Iron Sky
Procedurally Generated
The group makes the final scramble towards the light, climbing through a crack in the cliffs and nearly being blinded by the light, Kaz leading the way as Scarm vanishes and watches for signs of pursuit. Toeto drags Yishim towards the light but it's a struggle as the undead mage resists going towards the light like a cat to water.
A golden wall of energy shimmers in front of the party, keeping them held at bay, but something glows uncomfortably hot in one of Scarm's bags. After digging around for a while, he pulls out a small golden statue of a woman that is glowing with its own inner light. The vial of holy water with it also flares brightly.
Once Scarm has them in hand, the group quickly discovers they can push through the barrier, where inside is a grotto with a pool of what looks like liquid gold in the center. A woman's voice echoes inside the grotto:
"There isn't much time. Your friend that stayed behind still stands, but he will not for long. If I told you that if you stepped into the pool that you would die but that your brave dwarven companion would be saved, who would step forward?"
A second later, Yishim shrieks as if in agony, streams of golden light darting from the pool and lifting him into the air, shimmering radiant energy surging into him from the grotto. A moment later, he is back in his normal state, gasping for air. When he finally makes eye contact with the rest of the party, his eyes have changed to a liquid gold, like the pool...
---
Meanwhile, the beasts on the walls have closed in and leap to the cliffs on either side of Fredrock, harrying him from above as he is assaulted from all sides. A rain of arrows embed on his shield and purple energy flickers across the dwarf's armor as more and more motes tear into him.
A stalker shimmers into existence in the ranks and Fredrock accidentally meets its gaze while the Lord urges his fellow dead on and inflicts Fredrock with a rotting curse that siphons his blood out and strengthens the dead.
While he yet stands, there is little doubt in the dwarf's mind as he stares at the horde of undead assaulting him what his fate must eventually be...
[sblock=The Path(Skill challenge)]Round 2 results:
Kaz: Athletics 27 - 3 points
Eithal: Nature 18 - 1 point
Scarm: Bluff 15 - 1 point, AP: Stealth 25 - 3 points
Toeto: 0 - 0 points
Total: 8 total points, Advantage(reached the light, Scarm's statue automatically noticed)[/sblock]
[sblock=The Ravine(Combat)][sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock]
[sblock=Enemy Actions]Rerisen Hulk(behind gap), 17 AC, miss.
Rerisen Hulk x 3: vs AC 19, 11, 9, all miss.
Rerisen Beasts: vs AC 8, 17, 24, 15 ACs, 1 hit, 3 damage reduced to 0.
Death Mote x 7: vs Fort 9, Nat1, 14, 19, 19, 23, 24, 4 hit, each 5 necrotic damage reduced to 1 for 4 damage total.
Rerisen Archer x 7: doesn't matter, can't get through DR.
Rerisen Stalker: 25 Will, hit, 11 psychic damage reduced to 7 and Fredrock has -2 defenses and is slowed(save ends)
Rerisen Lord: CRIT, 5 ongoing necrotic damage(save ends). When Fredrock takes this damage, all enemies within 5 of the Lord gain THP equal to the amount of hp Fredrock loses (1, already marked below)[/sblock]
[sblock=Combatants]
Behind Gap: Rerisen Hulk, 1 THP, marked
On Cliffs: Rerisen Beast x 2, 1 THP each
In Gap: Fredrock: 27 damage taken, bloodied, DR4, -2 defenses and slowed(save ends), 5 ongoing necrotic damage(save ends), Regen 5 bloodied
First Row: Rerisen Hulk, Rerisen Hulk(12 damage taken), Rerisen Dead, 1 THP each
Second Row: Rerisen Dead, Rerisen Hulk, Rerisen Stalker, 1 THP each
Third Row: Rerisen Dead x 2, Rerisen Lord, 1 THP each
Support: Death Mote x 7, Rerisen Archer x 7, 1 THP each
Stats
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 6
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Hulks destroyed: 1
Rerisen Archer: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 3 damage.
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Rerisen Lord: 74 Max HP, 17 AC, 14 Fort, 16 Ref, 17 Will, Resist 10 Necrotic, Vulnerably 5 Radiant. MBA - Rot Blade: 1d6+4 necrotic damage + 5 ongoing necrotic.[/sblock][/sblock]
A golden wall of energy shimmers in front of the party, keeping them held at bay, but something glows uncomfortably hot in one of Scarm's bags. After digging around for a while, he pulls out a small golden statue of a woman that is glowing with its own inner light. The vial of holy water with it also flares brightly.
Once Scarm has them in hand, the group quickly discovers they can push through the barrier, where inside is a grotto with a pool of what looks like liquid gold in the center. A woman's voice echoes inside the grotto:
"There isn't much time. Your friend that stayed behind still stands, but he will not for long. If I told you that if you stepped into the pool that you would die but that your brave dwarven companion would be saved, who would step forward?"
A second later, Yishim shrieks as if in agony, streams of golden light darting from the pool and lifting him into the air, shimmering radiant energy surging into him from the grotto. A moment later, he is back in his normal state, gasping for air. When he finally makes eye contact with the rest of the party, his eyes have changed to a liquid gold, like the pool...
---
Meanwhile, the beasts on the walls have closed in and leap to the cliffs on either side of Fredrock, harrying him from above as he is assaulted from all sides. A rain of arrows embed on his shield and purple energy flickers across the dwarf's armor as more and more motes tear into him.
A stalker shimmers into existence in the ranks and Fredrock accidentally meets its gaze while the Lord urges his fellow dead on and inflicts Fredrock with a rotting curse that siphons his blood out and strengthens the dead.
While he yet stands, there is little doubt in the dwarf's mind as he stares at the horde of undead assaulting him what his fate must eventually be...
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[sblock=The Path(Skill challenge)]Round 2 results:
Kaz: Athletics 27 - 3 points
Eithal: Nature 18 - 1 point
Scarm: Bluff 15 - 1 point, AP: Stealth 25 - 3 points
Toeto: 0 - 0 points
Total: 8 total points, Advantage(reached the light, Scarm's statue automatically noticed)[/sblock]
[sblock=The Ravine(Combat)][sblock=Terrain]The area in front of Fredrock narrows to a 3x3 area before dropping to 1 square (that Fredrock is filling). 1 square behind Fredrock it widens to 2 squares, beyond that it is 3. If he gets pushed back more than 1 square, they'll be able to quickly surround him.[/sblock]
[sblock=Enemy Actions]Rerisen Hulk(behind gap), 17 AC, miss.
Rerisen Hulk x 3: vs AC 19, 11, 9, all miss.
Rerisen Beasts: vs AC 8, 17, 24, 15 ACs, 1 hit, 3 damage reduced to 0.
Death Mote x 7: vs Fort 9, Nat1, 14, 19, 19, 23, 24, 4 hit, each 5 necrotic damage reduced to 1 for 4 damage total.
Rerisen Archer x 7: doesn't matter, can't get through DR.
Rerisen Stalker: 25 Will, hit, 11 psychic damage reduced to 7 and Fredrock has -2 defenses and is slowed(save ends)
Rerisen Lord: CRIT, 5 ongoing necrotic damage(save ends). When Fredrock takes this damage, all enemies within 5 of the Lord gain THP equal to the amount of hp Fredrock loses (1, already marked below)[/sblock]
[sblock=Combatants]
Behind Gap: Rerisen Hulk, 1 THP, marked
On Cliffs: Rerisen Beast x 2, 1 THP each
In Gap: Fredrock: 27 damage taken, bloodied, DR4, -2 defenses and slowed(save ends), 5 ongoing necrotic damage(save ends), Regen 5 bloodied
First Row: Rerisen Hulk, Rerisen Hulk(12 damage taken), Rerisen Dead, 1 THP each
Second Row: Rerisen Dead, Rerisen Hulk, Rerisen Stalker, 1 THP each
Third Row: Rerisen Dead x 2, Rerisen Lord, 1 THP each
Support: Death Mote x 7, Rerisen Archer x 7, 1 THP each
Stats
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 6
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA - Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Hulks destroyed: 1
Rerisen Archer: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 3 damage.
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.
Rerisen Lord: 74 Max HP, 17 AC, 14 Fort, 16 Ref, 17 Will, Resist 10 Necrotic, Vulnerably 5 Radiant. MBA - Rot Blade: 1d6+4 necrotic damage + 5 ongoing necrotic.[/sblock][/sblock]
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