Round 4
Salgyn slices into the hulk and slips away, with a brief word of encouragement for Kaz's actions.
On the beach around him, the few remaining dead struggle on to little effect, aside from a solid blow from the hulk that sends Kaz reeling.
Up on the switchback, the few survivors of Toeto's massive deluge hammer into the militia around Fredrock, the dwarf gritting his teeth and taking blows that could fell a lesser being.
The last beast manages to claw Scarm, but Toeto dodges out of the way of its claws.
[sblock=Salgyn's Actions]
Free:
Virtue of Valor: Kaz gets 4 THP.
Standard:
War Song Strike: 1d20+8=24 AC vs Hulk 1, hit, 1d8+6=11 damage and the next ally to hit the Hulk gains 3 THP.
Move: Shift to J8.[/sblock]
GM: | Notes: Mewness, the motes were minions, so I just canceled your AP Sly Flourish since there were no good CA targets. Hope that's ok.
Fredrock: All effects end on the Rerisen when they die. Also, the militia hit the Swarm exactly since helpless/dead creatures take -5 to defenses. | |
[sblock=Enemy Actions, Switchback]
Rerisen Dead 5:
Slam: 22 AC vs Militia 2, hit, 5 damage, taken by Fredrock, reduced to 1, push to L5. Move to K4.
Rerisen Hulk 1: Stand. Charge to J5,
Slam(+1 Charge): 22 AC vs Militia 1, hit, 12 damage and push 2, damage taken by Fredrock, reduced to 8.
Rerisen Beast 1:
Rerise: fail, dead.
Rerisen Beast 2: Shift,
Pounce: jump to H9,
Claw: 19 AC vs Scarm, hit, 6 damage,
Claw: 11 AC vs Toeto, miss.[/sblock]
[sblock=Combatants, Switchback]
Rerisen Dead 5:
K4
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead Destroyed:
7
Rerisen Hulk 1:
J5,
35 damage taken,
bloodied
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Beast 2:
H9,
13 damage taken
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Claw: +6 vs AC, 1d4+2 damage.
Rerisen Beasts destroyed:
1
Rerisen Raven Swarms destroyed:
1
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Death Motes destroyed:
3
Fredrock:
K5,
31 damage taken,
bloodied,
DR4,
regen 2 bloodied
Scarm:
G8,
26 damage taken,
bloodied,
regen 2 bloodied
Toeto:
I9,
8 damage taken,
regen 2 bloodied
Militia 1:
K6,
dazed
Militia 2:
L4,
dazed
Militia 6:
C13,
dazed
Militia 7:
D15,
dazed
Militia 8:
A15,
dazed
Militia 9:
C16,
dazed
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will. MBA -
Spear: +7 vs AC, 4 damage.
Militia lost:
4
Militia fled:
2
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Militia]As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Enemy Actions, Beach]
Rerisen Dead 2: Shift to J4,
Slam: 9 AC vs Eithal, miss.
Rerisen Dead 3: Charge to J9,
Slam(+1 charge): 18 AC vs Salgyn, miss.
Rerisen Dead 1S:
Rerise: success. Stand.
Rerisen Hulk 1:
Slam(-2 mark): 22 AC vs Kaz, hit, 12 damage and push 2. Move to I6.
Rerisen Beast 1:
Rerise: success.
Claw(-2 prone): 13 AC vs Salgyn, miss.[/sblock]
[sblock=Combatants, Beach]
Rerisen Dead 2:
J4
Rerisen Dead 3:
J9
Rerisen Dead 1S:
M3,
dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed:
1
Rerisen Archers destroyed:
1
Rerisen Hulk 1:
O6,
25 damage taken,
bloodied,
marked(Eithal),
next ally to hit gains 3 THP
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Hulks destroyed:
1
Rerisen Beast 1:
I8,
27 damage taken,
bloodied,
dazed,
prone
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Claw: +6 vs AC, 1d4+2 damage.
Rerisen Beasts destroyed:
1
Rerisen Raven Swarms destroyed:
1
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Eithal:
K5,
19 damage taken
Yishim:
L7,
15 damage taken,
bloodied
Salgyn:
J8,
24 damage taken,
bloodied
Kaz:
J5,
28 damage taken,
bloodied
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Terrain]The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).
The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.
On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.
To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.[/sblock]