Stalking the Prey, Round 10
The motes finally blast Kaz down and turn on Scarm, sending feathers flying.
They all disperse slightly and spiral down into the Stalker Fredrock just dropped. However, Fredrock hit it so hard when he dropped it for the final time, even their combined necrotic essences aren't enough to bring it back.
The other one vanishes, but Fredrock turns instinctively to guard his flank and interposes his shield just as it reappears and attacks. It doesn't protect him from the assault of its gaze.
GM: | Again, added 2hp to Kaz.
As for the motes, that was... unbelievable. | |
[sblock=Enemy Actions]
Death Mote 1:
Deathly Arc: 17 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 2:
Deathly Arc: 23 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 3:
Deathly Arc: 12 Fort vs Kaz, miss.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 4:
Deathly Arc: 19 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 7:
Deathly Arc: 26 Fort vs Kaz, hit, 5 necrotic damage reduced to 2.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 8:
Deathly Arc: 23 Fort vs Scarm, hit, 5 necrotic damage.
Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Rerisen Stalker 1:
Rerise: 5, fail. Reroll: 9, fail. Reroll: 7, fail. Reroll: 7, fail. Reroll: 8, fail. Reroll: 9, fail. Reroll: 8, fail. <Holy crap, that was with +2 to its saves! To quote one of the best movies ever: "Inconceivable".>
Rerisen Stalker 2:
Shimmerskin: Invisible, shift to N9.
Claws(+2 CA): 19 AC vs Fredrock, miss.
Terrifying Gaze(+2 CA): 22 Will vs Fredrock, hit, 20 psychic damage reduced to 16 and -2 defenses and slowed(save ends).
Rerisen Dead Y:
Slam(+2 CA): 13 AC vs Fredrock, miss.
Rerisen Dead S:
Slam: 19 AC vs Fredrock, miss.[/sblock]
[sblock=Combatants]
Scarm:
G8,
35 damage taken,
bloodied,
1 death save failed,
equipment dropped, 4 lightning damage to any who start adjacent
Yishim:
dead
Kaz:
I11,
41 damage taken,
bloodied,
unconscious,
dying,
prone,
equipment dropped,
+2 speed,
+2 damage,
DR3
Salgyn:
dead
Toeto:
D12,
45 damage taken,
bloodied,
unconscious,
stabilized,
1 death save failed,
DR3,
prone,
equipment dropped
Eithal:
J12,
76 damage taken,
bloodied,
unconscious,
dying,
2 death saves failed,
prone,
equipment dropped,
+2 reflex,
+1 attack vs marked
Fredrock: M
9,
30 damage taken,
bloodied,
DR4,
-2 defenses and slowed(save ends),
+4 damage with at-wills,
DR3
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Death Motes destroyed:
8
Rerisen Stalker 2:
M8,
85 damage taken,
bloodied,
marked(Fredrock)
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA -
Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed:
3
Rerisen Dead Y:
L9
Rerisen Dead S:
L8
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.[/sblock]
[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.
The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]