One of the Rerisen Lords moves forward to direct the assault of the dead, trampling the weaker dead that Fredrock dropped into the ground in their haste to get to him. Fredrock is pushed back from the gap by the assault of the dead by a massive rerisen, blood flowing from half-a-dozen wounds.
The group makes their way out of the ravine and finds an area that is relatively flat and wide, the undergrowth died out, only the faintest sounds of Fredrock's struggle to hold the ravine echoing through the fog to the group. The going is slightly easier and even Yishim calms slightly.
Ahead the glow is noticeably brighter, which is fortunate since even with out the life-sapping mist, everyone would be nearly spent. Eithal especially is a bit woozy - perhaps from too many blows to the head knocking her unconscious - while Kaz is energized despite his wounds.
[sblock=The Path(Skill challenge)]Round 1 results:
Eithal: Athletics 18 - 1 point(-1 to next round's check)
Toeto: Athletics 20 - 2 points
Scarm: Bluff 20 - 2 points
Kaz: Athletics 26 - 3 points(+1 to next round's check)
Total: 8 total points, 2 group points, Advantage(+1 to all future skill checks)
Repeating the same check multiple rounds in a row imposes a cumulative -2 penalty.
Objective: Make your way through the rocky ravine full of boulders, narrow gaps, loose rocks, tangled undergrowth, and dense fog, all while wrestling Rerisen Yishim along, enduring the pain of your many wounds and the fatigue of a long day of hard travel and heavy combat.
Rounds: Until 5 group points are earned.
Current Status: 2 group points, +1 to all skill checks
DCs:
14-: 0 points
15-19: 1 point
20-24: 2 points
25+: 3 points
Natural 1: -1 point
Natural 20: +1 point
Group Totals(4 PCs):
0-3 total points: 0 group points and Disaster
4-7 total points: 1 group point and Complication
8-11 total points: 2 group points and Advantage
12+ total points: 3 group points and Miracle
[sblock=Roll Options]Action Points: An action point may be used to roll an additional skill check in a round.
Aid Another: You may take -2 on their skill check to grant someone else +2.
Heroic Effort: You may spend a healing surge before a roll to gain +3 on the roll or after the roll to gain a +1.[/sblock][/sblock]
[sblock=The Ravine(Combat)][sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock]
[sblock=Enemy Actions]The dead that fall are trampled, unable to rerise.
Rerisen Dead x 2: vs AC 12, 21, 1 hit, 5 damage and push 1 reduced to 0.
Rerisen Hulk x 2: vs AC 22, 15 damage and push 2 reduced to 1, AC 18, miss.
Death Mote x 3: vs Fort 14, 15, 23, 1 hit, 5 necrotic damage.
Rerisen Archer x 3: vs AC 25, 15, 13, 1 hit, 4 damage.
Rerisen Lord: vs Fort Nat1.[/sblock]
[sblock=Combatants]Fredrock: 29 damage taken, bloodied, Regen 5 bloodied
Behind Gap: Fredrock
In Gap: Rerisen Hulk
First Row: Rerisen Dead x 2, Rerisen Hulk(12 damage taken)
Second Row: Rerisen Hulk x 3
Third Row: Rerisen Dead x 3
Support: Death Mote x 3, Rerisen Archer x 3, Rerisen Lord
Stats
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 4
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Archer: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 3 damage.
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Rerisen Lord: 74 Max HP, 17 AC, 14 Fort, 16 Ref, 17 Will, Resist 10 Necrotic, Vulnerably 5 Radiant. MBA - Rot Blade: 1d6+4 necrotic damage + 5 ongoing necrotic.[/sblock][/sblock]