Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Xeterog

Explorer
OOC: corrected my sheet. Fredrock will shift to K5 (still adjacent to the two militia, but now adjacent to the beast as well.
 

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Yishim spits out a glob of blood, steps back and wastes no time in punishing the Beast which so grievously harmed him. A bolt of energy appears to shoot through the creature, and it stumbles backwards in death.

Stars to defeat these foul creatures, but only light to truly keep them down. Thank you, Scarmiglione
[sblock=Actions]Move: Shift to K10
Standard: Phantom Bolt on Beast 2 in L12 vs. Will (1d20+7=19) hits for Damage (1d8+6=10) and killed. Slide the body to K13 in case it re-rises. Thanks Mewness![/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 3
Passive Perception: 14, Passive Insight: 17
AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6
HP:14/29, Bloodied:14, Surge Value:7, Surges left:6/6
Initiative +5
Action Points: 0, Second Wind: not used
Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Phantom Chasm, Orb of Unintended Consequences, Brooch of Shielding[/sblock]
 

Iron Sky

Procedurally Generated
GM: World's fastest turns here - 6/7 PCs posting in less than 24 hours of a turn update? Unheard of!

I think we just need [MENTION=79440]H.M.Gimlord[/MENTION] to post for Eithal and we're good for another round.

As for the militia, I did forget to update his coordinates, but it looks like you guys have it figured out.

I chuckled at your Gauntlet reference Luinnar.
 

Mewness

First Post
OOC: I've been reviewing characters in this adventure who are either new or were in the last installment and leveled up... And I'm finally done. Luinnar, I put a couple of notes at the bottom of Kaz's sheet, the most important of which is that he seems to be completely missing his first level daily!
 

Luinnar

First Post
OOC: I've been reviewing characters in this adventure who are either new or were in the last installment and leveled up... And I'm finally done. Luinnar, I put a couple of notes at the bottom of Kaz's sheet, the most important of which is that he seems to be completely missing his first level daily!
OOC: Thanks :)

It must of went missing when I leveled him up to 3.
 

H.M.Gimlord

Explorer
OOC: GM: Do I get an OA from the swarm's charge, since it left an adjacent square to occupy the one above Eithal?
"Did y'all not heyah me! Ah sayed,

'Git offah mah beach!'


Eithal swirls her axe overhead, clipping raven wings as it goes. With the swirling motion, the axe generates a great wind the vortex of which pulls the surrounding creatures to her. With a mighty blow, she strikes the beach at her feet. Sand gushes into the air, blasting the creatures around her, and pulverizing all but two or three broken-winged ravens.

Now she takes the opportunity to run out of the crowd, avoiding the birds' pestilence, and the the creatures' reach.[sblock=Actions]
Standard: Grasping Winds
Target1: Swarm
Attack1: 1d20+10=21 vs. AC for 1d12+6=3 damage
Effect: Pull RRD2 to H3, Pull RRH1 to G4, Pull RRB1 to I5


Free: Mark remaining 4 targets above.

Minor: Stone's Endurance

AP: Burst of Earth's Fury
Target1: Raven Swarm
Target2: "Dead" RRD1

Target3: RRD2
Target4: RRH1
Target5: RRB1

Attack1: 1d20+10=29 vs. AC Crit
Attack2: 1d20+10=16 vs. AC

Attack3: 1d20+10=25 vs. AC
Attack4: 1d20+10=29 vs. AC Crit
Attack5: 1d20+10=25 vs. AC

Damage: 1d12+6=13

Summary:
Swarm takes 3+5(Vulnerability)+18(MaxCrit)+5(Vulnerability)+1d12(HC)+1d6(Crit)+1(WeaponBonus)=39 damage
RRH1 takes 13+4(Guard of Stone)=17 damage GoS is penalty. Got it confused with Crushing Earth Strength (which doesn't apply here)
*edit*RRH1 takes 18(MaxCrit)+1d12(HC)+1d6(Crit)+1(WeaponBonus)=32 damage, DMs discression to apply (too messy to retcon).
RRB1 takes 13 damage
RRD1 is destroyed?
RRD2 is "Dead"

Move: to H10
RRRS OA: 1d20+7=8 vs. AC Miss
RRH1 OA: 1d20+6=7 vs. AC Miss
RRB1 OA: 1d20+6=9 vs. AC Miss


That's got to be a record! 5 consecutive 1s and a total of 6 in a single set!


[/sblock][sblock=Ministats]
Eithal Lemindt Arehei Female Goliath Warden Level 4
Initiative: +2
Speed 6
Passive Perception: 17; Passive Insight: 12; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 20; Fort: 18; Reflex: 12; Will: 14
HP:45/57
Surge Value: 14; Surges left: 13/13
Action Points: 0

At Will Powers
:
:melee: Strength of Stone link
:melee: Thorn Strike link
:melee:Warden's Fury link
Warden's Grasp link


Encounter Powers:
:melee: Grasping Winds link
:melee: Relentless Panther Attack
link
:close: Burst of Earth's Fury link
Stone's Endurance link
Warden's Tempest link

Daily Powers:
Form of the Relentless Panther link

Feats:

Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn. [/sblock]
OOC: Just to be above board on this. I have to admit that I didn't realize I could use this combo until after I rolled the BoEF attack, but I remembered that I had to retcon my AP. I put the Grasping winds at the front because, if I had had my head on straight, I would have done it this way to begin with.


OOC: *edit* Just realized that this renders the RRRS "dead" Eithal bolts anyway, in case the RRRS rerises. Makes no difference. The RRRS missed the OA.
 
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Iron Sky

Procedurally Generated
Round 3

On the switchback, the motes float down, blasting at the militia with arcing necrotic energy. Two of the militia raise their shields and deflect it, but one takes the full brunt. As he falls, one of the motes shimmers and another ghostly arc of energy lances into the body, animating it instantly.

The dead assault Fredrock and the militia around him from all sides. The sturdy dwarf is rapidly worn down by throwing himself in the way of attacks meant for his allies. He survives, but barely.

The last beast, meanwhile, hurls itself, slavering, at Scarm, slashing the kenku with its claws.

Far below, the battle seems to be turning in the group's favor, between Scarm's support, Eithal's furious assault that disperses the swarm of ravens completely, Kaz's wicked axe strike, and Salgyn's heartening and strengthening arcane tunes, the party, while heavily wounded, has defeated most of its foes.

GM: Questions/Comments: Xeterog - the militia are dazed for the entire encounter, fear.

Dekana - E12 isn't close enough to the edge to see to the beach. Need to be a square closer(right on the edge).

Mewness - err... right, no necrotic resist for the militia. Fixed.

H.M. - The first square it entered that was adjacent to you was the one it ended in - it started 9 squares above you. Also, Grasping Winds only did 3 damage since it's a melee attack, not a burst/blast. Every square pulled must move the targets closest to you, so I moved the enemy appropriately.

You also crit on 19-20 against undead, thanks to the Deathscarred Boon(might want to note that somewhere) so you Crit the swarm doing max + 1d12(High Crit) + 1d6(+1 weapon) = 8 extra damage, just enough to kill it outright!

Damage to "dead" dead has no effect on them unless it's a coup-de-grace. Of course, a coup-de-grace lets you make any attack you would normally make, so we'll just call that a coup-de-grace that happened to screw up everything else around Eithal as well. :)

Note to everyone: please include defenses targeted(AC, Ref, etc), damage types(if different than untyped), and effects of all power(Strength of Stone 5 DR EONT). Saves me time looking them up. Thanks.


[sblock=Enemy Actions, Switchback]Death Mote 1: Move to K9(5 squares up), Deathly Arc: 11 Fort vs Militia 1, miss.
Death Mote 2: Move to K11(5 squares up), Deathly Arc: 16 Fort vs Militia 3, hit, dead. <Death Mote 1 Immediate Reaction: Rerisen Host(when Militia 3 killed): Militia 3 becomes Rerisen Dead M3, Death Mote 1 stunned>
Death Mote 3: Move to J13(5 squares up), Deathly Arc: 11 Fort vs Militia 4, miss.

Rerisen Dead 1: Falls off cliff. Rerise: Success, now in Beach fight.
Rerisen Dead 5: Shift to K3, Slam: 14 AC vs Fredrock, miss.
Rerisen Dead M3: Slam(-2 prone): 6 AC vs Militia 4, miss.

Rerisen Hulk 1: Save vs falling off cliff: success, prone in I3. Rerise: success. Slam(-2 prone): 16 AC vs Militia 1, hit, 9 damage and push 2, damage taken by Fredrock.

Rerisen Beast 1: Pounce: jump to L5, Claw: 24 AC vs Militia 1, hit, 4 damage, taken by Fredrock, Claw: 18 AC vs Militia 2, hit, 3 damage, taken by Fredrock. Bite: 4 damage to Militia 2, taken by Fredrock.
Rerisen Beast 2: Pounce: jump to G9, Claw: 20 AC vs Scarm, hit, 6 damage, Claw: 18 AC vs Scarm, miss.

Rerisen Raven Swarm: Move to K3, Feasting Ravens: Shift through Militia 1, Fredrock, and Militia 2's squares, 15 AC vs Militia 1, miss, 15 AC vs Fredrock, miss, 21 AC vs Militia 2, hit, 8 damage, taken by Fredrock, end in K5(1 square up)[/sblock]

[sblock=Combatants, Switchback]Rerisen Dead 5: K3
Rerisen Dead M3: F10, dazed, prone
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead Destroyed: 6

Rerisen Hulk 1: J3, 35 damage taken, bloodied, dazed, prone
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.

Rerisen Beast 1: L5
Rerisen Beast 2: G9
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.

Rerisen Raven Swarm: K5(1 square up), 20 damage taken, bloodied
Rerisen Raven Swarm: 34 Max HP, 16 AC, 12 Fort, 14 Ref, 13 Will, 1/2 damage from melee/ranged, Resist 10 Necrotic, Vulnerable 5 Burst/Blast/Radiant. MBA - Beaks and Talons: +7 vs AC, 1d4+5 damage + 1d4 Necrotic damage. Winged Pestilence: Any creature that ends its turn adjacent to a swarm takes 5 Necrotic damage.

Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

Death Mote 1: K9(5 squares up), stunned
Death Mote 2: K11(5 squares up)
Death Mote 3: J13(5 squares up)
Death mote: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Wil. MBA - ??

Fredrock: K4, 38 damage taken, bloodied, 5 Necrotic damage if ends in Raven's zone
Scarm: F8, 22 damage taken, bloodied
Toeto: E12, 8 damage taken

Militia 1: K6, dazed, 5 Necrotic damage if ends in Raven's zone
Militia 2: L4, dazed, 5 Necrotic damage if ends in Raven's zone
Militia 4: E11, dazed
Militia 5: E13, dazed
Militia 6: C13, dazed
Militia 7: D15, dazed
Militia 8: A15, dazed
Militia 9: C16, dazed
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA - Spear: +7 vs AC, 4 damage.
Militia lost: 4

Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]

[sblock=Militia]As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.

As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]

[sblock=Enemy Actions, Beach]Rerisen Dead 2: Rerise: Success, stand.
Rerisen Dead 3: Move to I12, Slam: 18 AC vs Kaz, miss.
Rerisen Dead 1S: Falls from Switchback to M3, rerise goes into effect, stand.

Rerisen Hulk 1: Move, charge to H8, Slam(+1 charge): 10 AC vs Eithal, miss.

Rerisen Beast 1: Pounce: Jump to I8, Claw: 14 AC vs Eithal, miss, Claw: 14 AC vs Eithal, miss.
Rerisen Beast 2: Rerise: fail, dead.[/sblock]

[sblock=Combatants, Beach]Rerisen Dead 2: I3, dazed
Rerisen Dead 3: I12
Rerisen Dead 1S: M3, dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 1

Rerisen Archers destroyed: 1

Rerisen Hulk 1: H8, 17 damage taken, marked(Eithal)
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Hulks destroyed: 1

Rerisen Beast 1: I8, 17 damage taken, bloodied, marked(Eithal)
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Claw: +6 vs AC, 1d4+2 damage.
Rerisen Beasts destroyed: 1

Rerisen Raven Swarms destroyed: 1
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.

Eithal: H10, 12 damage taken, DR5
Yishim: K10, 15 damage taken, bloodied
Salgyn: I9, 24 damage taken, bloodied
Kaz: J11, 20 damage taken, bloodied

Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]

[sblock=Terrain]The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).

The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.

On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.

To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.[/sblock]
 

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Mewness

First Post
[sblock=switchback plans]Ouch!

If Fredrock can shift to L6, I'll try to take out the swarm, the minion at L3, and the nearly dead hulk. With an AP, I may be able to take out the beast and the minion at F10 as well so that Toeto can move around to heal us.

At any rate, the first claw attack on Scarm bloodies him, so he changes to Phase of the Stars. The second attack misses him, so he gets a free teleport 2. He teleports to G8 H8.[/sblock]
 
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Dekana

Explorer
[sblock=switchback plans]Toeto can heal everyone from where she is now, so you don't need to spend an AP on my account. Although, I wouldn't want Scar getting pushed over the cliff by that RRD, so it might be a good idea to kill it now anyway!

I'm trying to decide if I should use my daily so early. An ally-friendly close burst 5 would really kick ass right now.[/sblock]
 

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