• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Starter Class] The Batman

TheLe

First Post
Hmmm... I wonder if I could make "The Punisher" as a D&D starter class. I don't really want to introduce firearms, but it would be an interesting challenge.
 

log in or register to remove this ad

BigVanVader

First Post
Banananananananana, BATMAN.

Medieval_Fantasy_Batman_by_chriss2d.jpg

Punisher would be cool. I remember on some D&D wiki, a guy made a Rorschach-inspired class, that was awesome.
 

TheLe

First Post
Alright Alright... here, you can add this in...
-----
BATSUIT
Beginning 6th level, the Batman begins to build a suit of armor for himself. The armor will always be painted black and fashioned with bat symbols throughout. This armor is equivalent to Medium armor (Hide, Chain, Scale, Breasplate, or Half Plate), and the Batman is immediately proficient with this Batsuit (even though he is not proficient with traditional Medium Armor).

When worn, the Batman gains a bonus to his Intimidation checks equal to half his Batman level. Furthermore, when wearing the Batsuit, the Batman's Dex modifer is maxed at 4 (rather than 2 of traditional Medium Armor), and would not gain Stealth disadvantage when wearing a Scale or Half Plate version of the Batsuit.

The Batsuit will also have different compartments (like the Utility Belt) which acts like an extra 30 slots for BAT ITEMS.

If the Batman has constructed a GRAPPLING HOOK, he may attach it to the Batsuit and use it even if he has no hands free.

Constructing the Batsuit must be done by the Batman himself (he won't outsource), requires access to a forge, takes x2 longer to construct than a normal piece of armor and costs x3 more than a normal.
------

I'll add it to the doc and upload a new pdf next week with this addition.
 



BigVanVader

First Post
Archetype: Dark Knight. At 3rd level, you get the Monk's Martial Artist ability, and at 6th level you can use your grappling gun offensively in a fight, to control the battlefield.

Archetype: Detective. This one I haven't figured out yet, maybe you get the Rogue's Uncanny Dodge, or maybe Evasion. I don't know.
 

TheLe

First Post
Archetype: Dark Knight. At 3rd level, you get the Monk's Martial Artist ability, and at 6th level you can use your grappling gun offensively in a fight, to control the battlefield.

Archetype: Detective. This one I haven't figured out yet, maybe you get the Rogue's Uncanny Dodge, or maybe Evasion. I don't know.

Being a detective should be a completely non-physical attribute. Example...

Archetype: Dark Knight Detective. At 3rd level you gain a +2 bonus to your Perception, Insight, Investigation checks. At 6th level, these bonuses become equal to half your level. At 9th level, this bonus also applies to your Wisdom (Survival) checks to track enemies.
 

BigVanVader

First Post
Being a detective should be a completely non-physical attribute. Example...

Archetype: Dark Knight Detective. At 3rd level you gain a +2 bonus to your Perception, Insight, Investigation checks. At 6th level, these bonuses become equal to half your level. At 9th level, this bonus also applies to your Wisdom (Survival) checks to track enemies.

You know, that's pretty good. :D
 

Voidrunner's Codex

Remove ads

Top