Shaghayegh
First Post
I loved the Al-Qadim setting. Has anyone given thought to magical items unique to the setting, like magical hookah and clockwork devices?
I loved the Al-Qadim setting. Has anyone given thought to magical items unique to the setting, like magical hookah and clockwork devices?
Thanks for the shout-out, and good to see someone is running with an AQ update. I'm really happy to hear Karl Waller might do some new art for it as well!
I look forward to seeing how it turns out.
I am running my dream Al-Qadim campaign in 5e right now. I have used some of your great work as is and modified some of the other parts for the campaign, but it's all been useful. I am running a game using A Dozen and One Adventures, Cities of Bone, Ruined Kingdoms, Assassin Mountain and the Huzuz boxed set (though I own all Al-Qadim material)
I have made some monsters, like Copper Automatons, Slayer Genies, and a few others. I might be able to play test some things; it's hands-down my fav setting and I'd love to help I'm just not sure how!
-Eric
Hey Eric, sounds like you're running a terrific campaign. Most of what we're testing is player-side material -- subclasses (LOTs of these), spells (ditto), backgrounds, that sort of thing. So if any of your players are flexible about tweaking their PCs or you have new players joining, let me know about their character and I can send some stuff to you for testing suited to their character. But we also have a few other things if player-side stuff isn't your cup of tea -- a Calling On Fate optional rule, magic items (LOTS of these), and a few monsters (jann & yikaria).
So really, take your pick.