Hmm... I figured the militia had their spears out since they were listed in their stats. What say you, DM? If it's possible, I'll have the Militia at K5 shift to I4 and attack the adjacent Risen Dead with that readied attack.
You can take free actions while dazed, thankfully.
Bond of Pursuit
Overwhelming Strike Angelic Alacrity
Oath of Enmity Abjure Undead/Divine Guidance
Sequestering Strike Avenger's Resolve
Elven Accuracy Aspect of Might Battlecrazed Executioner's Axe +1
Non-elf allys within 5 square get +1 to perception.
If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
Can shift through difficult terrain (wild step)
[sblock=Note to healers]
Kaz is better bloodied (+2 to defenses, +1d6 melee damage), so feel free to heal others first [/sblock]
How do the two maps relate to each other in terms of range and visibility? Can Scarmiglione blast any of the things on the beach with his blazing starfall? Can Toeto move her spirit around on the beach? I think the beach group may need some help.
As the lightning crashes into the party, Yishim's brooch glows with a blue light, dissipating much of the electrical energy, although not all. This is of little satisfaction to him as he falls forty feet to the ground.
By the gods, I was better off abetting communists in Daunton than fighting birdbrained undead on some forsaken beach!
He stands, and unleashes a writhing mass of tentacles from the beachsand. The static electricity does something to affect his spellcasting however, and he misses most of the undead. The Archer takes a tentacle directly through his spinal column, however, and is down. The tentacles take root, and warn any creature from entering the area.
I'll take the 4THP if Kaz doesn't want it. I'm not bloodied due to using an Item daily. BTW, do you get just 1 item daily per day, or can you fire them all off between extended rests?
Immediate Interrupt when hit by lighting - Brooch of Shielding (Item Daily) grants resist 10 all from this attack. As a result I'm just damaged, not bloodied.
Standard: Enlarged Grasping shadows on K3. Attack vs Will on Hulk I1, Dead K1, Archer M1 (1d20+7=9, 1d20+7=8, 1d20+7=27). Kills Archer with a crit, miss the other two. Any creature that enters the area takes 5 psychic damage and is slowed until the end of its next turn.
Orb of Deception: Reroute missed attack vs. Dead in G1 (1d20+9=11) Misses. What horrible rolls.
If Kaz doesn't want it, I'll take the 4 THP.[/sblock][sblock=Yishim Stat Block]Yishim- Male Human Wizard 3
Passive Perception: 14, Passive Insight: 17
AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6
HP:16+4/29, Bloodied:14, Surge Value:7, Surges left:6/6
Action Points: 0, Second Wind: not used
Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Phantom Chasm, Orb of Unintended Consequences, Brooch of Shielding[/sblock]