Stalking the Prey, Surprise Round
The attack comes out of nowhere, sinewy creatures with immense, wicked claws and gray fur that shimmers amidst the mist appearing out of the dense, chill fog like ghosts as four death motes drift down the cliff face Eithal was scaling.
Arcs of necromantic energy shoot down into the group from the motes, hitting their targets a split second before the creatures that have been stalking the party through the woods attack, inflicting serious wounds on Yishim and Salgyn and minor ones on Kaz, their fur shimmering as they rake with their claws.
[sblock=Initiative]Scarm: 1d20+6=14
Yishim: 1d20+5=15
Kaz: 1d20+4=24
Salgyn: 1d20+3=10
Toeto: 1d20+3=18
Eithal: 8
Fredrock: 1d20+1=15
Enemy: 26
Fredrock, Eithal, and Toeto are up, then the enemy go again.[/sblock]
[sblock=Enemy Actions]Death Mote 1: Deadly Arc(+2 CA): 12 Fort vs Kaz, miss.
Death Mote 2: Deadly Arc(+2 CA): 28 Fort vs Toeto, hit, 5 necrotic damage.
Death Mote 3: Move to E6(5 squares up)
Death Mote 4: Move to F2(5 squares up)
Rerisen Stalker 1: Charge to I3, Claws(+2 CA, +1 charge): 29 AC vs Yishim, hit, 23 damage and the Stalker gains concealment.
Rerisen Stalker 2: Charge to K3, Claws(+2 CA, +1 charge): 30 AC vs Salgyn, hit, 23 damage and the Stalker gains concealment.
Rerisen Stalker 3: Charge to C13, Claws(+2 CA, +1 charge): 21 AC vs Kaz, miss.
Rerisen Stalker 4: Move to D13, Claws(+2 CA, +1 charge): 25 AC vs Kaz, hit, 11 damage and the Stalker gains concealment.[/sblock]
[sblock=Combatants]Scarm: D18, 5 damage taken, Surprised, +4 Defenses
Yishim: F4, 23 damage taken, bloodied, Surprised, +4 Defenses, -1 attack and skill rolls
Kaz: C13, 11 damage taken, bloodied, Surprised, +4 Defenses
Salgyn: J4, 23 damage taken, bloodied, Surprised, +4 Defenses
Toeto: E12, 5 damage taken, +4 Defenses
Eithal: I8, +4 Defenses
Fredrock: G9, +4 Defenses
Death Mote 1: A11(5 squares up)
Death Mote 2: A8(5 squares up)
Death Mote 3: E6(5 squares up)
Death Mote 4: F2(5 squares up)
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will.
Rerisen Stalker 1: I3, concealment
Rerisen Stalker 2: K3, concealment
Rerisen Stalker 3: C13
Rerisen Stalker 4: C14, concealment
Rerisen Stalker: ?? Max HP, ?? AC, ?? Fort, ?? Ref, ?? Will.[/sblock]
[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.
The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]