FormerlyHemlock
Hero
Actually, I said "...from the point of view...". Didn't we just have a discussion in this very thread about how you look at things like an optimizer (this coming from you, not me)?
No. We had a discussion about how I'm a natural powergamer, but in actual table play I don't powergame, I tend to run support and try to stay in the background. That made it particularly confusing when you wrote
Sure Hemlock, from the point of view of an optimizer like yourself, both systems are bad and neither option would ever be worth playing.
because we had literally just had a discussion about how that isn't my playstyle at all.
Moving on...
He's pretty darn mad in my book. He needs a good Str and Int, and wants a good Con and at least a 14 Dex.
Sorry, what I meant was "he's not very MAD compared to a PHB-multiclassed Barbarian/Wizard, due to double ASIs." He can boost Str and Int and be just fine in either role. Con and Dex can stay around 14. He's more MAD than a single-classed Barbarian but he's getting twice the ASIs to compensate.
(Or he could focus on buffs and utility and ignore Int in favor of Str/Con.)
The hybrid sacrifices flexibility in leveling. He's locked in to his progression. The multiclassed character can grow in whatever lopsided progression he desires. Additionally, the hybrid will have 25% less hit dice and a lower proficiency bonus. That's hardly nothing.
Not what I wrote. "Unlike the Cleric/Druid, he's not really sacrificing anything from either class." I didn't write "he's not sacrificing anything relative to the PHB-multiclassed character", because I am not an idiot and I am fully aware that he will have fewer hit die and a lower proficiency bonus because that's what multiclassing does, always. Don't twist my words.
As I've shown before in this thread, it is not double ASIs. A two class hybrid gets one more ASI over 20 levels. Which is no different than playing variant human.
As I've shown before in this thread, letting hybrid characters get ASIs from every class can result in the hybrid having nine ASIs before the single-classed character gets his fifth ASI.
I don't consider Cleric11/Druid9 to be a trap option, you do. What I don't want to do is turn it into a trap option by giving the hybrid a ton more spell slots than the multiclassed, at which point the multiclass really would be a trap. It might work in your system due to the lack of synergy, but remember that one of my goals is to preserve synergy. As such, my hybrids need alternative limitations.
I consider PHB Barbarian 10/Wizard 10 to be dominated by a hybrid 15th level Barbarian/Wizard. 33% more HP and +6 proficiency does not make up for losing access to 6th-8th level spells and a third of your spellcasting capacity (94 spell points vs 64, or equivalent in slots), 11th-15th level features like Maximize and two ASIs (six ASIs vs. four).
This doesn't bother me that much because Barbarian 10/Wizard 10 is already a trap, but it comes quite close to dominating Barbarian 5/Wizard 15 too. Since Barbarian 5/Wizard 15 is viable today, but wouldn't be under these rules, I see that as a problem. The solution I use for preventing it: 15th level Barbarian/Wizard has only three ASIs vs. four for the Barbarian 5/Wizard 15. The price he pays for his versatility is that he is MADder.
YMMV.