There is a distant howl out in the woods and suddenly, the rerisen Yishim and Salgyn begin thrashing at their bonds. Before anyone can secure them, Salgyn slips free and dashes of with remarkable speed into the foggy wood.
Fredrock manages to trip Yishim before he gets away, sitting on him until they can get him rebound.
As Kaz stirs to life, he sees a golden light in the distance through the fog, at first thinking its
the Light until Toeto steps in front of him and begins bandaging him up. When the shaman is done, the light is still there, like a golden beacon.
All around in the forest, the dead grow nearer, thrashing through the trees like the mindless dead they are, the faint blue glow death motes just barely visible through the dense, chill fog.
And it's not the enemy the group can hear and see that are the most worrisome, it's the possibility there's more of the ones out there that are invisible and silent...
Eithal returns to the cliff face where she began to climb and lay in pitons. The top of the cliff is far beyond the range of vision granted by the fog, but who knows how far?
[sblock=Choices]You guys seem to have a few choices:
A) Return to the tower. Pros: there's allies there and it can be fairly defensible. Cons: it sounds like there's a small army of the dead out there between you and it... that and you don't know exactly where it is anymore.
B) Continue up the route Eithal was pioneering up the cliff face. Pros: if you move quickly, you'll quickly be out of the forest and away from the dead, seemingly vanished without a trace. Cons: If you aren't fast enough, you'll probably face climbing a steep cliff face while under attack by a swarm of death motes.
C) Head towards the golden light Kaz has spotted. Pros: It doesn't seem to be too far away and could be a safe haven. Cons: You have no idea what it is and it could be a trap.[/sblock]
OOC:
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I hope this doesn't throw a wrench in any of your encounter design. If you were planning on having 2 leaders throughout, I could bow out of the game that Cute-Hydra is starting and RP Siveris making his way over here.
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GM: | More healers is always better, but I can adjust the encounter easily enough. Have fun on your new adventure and thanks for playing with us.
As for powers, you can use any powers you have unexpanded at the end of that combat, so Toeto can regen away. There isn't time for more than 1 short rest however, since the dead are closing...
I think Kaz can return to consciousness with 1 hp - though I could be wrong. If that's not the case, he does by DM fiat. | |