[Adventure] Dusk and Her Embrace (Judge: THB)

Deimos's beast smashes one of the zombies into the ground, sending flaming pieces of corpse flying across the room. The two weaker zombies fail to account for much, but the larger one lays a heavy blow into Tana.

[sblock=Actions and Status]Soldier 1 will forgo the opportunity attack, actually. Still dies to the fists of Deimos's Magma Beast though. Bellegon's spiral becomes scarier.

Rotter 1 moves up, attacks Deimos, and misses. Rotter 3 shifts, attacks Brondin, and also misses, but does so with a much nicer roll. Rolls.

Soldier 2 attacks Tana, hitting AC 27 for 14 damage.

Brondin should be at 44 hp. The previous round started with him at 14. Then Ghourra healed him for surge+6, which is 18. Then he used his second with for 12 more. 14+18+12=44.

Bellegon: 35/50, Surges: 5/7, AP: 1, 2nd Wind: avail; concealed
Brondin: 44/48, Surges: 6/11, AP: 0, 2nd Wind: used; +2 to all defenses
Deimos: 40/40, Surges: 7/8, AP: 2, 2nd Wind: avail;
Ghourra: 33/42, Surges: 7/10, AP: 0, 2nd Wind: avail;
Tana: 26/49, Surges: 11/11, AP: 2, 2nd Wind: avail;
Magma Beast: 20/20

Zombie Soldier 2: 27/54, bloodied, Aegised

Zombie Rotter 1: Cursed
Zombie Rotter 3:

The large zone with black borders around Brondin gives allies +2 power bonus to defenses.[/sblock]

[sblock=Skill Challenge Status]Current Successes: 3
Failures: 0

Ghourra is providing a +2 to the next Dungeoneering or Thievery check.[/sblock]

[sblock=Shoring Up the Defenses]Level: 5
Complexity: 1 (requires 4 successes before 3 failures).
Primary Skills: Athletics, Dungeoneering, Religion, Thievery.
  • Athletics (DC 15, standard action, 1 success, no maximum): The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors.
  • Dungeoneering (DC 15, standard action, 1 success, no maximum): The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available.
  • Religion (DC 15, standard action, 1 success, no maximum): The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple.
  • Thievery (DC 15, standard action, 1 success, no maximum): The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades.
Secondary Skills: Perception.
  • Perception (DC 10, minor action, no successes): The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.


The combat and skill challenge will be run concurrently once again. There needs to be at least one primary skill check per round, or the group will be given a failure.

As per usual, if a skill isn't mentioned, but you can come up with a plausible reason to use it, please do. The DC for a skill check not listed, however, is 19.[/sblock]

[sblock=Enemy Info]Zombie Soldier - AC: 20, F: 17, R: 17, W: 15
:melee: +9 vs. AC; 2d6+5 damage.
Zombie Rotter - AC: 15, F: 15, R: 11, W: 12
:melee: +10 vs. AC; 5 damage.
Undead Dog - AC: 16, F: 16, R: 14, W: 13
:melee: +10 vs. AC; 2d6+6 damage, and ongoing 5 necrotic damage (save ends) and is knocked prone if Medium creature or smaller.

All zombies have resist 10 necrotic and vulnerable 5 radiant.[/sblock]
 

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Deimos Vrago, Tiefling Wizard (Mage) 5

"Stay away from my summoned beast!" Deimos warns the others as he kills the zombie next to him with a blast of pure magic force.

[sblock=OOC]

uncontrolled, the magma beast attacks the adjacent creature. Don't be that creature!

Move: Magma Beast to 13E
Standard: Kill Rotter 1 with Magic Missle (no roll needed to hit, no OA, thanks to Staff Expertise)

Magma Beast
-

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range)

[sblock=Mini stat block]
Deimos Vrago
Perception: 13 Insight: 20 Low-light Vision
AC 20 Fortitude 16 Reflex 18 Will 19
Initiative: +3
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: -
Resist: fire 6
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:10 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Charm of Misplaced Wrath, Fire Shroud, Shield
Daily Powers: Flaming Sphere, Summon Magma Beast

Condition:

[/sblock][/sblock]
 

Ghourra steps back and tosses her weapon at the zombie soldier, but it flies wide before returning back to her.

[sblock=actions]Move: G11
Standard: Deadly Distraction (1d20+10+1=12, 4d6.minroll(2)+8=26) (MISS)[/sblock]

[sblock=Ghourra Gravedigger]Status:

Ghourra Gravedigger - Level 4 Cleric|Warlord
Init: +2 Speed: 5
Passive Perception: 23; Passive Insight: 18
AC: 21 Fort 18 Ref 13 Will 18
HP: 33/42 Surges: 7/10 Surge Value: 10 AP: 0
Languages: Common, Dwarven
Str:18 Con:15 Dex:10 Int:8 Wis:18 Cha:10

Powers:
Brand of the Sun
Paint the Bulls-Eye

Incredible Toughness[x]
Inspiring Word[x]
Healing Word[x]
Healer's Mercy[]
Healing Strike[x]
Deadly Distraction[x]
Second Wind[]

Inspiring Shot[]
Resurgent Strength[]
Dwarven Armor[]
Dwarven Thrower Gouge[]
[/sblock]
 

Bellegon moves around and behind Tana and the zombies. He targets the zombie, attempting to destroy it's mind, but ends up drawing all it's negative energy into himself. Zombie collapses without sound while drow disappears into whirlwind of darkness.

[sblock=Actions]
Move: F16, shadow walk
Standard: Spiteful Glamour vs Will (Zombie Soldier 2); psychic damage; curse damage (1d20+10+2=32, 1d8+6+12=24, 1d6=3) - it would be dead even without crit, ce la vie - aura goes up to 13
Minor: Curse rotter 3
[/sblock]

[sblock=Bellegon Stats]
STATUS: +2 power bonus all defenses, concealment from shadow walk
CURSED: Rotter 3
AURA: 13
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 35/50 Bloodied 25, Surge Value 12, Surges 5/7
AC 18; Fortitude 15, Reflex 18, Will 19
1/2 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands


Cloud of Darkness
Darkfire
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Gloves of eldritch admixture: 4/5 charges


[/sblock]
 

OOC: I'll wait for drothgary to post. Brondin has the best chance to use the dungeoneering bonus for the skill check this round (and it could be success #4)
 

OOC: I think I'm never going to mention that Tana has a very good AC again. That's the second time she's been whacked by something that had a less than 25% chance of hitting her after I said something to that effect...
With everyone else having moved away from the remaning opponent -- and her experience having shown that the zombie rotters went down in a single hit -- Tana moved to get a clear line of sight to the zombie, focused her Aegis on it just in case she missed, and then threw her rapier -- enchanted just so she could use it in that way -- at the last undead thing. Her throw was perfectly on target, and destroyed the zombie before returning to her hand.[sblock=actions]move: move to G10
minor: use Aegis of Shielding to mark Rotter 3
standard: ranged basic attack with Farbond Spellblade vs. Rotter 3 (Int vs. AC due to Intelligent Blademaster) rba vs AC; dmg (1d20+12=32, 1d8+7=11) Critical hit; no point in rolling extra damage since target is a mnion.
[/sblock]

[sblock=Tana]Tana—Female Gnome Swordmage 4
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5
HP: 26/49, Bloodied: 24, Surge: 12, Surges left: 11/11;
Action Points: 1, Second Wind: Not Used
Powers -
Sword Burst
Booming Blade
Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Dimensional Thunder
Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1[/sblock]
 

DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin
All allies within zone (D10:J16) gain +2 bonus to AC TENT (sustain minor)
Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer)


Brondin feels a surge of pride with his companions as Tana destroys the final zombie inside the temple. Suddenly from the corner of his eye, he sees one of the temple doors begin to bulge as the creatures on the outside press against it, threatening to break the door in. Among the cacophony of moans, Brondin points towards the door and shouts, "Ware the door!" In a few quick strides, Brondin reaches the door. "Onatar, the Forge Father, grant me the strength of your arm and nerves of steel!"

That said, Brondin launches himself at the door, using his knowledge gleaned from House Kundarak (but mostly his own body) to help shore up the door before it breaks.
[sblock=Actions]Summary:
Move: G13>C14
Minor: sustain: Rune of Undeniable Dawn zone (D10:J16): Brondin and all allies within zone gain a +2 power bonus to all defenses TENT (Sustain: Minor)
Standard: Dungeoneering Check: +10+2 (Ghourra): 1d20+8+2=26 SUCCESS!
[/sblock][FONT=&quot]

[/FONT] [sblock=Stats] Status: Wrathful Hammer: Brondin gains a +3 (Con mod) bonus to damage against any enemy that damaged him TENT

Rune State:
[ X ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.)

[ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.)

Brondin Hurndin
Level 4 Runepriest|Warden
Init: +2 Speed: 5
Passive Perception:13; Passive Insight: 13
AC: 20(22) Fort 18(20) Ref 16(18) Will 16(18)
HP: 44/48 Surges: 6/11 Surge Value: 12 AP: 1
Languages: Common, Dwarven
Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10

Powers:
Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment
Dwarven Resilience , Rune of Mending , Roots of Stone, Word of the Blinding Shield
Rune of Undeniable Dawn , Shield of Sacrifice
[FONT=&quot]Dwarven Chainmail +1 (Daily Power), Potion of Healing, Vial of Holy Water[/FONT][/sblock]
 

Brondin hears the unmistakeable sound of zombies being thrown back from the other side of the door as he slams into it. The undead attempt to press the attack, but once again the building's defenses have been brought up to the task of fending them off. You have earned a short reprieve from the horde outside.

GM: Short rest time, for those of you who choose to take one.
 



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