[Adventure] Murder Most Foul! Part 2 (Judge: EvolutionKB)


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KarinsDad

Adventurer
Vex fell to the ground, and lay unmoving for a moment or two. Then her body twitched once- only a careful observer would have noticed that her bleeding seemed to have stopped.


Acre shakes his head from the force of the lightning blast.

"Glad you could make an appearance, Knoepf," Acre quips with inappropriate jocularity. With Vex taken care of for now, Acre moves in on the Genasi. With a great sweep of his greatspear, he slices over the top of the dais to cut into his adversary, bolstering Malehan in the process.


Yes Acre, I blame it on the numerous helpings of roast mutton I've had over the years. Let's take them out now.


"Well, I'd say it's about time I did something besides being stuck into a pit."

Having said that, Garrick quickly moves towards the Genasi, unleashing unholy fire upon it.


"Get these guys off of me." the Genasi shouts, desperation entering his voice for the first time.


Eladrin 2 ignores the Genasi and focuses on the healing Dwarf. Both of his flaming arrows hit, but both are glancing blows off of Knoepf's armor. He then moves into the darkness, but everyone can still see him with the exception of Vex (everyone but Vex can see the entire room).


Eladrin 1 also ignores the Genasi and focuses on the healing Dwarf. Both of his flaming arrows slam into Knoepf's chest. He then moves into the darkness, but everyone can still see him with the exception of Vex.


The Genasi connects solidly on Malehan's shoulder with his longsword, but he hardly feels it due to Acre's power.

[sblock=OOC]

Archer 2 does not recover force burst power.

Archer 2 hits Knoepf for 5 and 3.

[url=http://invisiblecastle.com/roller/view/2792259/]5+mods hits for 5, 18+mods hits for 3.


Archer 1 hits Knoepf for 11 and 13.

9+mods hits for 11, 8+mods hits for 13.

Gensai does not recover either of his powers.

Genasi hits Malehan for 9.

15+mods hits for 9.


33/56 Garrick
51/61 Vex, prone
34/62 Malehan
Gensai, 70, Oath of Enmity, Cursed, Assassin's Shroud, Bloodied
Eladrin 2, 16
Eladrin 1, 46, Cursed, Bloodied
40/56 Acre, 3 temp hit points
18/50 Knoepf, Bloodied


It's the PC's turn.

The ravine structures have wide ramps leading 10 feet down to them, but the ramps appear to have some form of dark liquid oozing on them. There are eight lit braziers which shed light in a 10 foot radius each (i.e. close burst 2 areas marked on map with yellow rectangles). Anywhere outside these areas are dark, but those with low light vision can see 20 feet from them (close burst 4 areas for those with low light vision). The braziers are giving off some smoke, but it isn't enough to hamper vision.

The sloped surface of the pit seems easy to climb DC 10 (2 squares of movement per one up and over), but the climber takes 2d6 acidic damage. The straight surface sides are extremely smooth and appears to be slippery to climb DC 20, making it difficult to get out.

There are four 10 foot tall statues in the corners.

There is a raised dais, about 5 feet off the ground at the far end.[/sblock]
 

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Otakkun

Explorer
[sblock=OOC]Leaving for a flash trip to Argentina, back next tuesday. Hopefully the hotel will have some PCs and I'll be able to post.[/sblock]
 


dimsdale

First Post
I believe the archers have taken a liking to me. Seeing that Vex is feeling much better Knoepf moves farther north, hopefully out of range of the archers. Turning his attention to Garrick. After muttering a prayer, the healing warmth of the silver flame soothes Garrick's wounds. Would you be so kind as to put an end to the bolt hurling servants of the darkness. After taking care of his own comrades he then takes care of himself.

[sblock=actions]
move to H38
action: bastion of health on Garrick: Garrick can spend a HS + 3 hp
minor: second wind: Knoepf gains 12 hp and surges now down to 7
[/sblock]
 

pathfinderq1

First Post
"I don't suppose anyone wants to help me run those fellows to ground," Vex griped as she got back to her feet. "Or at least light them up a bit..." Then she jogged away in pursuit...

[sblock= OOC]
>Move: stand from prone
>Standard->move: to U 32

[/sblock]
 

Otakkun

Explorer
Garrick quickly readies his Channeling Shield power to protect Knoepf in case the dwarf is hit again and then moves closer to the genasi, firing another volley of fire against him.

[sblock=Actions]
Move to H-40
Minor: Aegis of Shielding on Genasi
Free: Assasin's shroud on Genasi
Standard: Hellish rebuke on genasi (reroll is miss due to Malehan's power). Fire & curse damage (1d20+13=20 vs reflex or 1d20+13=26 vs reflex, 1d6+6+1d6=14 damage)
Free: gain 2 temp HP for hitting a marked opponent. [/sblock]


[sblock=Combat Stats]Garrick d'Orien, Human Warlock|Swordmage 6
Speaks in RoyalBlue
HP 50/57 Temp HP ¨+2
Initiative +4
AC 23, Fort 19, Reflex 19, Will 17
AP 1, Surges 10/11
Second Wind [ ]
Diabolic Grasp [ ]
Channeling Shield [ ]
Dimensional Vortex [ ]
Fey Switch [ ]
Vestige of Baatar [X]
Frost Backlash [ ]

Special
+2 bonus to defenses when shadow walk is activated (concealment)
+2 item bonus to all defenses against enemies under his warlock curse.
+2 temp HP every time Garrick hits with an arcane power an enemy marked by him.
When an enemy Garrick has hit with an at will arcane attack power attacks Garrick before the start of his next turn, that enemy takes 4 damage (same type of Garrick's attack).
Darkvision until next extended rest [/sblock]
 


dimsdale

First Post
Nicely done friends! the elated cleric yells. More light coming Vex! shouts to the charging barbarian. Knoepf turns to his floating lantern to get ready to move it.
 

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