[LPF] No Loitering

FrancisJohn

Explorer
Siddhartha takes a respite under the shade of a large tree. He spends some time taking a close look inspecting his nearly fatal shoulder wound. "Siddhartha is sorry he let you all down."
 

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GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli stands panting from the exertion and wipes a sheen of sweat from her brow. She sees how refreshed Erin seems after Aszar's magic and wonders if the others could get a taste of healing as well. Or maybe not. She is battered but doesn't feel too terrible. She looks up at the sun for only the briefest of moments before turning back to Siddhartha and Erin, Aszar and Wilmorn.

"That was... rougher than I expected. But we've been hired to do a job and we need to at least see if we can discover more than our employer already told us. I think we should continue to sneak to the meeting place and learn what we can. Opinions?"

[/section]
[sblock=OOC]I never got an answer to the question of what the orcs were carrying. Anything useful/valuable?[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, +1
  • Orisons: Daze, Detect Magic, Guidance, +1
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Anastrace

First Post
Erin Vaneese

Erin nods at Kepli's suggestion. "It makes sense, but are we ready to take on a whole camp? Those orcs gave us a good thrashing. Whatever we decide, we should figure it out quickly before they come looking for these" she points to where they dragged off the bodies "bastards. If we need to rest, then we had best find a good hiding spot."
 

jkason

First Post
[sblock=ooc]Gah. Sorry about that, GE. I totally missed the body search.[/sblock]

Before abandoning the bodies, the party loots them; it's the least they deserve for nearly dying.

Most of the gear is relatively mundane: Armor and melee weapons. The berserker, however, has two vials hidden close to his chest. They have the same coloring as the vials the party took from the goblins but hadn't had time yet to identify.

Aszar shrugs at Kepli's suggestion.

"My patron can only bless a soul's wounds once per day," he says. "After that, I cannot help anyone with magics. I'd need a wand or potion, which take longer to use."

[sblock=Loot Breakdown]

On Berserker leader:
Scale mail (50 gp)
Greataxe (20 gp)
Two vials of ?? (??? gp)
Javelins (2) (2 gp)

On Orcs (each, so x3):

Studded leather armor (25 gp)
Falchion (75 gp)
Javelins (4) (4 gp)[/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli squeezes Siddhartha's shoulder, making sure that she doesn't hit a wound as she does so.

"You did not let us down; we survived didn't we? Now, stop fretting." The shaman shakes her head at Erin's questioning their readiness. "No, I don't think we can take on a whole camp. At least, not without a bunch of reinforcements which we don't have. I'm just suggesting we spy a little, find out what we're facing since we still don't know who's calling the shots on this caper. But I'm willing to listen if you have another idea."

Kepli waves at the accumulated gear scavenged from the orcs. "Anyone need any of this stuff, take it. Otherwise, I'd suggest hiding it and picking it up on our way back to Venza."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, +1
  • Orisons: Daze, Detect Magic, Guidance, +1
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Anastrace

First Post
Erin Vaneese, Magus Initiate

Erin nods, "Well Wilmorn and I can help with the recon aspect. Help give us an idea what we're facing. I'm game if you are Wilmorn." She smiles at Wilmorn. "I'm a little worried if you can't heal us Aszar, but if we need to forge ahead, let's do so with the utmost caution." That said, she uses her cantrips to clean the blood from her robes.4
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 2/17
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +2 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Unarmed: C. Longbow SR2 +6 d8+2
Armed: Longsword +6 d8+4
Arrows: 97/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

"Siddhartha stays back." He helps out Kepli in looting the fallen, and hiding the spoils in some nearby bushes. There is something about Kepli. Something warm, and inviting. She reminds Siddhartha of his sister, Pria.

Once complete, he decides to climb a tree. Once in the tree, he takes out his bow, and sits their and waits. "Siddhartha must close his eyes for a few moments. Shout if there is trouble."

[sblock=OOC]Wants to rest for up to eight hours if possible, if they are gone that long. Also, I can still post updates from my phone, but can only promise to do regular full updates starting next Monday. I don't think I've held us back too much though.[/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli peers up at the midday sun and then at Siddhartha perched in the tree. The man was odd, to say the least, and Kepli could see how he could rub someone the wrong way but for some reason she felt compelled to watch out for him. She shades her eyes and watches as Scuttle flies up to investigate what the man is doing. The bird lands on a branch near Siddhartha and makes not-so-quiet and certainly annoying high-pitched shrieks as he hops closer.

She hands the two mystery vials to Erin though most of her attention is still on Siddhartha. "Can you take a look at these, please?" Kepli finally shrugs and turns back to Erin. "I feel... a nagging. It's hard to explain but I've learned the feeling means the spirits are trying to get my attention. Putting myself into a receptive state of mind will take a bit of time but I think it is something that I should do."

[/section]
[sblock=OOC]IIRC, this encounter began around midday. I think it is too early to stop for a night's rest. However, Francis John, I think Siddhartha should have more current hit points than you have listed in his mini-stats. If you were at 2 hp when you went up a level, you should add the 6 hp you gained to your current total as well. I think he should have 8 hp total right now, but you and [MENTION=2710]jkason[/MENTION] would have to verify.

Also, Kepli (and Erin, too) could spend a bit of time to fill their unfilled spell slots, if it is ok with jkason. If Kepli only fills her open 1st level spell then it would be less than 1/4 of her spells and would only take 15 minutes to do so. She would prepare a Cure Light and cast it on the most wounded of us.

Thirdly, any news from Voda Vosa and grtrtle?[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, +1
  • Orisons: Daze, Detect Magic, Guidance, +1
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Anastrace

First Post
Erin Vaneese, Magus Initiate

175px-Erin_vaneese_cropped.png

Looking at the vials, Erin says "Well, I don't have the right spell to try and identify them. If we have time, I can ready the right spell for the job. It'll take some time though."

[sblock=ooc]
If we have enough time to prepare spells thanks to leveling up, then I can try and identify those vials. I'll be changing out my spells if possible.
[/sblock]

[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:17 (11 flat-footed, 16 touch)
HP: 14/14
CMB: +2 CMD: 16

Fort: +3 Reflex: +4 Will: +2
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +6
Arcane Pool: 4/5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +9, Knowledge (Planes) +9, Linguistics +10, Profession (Cook) +4, Spellcraft +9, Stealth +12

Current Weapon in Hand: Wakazashi, +6, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -3
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

jkason

First Post
Aszar inchworms his way over, muttering something in the gurgling language of his people. His eyes seem to glaze over as he looks at the vials in Erin's hands, then he grins. Which, given Aszar's general demeanor, is slightly unsettling.

"These are healing draughts," he announces. "Since they look like what we found on the goblins, I expect that's what those other two vials are, as well."

[sblock=ooc]GlassEye is right on all counts. It's around midday. Since the document you had said the forward position was only there for recruits for a couple of hours at midday, it's also unlikely the orcs you just killed wouldn't be missed well before you took a full 8 hours to rest if you chose to do so. You'd also be continuing in the middle of the night when you don't all have darkvision, so keep that in mind.

Siddhartha (and everyone, for that matter) gets to add level up HP to what he already had. He just doesn't get to auto-heal what he lost, so his HP total moves from 2 to 8, which is more HP, but still -7 from his max.

Aszar has Detect Magic prepared, so I just auto ran him to try the Spellcraft check, which he passed brilliantly. The potions are CLW potions. So are the two you snagged from the goblins, so you have 4 total to distribute as you choose. Note that whoever uses them will need to debit their cost (50 gp) / count them as part of their final payout, since they're part of the adventure loot.

Not seen anything from either, but we'll throw in mentions in case: [MENTION=51271]Voda Vosa[/MENTION] , [MENTION=6780165]grtrtle[/MENTION] , if you're about, feel free to chime in. [/sblock]
 

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