Adv: Rhapsody; Judge: renau1g


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OOC: Anything's okay (I usually use Excel maps in PBPs, and did ASCII art before that), though I think you're probably better off with a wizard token than a cleric for Narvala.
 


Cairn gets to the doorway, but his thudding tred has warned the gladiators.

He looks into a workout type room. There is a large sand pit in the middle, a variety of workout benches and other equipment around the room, and some weapon racks on the walls.

The opposing room only has a visible table.

"What I tell you. Statue boy still sniffing around here. Get 'im!" the Hobgoblin yells.

The Hobgoblin and the Lizardman seem to be totally healed. They all start grabbing weights and dumbbells and start chucking them at Cairn.

The Human and Lizardman hit him solidly in the chest and shoulder, but the Hobgoblin hits the wall.

[sblock=OOC]

Note: If any of the PCs are not at total hit points, please let me know ASAP. I didn't go searching back through old posts to find out everyone's hit point totals. Please add your stat blocks. Thanks.

Initiatives

18+mods hits for 6, 18+mods hits for 7, 2+ mods misses.

Lizardman
Human
Hobgoblin
Cairn 50/63
Baern 47/47
Nyar 33/33
Narvala 46/46
Veruza 40/40

It's the PC's turn.

It's hard to tell, but Cairn is standing in a doorway. The rest of the PCs cannot see in yet.

Sand pit is difficult terrain. Weight benches and other equipment give cover bonus.
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Attachments

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Cairn should be one square to the left (unless they hit him immediately on passing and stopped his movement somehow)>
adjacent to both doorways on the OPPOSITE side then the rest of the party
 

Baern sees the weights his Cairn and shakes his head. He moves inside and draws out his heavier, blunted waraxe Tooth. Yeh damn fools, we beat yeh once we'll do it again. He goes to toss his handaxe, but drops it in the sinking sands. Taking Tooth in both hands he moves around and swings gently at the human to little effect.

[sblock=OOC] Move: Walk to H5
Minor: Draw Defensive Waraxe
Standard: Throw and Stab at Human 1d20+8=9 vs AC, 1d6+2=4 and Baern moves his speed (H1) and makes an MBA at Human 1d20+9=15 vs AC; 1d12+8=18 MUTHA!
All non-lethal, they revised Throw/Stab to not be a charge.
Baern isn't at full hp, check the ministats[/sblock]

[sblock=ministats]
Status:
Init: +2 Speed: 5 Perception:22 Insight: 15
AC: 20 NAD:18/14/16
HP: 42/47 Surges: 5/8 Surge Value: 11 AP: 1
Languages: Common, Dwarven
Str:19 Dex:10 Wis:16 Con:15 Int:10 Cha:10

Powers:
At-Will: Hunter's Quarry, Throw and Stab, Twin Strike
Encounter: Disrupting Strike, Off-Hand Strike, Second Wind, Unbalancing Parry, Battle Awareness
Daily: Chainmail of Dwarven Vigor, Jaws of the Wolf, Opportunistic Waraxe
[/sblock]
 

Cairn should be one square to the left (unless they hit him immediately on passing and stopped his movement somehow)>

OOC: Sorry, but that was clear as mud. I thought you meant the opposite side of the hallway, not the opposite side of the doorway. You also stated "I'll get in front of the door and block both of them". He is adjacent to the doorway that I put him next to. It's his turn, so he can move to wherever he wants to move.
 

Narvala moves up so she can see where at least some of the attackers are coming from. If she can stay in the hall and reach a position where she can attack the human and he doesn't have cover from her attack, she'll do that. Otherwise, she'll step just inside and to the right of the door before attacking.

"These people gave you some difficulties earlier?" She inquired. "Let me see what I can do."

It took a moment's thought to make the blast of radiant energy she aimed at the man nonlethal.

[sblock=ooc]Move to D8 if the human doesn't have cover from there, or to F8 if he does.
Attack with Sun Strike almost certainly hits, and I didn't need to worry about any possible cover, either. 12 radiant damage, and she slides him to H2.
[/sblock][sblock=Narvala]Narvala—Female Human Invoker 6
Initiative: +3, Passive Perception: 18, Passive Insight: 25
AC: 19, Fort: 17, Reflex: 20, Will: 22; (ranged attacks from >5 sq take a -1 penalty) — Speed: 6
HP: 46/46, Bloodied: 23, Surge: 12, Surges left: 4/6;
Action Points: 1, Second Wind: Not Used
Powers -
Sun Strike
Grasping Shards
Vanguard's Lightning

Forceful Denunciation
Chains of Carceri

Purging Flame
Wall of Light
Grasping Chains of the Justicar
Astral Step

Rebuke Undead
Preserver's Rebuke

Potion of Healing
Holy Gauntlets

[/sblock]
 
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"Uh guys, I'm a fan of an exuberant response as anyone, but what about the whistler?"

Nyar walks past the door and peers into the room across from the gladiators.

[sblock=KD] KarinsDad, if I move to D6 can I see all the way into the room across from the gladiators? Or do I have to move to C6? Can I start my turn with the move and then finish it based on what I see or do I have to lay it out beforehand? If x, then y? [/sblock]
 

"Uh guys, I'm a fan of an exuberant response as anyone, but what about the whistler?"

Nyar walks past the door and peers into the room across from the gladiators.

[sblock=KD] KarinsDad, if I move to D6 can I see all the way into the room across from the gladiators? Or do I have to move to C6? Can I start my turn with the move and then finish it based on what I see or do I have to lay it out beforehand? If x, then y? [/sblock]

With a quick glance into the room, Nyar sees ropes strung across the room (north to south). Hanging on the ropes appears to be various large cloths. The cloths are blocking Nyar's view of the rest of the room. The whistler is still whistling, but Nyar cannot see him or her.

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Nyar

[sblock=OOC]
Nyar sees what I described regardless of stopping or not.

If he wants to see more, he needs to stop somewhere where he can see into the room and use a minor action Perception roll. He can see into the room from C6 or D6 or any of the squares in the southwesterly direction.
[/sblock]
 

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