Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)


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Stalking the Prey, Round 10

The motes finally blast Kaz down and turn on Scarm, sending feathers flying.

They all disperse slightly and spiral down into the Stalker Fredrock just dropped. However, Fredrock hit it so hard when he dropped it for the final time, even their combined necrotic essences aren't enough to bring it back.

The other one vanishes, but Fredrock turns instinctively to guard his flank and interposes his shield just as it reappears and attacks. It doesn't protect him from the assault of its gaze.

GM: Again, added 2hp to Kaz.

As for the motes, that was... unbelievable.


[sblock=Enemy Actions]Death Mote 1: Deathly Arc: 17 Fort vs Kaz, hit, 5 necrotic damage reduced to 2. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 2: Deathly Arc: 23 Fort vs Kaz, hit, 5 necrotic damage reduced to 2. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 3: Deathly Arc: 12 Fort vs Kaz, miss. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 4: Deathly Arc: 19 Fort vs Kaz, hit, 5 necrotic damage reduced to 2. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 7: Deathly Arc: 26 Fort vs Kaz, hit, 5 necrotic damage reduced to 2. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.
Death Mote 8: Deathly Arc: 23 Fort vs Scarm, hit, 5 necrotic damage. Rerisen Boost(when Stalker 1 fails a save): grants Stalker 1 a second save and is destroyed.

Rerisen Stalker 1: Rerise: 5, fail. Reroll: 9, fail. Reroll: 7, fail. Reroll: 7, fail. Reroll: 8, fail. Reroll: 9, fail. Reroll: 8, fail. <Holy crap, that was with +2 to its saves! To quote one of the best movies ever: "Inconceivable".>
Rerisen Stalker 2: Shimmerskin: Invisible, shift to N9. Claws(+2 CA): 19 AC vs Fredrock, miss. Terrifying Gaze(+2 CA): 22 Will vs Fredrock, hit, 20 psychic damage reduced to 16 and -2 defenses and slowed(save ends).

Rerisen Dead Y: Slam(+2 CA): 13 AC vs Fredrock, miss.
Rerisen Dead S: Slam: 19 AC vs Fredrock, miss.[/sblock]

[sblock=Combatants]Scarm: G8, 35 damage taken, bloodied, 1 death save failed, equipment dropped, 4 lightning damage to any who start adjacent
Yishim: dead
Kaz: I11, 41 damage taken, bloodied, unconscious, dying, prone, equipment dropped, +2 speed, +2 damage, DR3
Salgyn: dead
Toeto: D12, 45 damage taken, bloodied, unconscious, stabilized, 1 death save failed, DR3, prone, equipment dropped
Eithal: J12, 76 damage taken, bloodied, unconscious, dying, 2 death saves failed, prone, equipment dropped, +2 reflex, +1 attack vs marked
Fredrock: M9, 30 damage taken, bloodied, DR4, -2 defenses and slowed(save ends), +4 damage with at-wills, DR3
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Death Motes destroyed: 8

Rerisen Stalker 2: M8, 85 damage taken, bloodied, marked(Fredrock)
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA - Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed: 3

Rerisen Dead Y: L9
Rerisen Dead S: L8
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.[/sblock]

[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.

The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]
 

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OOC: Holy... crap. :confused:


Scarmiglione shudders as Kaz succumbs to the dark energy of the motes. Somehow, he himself is spared. Picking up his walking stick, he considers the walking dead menacing Fredrock, but seeing the shreds of Yishim's and Salgyn's clothing still hanging off their bodies, cannot bring himself to destroy them. Instead, he aims--"SQUAWK!"--at the one remaining stalker, but the shower of sparks somehow leaves it unscathed.

[sblock=actions]Minor: pick up staff.

Minor: pick up potion.

Standard: blazing starfall centered on O9. Stalker is the only target. Vs reflex: 1d20+8=10 miss. Zone created, stalker takes 2 fire if it leaves the zone.

Teleports: should Scarmiglione be missed by any attacks he will teleport closer to Toeto.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 radiant
HP:4/39, Bloodied:19, Surge Value:9, Surges left:0/7
Action Points: 0
Blazing Starfall
Sly Flourish

Wave of Light
Low Slash
Sneak In the Attack
Second Wind

Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: shocking magnetism, bloodied, phase of the stars, 1 failed death save

Full sheet: Scarmiglione[/sblock]
 

Those lights must have not wanted to face me Fredrock thinks confidently as he swings his hammer once more, taking down the last stalker once more. He then drops his hammer, pulls out a potion and drinks it, his wounds seem to heal slightly.

See to our fallen companions, I'll try to keep these two distracted--as long as that one stays de...err.. down.

[sblock=actions]

Standard: :melee:Iron Fist on stalker 2: hit for 16 damage. Effect DR 4 TEONT
Free: Drop hammer
Minor: get potion of healing
minor: drink potion of healing (+10 hp)


[/sblock]
[sblock=Fredrock]
Slowed, -2 def (save ends)
Aspect of Elevated Harmony
Location: M9
HP 25
HS left 5
AP used 1
PP used 4 (of 4)
DR 4 till end of next turn
DR 3 till end of encounter

Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 25/45, Bloodied:22, Surge Value:11, Surges left:5/13
Action Points: 0/2, Power points 0/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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OOC: it's been errata'dupdated..but basically your condition does not change..sadly, you aren't even stablized :(
[sblock=dying saves]
Death Saving Throw: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death.
Lower than 10: You slip one step closer to death. If you get this result three times before you take a rest, you die.
10–19: No change.
20 or higher: Spend a healing surge. When you do so, you are considered to have 0 hit points, and then your healing surge restores hit points as normal. You are no longer dying, and you are conscious but still prone. If you roll 20 or higher but have no healing surges, your condition doesn’t change.
[/sblock]
 

OOC: To be fair, the original text of that section was pretty clearly a typo. "No surges left expressed as a negative number?" What does that mean?
 


Stalking the Prey, Final Round

After Fredrock drops the last Stalker, it vanishes. A few moments later, its corpse appears lying a short ways away in the fog.

What was once Yishim and Salgyn lashes out at Fredrock, barely even bruising him.

Fredrock proceeds to hold "Yishim" and "Salgyn" down while Scarm ties them up.

There is time for a short breather, but it sounds like more of the rerisen dead are shambling through the forest in the distance, as if searching for the group...

[sblock=Eithal's Death Save]God, you don't want me making a save for you right now. *wince* Here goes nothing: 1d20=6, fail. :uhoh: :erm: :([/sblock]

GM: Since there's two of you and Rerisen Yishim and Salgyn, we'll assume Fredrock holds them off while Scarm stabilizes Kaz, then Fredrock pins your zombified friends down one at a time while Salgyn ties them up.

You have time for a short rest.


[sblock=Enemy Actions]Rerisen Stalker 2: Shimmerfall(when dropped by Fredrock): Invisible, shift. Rerise: 7, fail.

Rerisen Dead Y: Slam: 19 AC vs Fredrock, miss.
Rerisen Dead S: Slam: 24 AC vs Fredrock, hit, 5 damage reduced to 1 and push 1 reduced to 0.[/sblock]

[sblock=Combatants]Scarm: G8, 35 damage taken
Yishim: dead
Kaz: I11, 41 damage taken
Salgyn: dead
Toeto: D12, 45 damage taken
Eithal: dead
Fredrock: M9, 30 damage taken

Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Death Motes destroyed: 8

Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA - Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed: 4

Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 2[/sblock]

[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.

The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]
 

OOC: Eithal was stablized two rounds ago by Kaz

http://www.enworld.org/forum/living...dm-iron-sky-judge-renau1g-26.html#post5431667

Fred drank a healing potion, then took 1 damage, so is down 21 hps

Also, was that a milestone (ie, did we get an AP back?


Once Fredrock finishes the grim task of fighting his rerisen friends, he sits on a nearby rock, oblivious to much around him at the moment. He idlely hands a healing potion to Scarm, but says nothing while trying to forget the last few moments.

OOC: I have one Healing potion left, and a regen potion if you can get someone up and about...Everyone is pretty much tapped out now, but taking an extended rest here seems to be out of the question--but what of our two dead friends?


[sblock=fredrock]
Uses 2 healing surges to come back to full health. down to 3 of 13 HS left.

Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 45/45, Bloodied:22, Surge Value:11, Surges left:3/13
Action Points: 0/2, Power points 4/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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