Kepli Stormborn, shaman
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Kepli peers up at the midday sun and then at Siddhartha perched in the tree. The man was odd, to say the least, and Kepli could see how he could rub someone the wrong way but for some reason she felt compelled to watch out for him. She shades her eyes and watches as Scuttle flies up to investigate what the man is doing. The bird lands on a branch near Siddhartha and makes not-so-quiet and certainly annoying high-pitched shrieks as he hops closer.
She hands the two mystery vials to Erin though most of her attention is still on Siddhartha. "Can you take a look at these, please?" Kepli finally shrugs and turns back to Erin. "I feel... a nagging. It's hard to explain but I've learned the feeling means the spirits are trying to get my attention. Putting myself into a receptive state of mind will take a bit of time but I think it is something that I should do."
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[sblock=OOC]IIRC, this encounter began around midday. I think it is too early to stop for a night's rest. However, Francis John, I think Siddhartha should have more current hit points than you have listed in his mini-stats. If you were at 2 hp when you went up a level, you should add the 6 hp you gained to your current total as well. I think he should have 8 hp total right now, but you and [MENTION=2710]jkason[/MENTION] would have to verify.
Also, Kepli (and Erin, too) could spend a bit of time to fill their unfilled spell slots, if it is ok with jkason. If Kepli only fills her open 1st level spell then it would be less than 1/4 of her spells and would only take 15 minutes to do so. She would prepare a Cure Light and cast it on the most wounded of us.
Thirdly, any news from Voda Vosa and grtrtle?[/sblock]
[sblock=MiniStats]
[size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1
Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20
Current: 13
CMB: +2
CMD: 13
Fort: +1
Ref: +1
Will: +6
In Hand: shortspear
Conditions: None yet
Spells Prepared:
- 1st level (DC 14):
Cure Light Wounds, Sleep, +1
- Orisons: Daze, Detect Magic, Guidance, +1
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)
[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2
Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10
Current: 10
CMB: +1
CMD: 7
Fort: +1
Ref: +4
Will: +5
In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion
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