earth, miss.
Hulking Creature 3: Move to I12, Finger Claws: 17 AC vs Mab, hit, 9 damage, Infected Wound: 19 Fort vs Mab, hit, 5 ongoing poison and necrotic damage(save ends).[/sblock]
[sblock=Combatants]Auntie Mab: J11, 17 damage taken, bloodied, 5 ongoing poison and necrotic damage(save ends)
Devinihm: N12, 14 damage taken, DR4, grabbed(Eel 2)
Rysethynn: O12, 28 damage taken, bloodied, DR3, +1 AC, +2 defenses, +1 AC, grabbed(Eel 1), grabbed(Eel 4)
Earth: J13, DR3, +1 AC, regen 5 while bloodied, DR10
Illarion: M12, 10 damage taken
Raijin: I11, 15 damage taken, bloodied, +2 AC
Xander: L12, 18 damage taken, bloodied, DR10
Eel Creature 1: L15, 8 damage taken, marked(Rysethynn)
Eel Creature 2: M10, 42 damage taken, bloodied, grants CA to Mab
Eel Creature 3: L10, 16 damage taken
Eel Creature 4: P15, marked(Rysethynn)
Eel Creatures: 17 AC, 15 Fort, 16 Ref, 14 Will, MBA - Lunging Bite: Reach 2, +6 vs Reflex, 2d6+3 damage and the target is grabbed.
Hulking Creature 1: G12, 47 damage taken, bloodied, resist 10 lightning
Hulking Creature 2: J13, 51 damage taken, bloodied, 2 Shrouds(Illarion), resist 10 thunder
Hulking Creature 3: I12, 30 damage taken, bloodied, resist 10 lightning
Hulking Creatures: 58 Max HP, 16 AC, 16 Fort, 15 Ref, 13 Will, MBA - Finger Talons: +6 vs AC, 4d4+2 damage.[/sblock]
[sblock=Terrain]The docks are 1 square below the streets. It's a DC 15 Athletics and 2 squares worth of movement to climb. The ramp up is at I22-23 and J22-23.
The light blue water is the shallows, it is 3 squares deep and requires a DC 10 Athletics check to swim. The darker blue water is affected by the tide. It requires DC 13 Athletics checks to swim and any creature without a swim speed that ends its turn in it is slid 2 squares south.
The dock is 1 square up from the water. Climbing up from the water requires a DC 13 Athletics(climb check).
The docks are all 2 squares wide, even when they don't look like they are.[/sblock]
[sblock=Light]There's a lantern on the crate at H23 that shines bright 5 in all directions. Illarion has the other Lantern. Everything else is dim lighting.[/sblock]