D&D 5E If you aren't buying magic items, where will you spend your gold?

Dausuul

Legend
Well, at the moment, my spare cash (ha!) goes toward spell components. High-level spells are hungry.

Once I'm sufficiently supplied there, if I ever am, I'll see what the DMG has to offer in the way of troops and strongholds...
 

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Nebulous

Legend
I hope the DMG addresses this issue too because in 1E and 2E gold became irrelevant after a certain level because the PCs had nothing to spend it on. Whole troves of coinage became ignored by PCs because they only wanted magic items.

The magic item shop (and expensive magic item crafting) solves the issue. (But certainly leads to other issues.)

I'm more or less chopping out any "buying magic items over 3rd level of power." So that's spell potions or scrolls of over 3rd, and probably anything stronger than a dagger +1. If you get anything stronger, it's from a treasure trove or vanquished enemy. I'm even contemplating leaving out +1 bonuses for magic items in lieu of a secondary effect, such as replicating a feat power or just adding a bonus against a certain enemies. The enchanted dagger Lizardbane, double damage to reptiles, triple damage on a crit, something like that. It glows if a reptile is within 60 feet.
 

Paraxis

Explorer
Well, at the moment, my spare cash (ha!) goes toward spell components. High-level spells are hungry.

Once I'm sufficiently supplied there, if I ever am, I'll see what the DMG has to offer in the way of troops and strongholds...

This is true, every PC needs to horde some diamonds for when he dies. Revivify uses a 300gp diamond, raise dead needs a 500 gp diamond, resurrection 1000 gp diamond, and at those very high levels True Resurrection is a 25,000 diamond.

So as deadly as the monsters are for giving challenge levels, I would suggest a heavy investment in diamonds among the entire party.

But you know I run the game by the book and raise dead type spells very frequent.
 


The_Gneech

Explorer
Well, y'know, there are lifestyle costs RAW. Those eat gold pretty quickly, especially if your PC doesn't have a "day job."

If the DM isn't charging your PC lifestyle costs, but is still giving out baseline treasure, then of course you'll have lots of extra money. I'd be rich if I didn't have a mortgage payment!

-The Gneech :cool:
 


Henrix

Explorer
Just like in the real world:

Buy property. Build palaces. Hire people to do extravagant things.
Exotic gardens, gilded armour, the fastest horse in the seven kingdoms, the best cook to throw the best parties inviting everybody who is somebody.

All in all, spend any amount of money to make the neighbours jealous.

Amass power by cozying up to the rich and famous to become richer and famouser.
Hire more people - you can always hire more people.
Become a patron of extravagant arts.

And, in the end build a huge tomb complex filled with traps and treasure where my mummy can eternally rest.
 
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Hand of Evil

Hero
Epic
Invest!
  • Build and form a bank.
  • Build ships and invest in merchant guilds.
  • Invest in other adventuring groups.
  • Mercenary groups.
  • Land!
  • Bribes and information gather of people in power.
 

Scorpio616

First Post
I'm reminded that in Game of Thrones, King Robert Baratheon was massively in debt. Might that not be the case in a D&D game, too? A king overspends, and needs to borrow funds from prominent adventurers to cover his debts. But now he owes them
I think we know how this ends...

TSR2156_Dungeon_Master_Option_High-Level_Campaigns.jpg
 

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