Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

OOC: I'll volunteer Eithal to stay behind. Looks like an opportunity to score some more records. Although if you want to look at it from the point of view of who would be most effective, we might want to compare overall stopping and defensive power. Come to think of it, Eithal only has 3 healing surges left. Anyone got more?

Whoever does stay behind should get a compliment of healing potions.
 

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OOC: I agree that Fred should try to hold, assuming he has surges. Scarmiglione will give him his healing potion if there's time.
 

OOC: I have 3 HS left, can get 4 DR just about constantly, can use sw as a minor action, have a healing potion left, as well as a regen (so that accounts for my 3 HS)--in fact, if I stay behind, i'll drink that regen potion 1st....oh, and resist pushes..

given the terrain, It maybe possible to limit the number of attackers each round.

Definitely should be either me or Eithal tho..I don't think anyone else has more than 3 HS left.
 

OOC: I'm afraid Fredrock's got Eithal beat on survivability with minor SWs and Stand Your Ground. Sorry to throw you to the wolves Xeterog, but I think Freddie's it.

Good luck. Just don't die!

Eithal'll protect the group from the front.
 

Fredrock looks around, seeing the undead closing in on the injured group.We aren't going to out run those dead forever at this pace. They do appear to be only coming from behind and to the side of us. This ravine is as good of a defensible place as any--I could hold it for some time, I think. Ya'll hurry on ahead, I'll fight them off as long as I can to give you some breathing room.

Go, NOW!. Don't worry about me, I'll follow shortly...Go on!


Fredrock instructs the party, while drawing a potion and preparing to drink it.

OOC: if I drink the regen potion now, I'm assuming it will last thru the encounter/skill challenge..just making sure I don't drink it too early :)...(ie, is there time to drink it and draw my weapon back out before/as the encounter starts?
 

Fredrock drinks a potion and braces himself as the ravening horde approaches, the rest of the group quickly heading off down the trail with Eithal at the lead. The golden light beckons the group forwards, but the going would be difficult even if it wasn't getting dark, with a dense supernatural fog, and everyone fresh and healed instead of exhausted and wounded...

Fredrock doesn't have long to wait, the dead on him in less than a minute, choking the mouth of the ravine with rotting flesh and hurling themselves into the dwarf, finding utterly impervious and immobile.

[sblock=The Path(Skill challenge)]Another go with my Composite skill system, with a slight variation:

Level 4

Objective
: Make your way through the rocky ravine full of boulders, narrow gaps, loose rocks, tangled undergrowth, and dense fog, all while wrestling Rerisen Yishim along, enduring the pain of your many wounds and the fatigue of a long day of hard travel and heavy combat.

Rounds: Until 5 group points are earned.

DCs:
14-: 0 points
15-19: 1 point
20-24: 2 points
25+: 3 points
Natural 1: -1 point
Natural 20: +1 point

Group Totals(4 PCs):
0-3 total points: 0 group points and Disaster
4-7 total points: 1 group point and Complication
8-11 total points: 2 group points and Advantage
12+ total points: 3 group points and Miracle

[sblock=Roll Options]Action Points: An action point may be used to roll an additional skill check in a round.
Aid Another: You may take -2 on their skill check to grant someone else +2.
Heroic Effort: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock]

[sblock=The Ravine(Combat)][sblock=Initiative]Fredrock: 1d20+0=18
Enemy: 22

For volunteering to stay behind, Fredrock gains an Action Point.[/sblock]

[sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock]

[sblock=Enemy Actions]Doesn't really matter, since Fredrock's first-round DR will trigger and negate all damage and pushes. Just seeing if the Death Mote Crits: 18 rolled, nope.[/sblock]

[sblock=Combatants]Fredrock: DR7, Regen 5 bloodied

First Row: Rerisen Dead x 3
Second Row: Rerisen Dead x 3
Third Row: Rerisen Hulk x 3
Support: Death Mote x 1, Rerisen Archer x 1

Stats
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Archer: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 3 damage.
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.[/sblock][/sblock]
 

Fredrock turns to the closing undead, and strikes out at them with all his strength, several of the dead fall, and one of the hulks is knocked bad slightly.
He stands there, as if challenging the dead to try and pass

OOC: ..will...not...say..must resist...


[sblock=actions]

Standard: using 2 PP to :close:Bull's Strength in the 3x3 square in front of me, targeting all enemies (except the support).

4 Rerisen dead fall, no crits
Hulk 3 is hit for 12 damage, missed the other two hulks
All those hit are pushed back one square



[/sblock]
[sblock=Fredrock]
Regen 5 when bloodied


Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 45/45, Bloodied:22, Surge Value:11, Surges left:2/13
Action Points: 1/3, Power points 2/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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"Go! Go! Go! Go! Go! Go! Go! Go!" Eithal bounds ahead as fast as she can hoping to set a pace that the others can follow. Meanwhile, she stays ready for what's ahead so that nothing will slip past her
OOC: Athletics: 1d20+13=18 What can I say. She doesn't want to leave you in the dust.
 

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