• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

If you are using your special crystal bonus for illumination that lets say it is twice as powerful as a glow rod.

For upgrades everyone gets a Minor and Major due to Jihahna Tech Specialist feat. A major is a +1 attack bonus to a non-lightsaber weapon, while a minor is either a +1 to a skill from with a piece of equipment or a +2 in a specific situation (i.e +1 to stealth rolls from your armor or All-Temperature Cloak or +2 in Darkness). Also minor ones might be like a glow rod attachment for your firearm, etc.

The lightsaber crystal is separate and due to the special crystals you got from the Infinity Gate. I believe you mentioned that for Kacela you wanted to gain the +1 to Lightsaber Defense meaning with an ignited lightsaber you are +2 to all your Defenses.

For this Gand I will post in the IC what you got back
 

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Sure, this Gand can find the parts and ingredients to make 6 smoke grenades. It probably costs you 10 credits for each one for the basic casing, etc.

They will have the following characteristics...

Grenade, smoke: COST 100cr, DMG – (Heavy Obscure, for 1 minute/10 rounds), WT. 0.5kg, PROPERTIES Licensed. Area (8-meter sphere), light, one-use thrown (range 10/30).
 


My thoughts on Docking fees and Fuel costs for the Ship...

I am thinking that for most worlds, the docking fee for your transport is 500 credits. This is good for one week of staying at the docks also. After that it is an additional 500 credits for each additional week you stay. You can negotiate this price (with Persuasion). Also it can vary up to +/- 50% depending on the world. Out of the way worlds like Dathomir will be on the low side, while Core worlds like Alderaan will be on the high end. The starfighter will probably be half of this cost (for now Jon Dor has it paid somehow) but of course if the ship is docked inside a transport, etc. no extra cost.

Fuel costs will depend on the hyperspace distance one travels. If you are traveling within the same 'Sector' is probably going to be around 100 credits. Within the same Region (like the Colonies, or the Core Worlds, etc.) is 200 credits. The Outer Rim is a bit of a special case as it is soooo big. So I think there will be a variable of x1d6 to this base cost. Traveling between neighboring Regions is 300 credits each (so traveling from the Core Worlds to the Outer Rim is; Core Worlds, the Colonies, the Inner Rim, the Expanse, the Mid Rim, the Outer Rim or 5 Regions so 1,500 credits for fuel). There maybe variables for the non-Outer Rim travel costs also maybe x1d3 but still debating how that should work.

That is just a basic outline and if you think there might be some differences we can work that out.
 


You can make a Wisdom (Perception) roll as it is hearing based not Force Sight based :). I would think around a DC 15 as there are other noises in the spaceport
 

Also here is a pic of Jericho the crime boss himself :)

JerichoMelstrum.jpg

NOT that you are going to run into him or he might be a future problem or anything...
 

Into the Woods

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